Lords of the Fallen

Lords of the Fallen

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StayFrosty ⚓ Oct 25, 2023 @ 3:02am
2
2
PVP is an effortlessly unsatisfying experience
I am left truly astounded by the inclusion of a PVP option in this otherwise exceptional game. It is truly baffling how effortlessly one can dominate duels with magic or a crossbow. While I have enjoyed my time playing this game, it is impossible to ignore the glaring flaws that have missed the mark on capturing the essence of what makes Elden Ring so remarkable.

Allow me to offer a friendly yet slightly mocking piece of advice to any developer who may stumble upon this post. Brace yourself, because what I am about to say may come as a shock to you. Balancing PVP is an absolute necessity. Merely replicating the same system used for PVE encounters is a grave mistake, as it fails to account for the vast difference in health pools between players and enemies. Consequently, we are left with spells and equipment that can effortlessly obliterate opponents in PVP.

Here's another revelation for you: Elden Ring achieves its delicate PVP balance by ensuring that spells function differently in PVP scenarios, rather than relying on the same scaling mechanics employed in PVE. As I have already acquired the Adyr set and numerous tincts, I cannot help but feel remorseful for every individual I have invaded. However, a part of me secretly hopes that they too have expressed their frustration with the abysmal PVP experience in this game.

Let me emphasize the significance of PVP in keeping both Elden Ring and the Souls series alive. Without a thriving PVP community, this game would simply be reduced to a single-player experience that inevitably grows stale over time.

And you know what else? I initially hesitated to bring this up, but your netcode is so abysmal that the host always holds an unfair advantage in melee encounters. Invaders find themselves glued to the host, helplessly enduring a barrage of light attacks without any means of retaliation other than evasive maneuvers or parrying. Was this thoroughly tested? It is precisely this flaw in your netcode that has led to the prevalence of crossbows, one-shot spells, and the overuse of dual-wielding spears, daggers, and short swords in the PVP meta.

You are truly exceptional in your dedication to fixing and patching your game, surpassing the efforts of most. Your commitment does not go unnoticed or unappreciated. Please understand that I do not intend to sound condescending, but it is evident that you have heavily borrowed elements from the renowned game Elden Ring. Surprisingly, it seems that none of the developers have truly experienced the exhilaration of engaging in player versus player combat with a competitive spirit.

Regrettably, in its current state, your game is simply wasting everyone's valuable time by encouraging participation in a meta that is unsustainable and ultimately fosters a toxic and monotonous environment. It is crucial to recognize that this approach will not lead to a fulfilling and enjoyable experience for your players.

This has been a based post.
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Showing 1-15 of 64 comments
KoD Oct 25, 2023 @ 3:05am 
tldr: I ruined the life of others in pvp, but I don't want others to do the same to me.
Warbreaker Oct 25, 2023 @ 3:08am 
At first I thought it was bait, then I read further, and good sir, you are right, 100%
StayFrosty ⚓ Oct 25, 2023 @ 3:09am 
Originally posted by KoD:
tldr: I ruined the life of others in pvp, but I don't want others to do the same to me.
That is quite a disappointing level of reading comprehension. Are you absolutely certain that you do not wish to remove that?
-UoG-Leroy.exe Oct 25, 2023 @ 3:10am 
I can't even find PvP that works the last few patches :/

I just want my tincts and armor collection filled
Last edited by -UoG-Leroy.exe; Oct 25, 2023 @ 3:10am
Warbreaker Oct 25, 2023 @ 3:11am 
What most people don't understand is that players coming after will need an active PvP population to continue being motivated to play the game, deepening yourself into the wonders of min-maxing build extends the lifetime of a game hence keeping an active population playing the game at all times, that's why DS3 was such a success at that.

If there is a balancing model to copy is the one from DS3, it survived years and years being an active game.
Last edited by Warbreaker; Oct 25, 2023 @ 3:12am
Carlos Oct 25, 2023 @ 3:21am 
Originally posted by StayFrosty ⚓:

Here's another revelation for you: Elden Ring achieves its delicate PVP balance by ensuring that spells function differently in PVP scenarios

How exactly? As soon as you get invaded all weapon, armor and spell stats internally change?
Warbreaker Oct 25, 2023 @ 3:27am 
Originally posted by Carlos:

How exactly? As soon as you get invaded all weapon, armor and spell stats internally change?
I imagine it is done via some math formula, let's say you have an attack power of 100, when you hit a mob, the multiplier is 1 so you deal 100 damage, when you hit a player, the attack power is multiplied by a different factor, for example, 0.5, resulting in 50 damage.

That's just a guessed way of how I would do it from a mathematical point of view, I imagine it is similar to that, so all they need to do is to adjust the factors, leading to? PvP balance separated from PvE balance.
Last edited by Warbreaker; Oct 25, 2023 @ 3:28am
Warbreaker Oct 25, 2023 @ 3:29am 
Originally posted by StayFrosty ⚓:
That is quite a disappointing level of reading comprehension. Are you absolutely certain that you do not wish to remove that?
Reading is indeed hard.
StayFrosty ⚓ Oct 25, 2023 @ 3:45am 
Originally posted by Carlos:
Originally posted by StayFrosty ⚓:

Here's another revelation for you: Elden Ring achieves its delicate PVP balance by ensuring that spells function differently in PVP scenarios

How exactly? As soon as you get invaded all weapon, armor and spell stats internally change?

Yes, they all behave differently. This discrepancy is attributed to the implementation of a damage modifier, which recalibrates the scaling of damage and effectively safeguards against the total annihilation of a player.

Think logically about it, a spell designed to inflict damage on an adversary with thousands of hit points may seem formidable. However, consider a player with a vitality of 50 which is 800 hit points. In this scenario, the spell becomes excessively powerful without the inclusion of a damage modifier that adjusts according to the stats a player can achieve, rather than the inflated stats of an environmental enemy.
Majere Oct 25, 2023 @ 3:47am 
Though I'm not personally someone who much cares for PvP, this does largely chime with my experience of it in LOTF. I've had a lot of players run towards me, get caught off-guard by the Grand Sword dual-wield combo attack with its huge charge and tracking, and just die instantly. On the other hand I've had others get off a single spell whilst I'm closing in and kill me instantly. What I've not really had is a single PvP encounter I'd call an actual 'fight'. And yes, I do level my HP.

For example, using my Bloody Glory I regularly hit over 1k on mobs. I have about 900hp on that character, IIRC. The problem there should be obvious.
Necromancin Oct 25, 2023 @ 3:49am 
Originally posted by StayFrosty ⚓:
I am left truly astounded by the inclusion of a PVP option in this otherwise exceptional game. It is truly baffling how effortlessly one can dominate duels with magic or a crossbow. While I have enjoyed my time playing this game, it is impossible to ignore the glaring flaws that have missed the mark on capturing the essence of what makes Elden Ring so remarkable.

Allow me to offer a friendly yet slightly mocking piece of advice to any developer who may stumble upon this post. Brace yourself, because what I am about to say may come as a shock to you. Balancing PVP is an absolute necessity. Merely replicating the same system used for PVE encounters is a grave mistake, as it fails to account for the vast difference in health pools between players and enemies. Consequently, we are left with spells and equipment that can effortlessly obliterate opponents in PVP.

Here's another revelation for you: Elden Ring achieves its delicate PVP balance by ensuring that spells function differently in PVP scenarios, rather than relying on the same scaling mechanics employed in PVE. As I have already acquired the Adyr set and numerous tincts, I cannot help but feel remorseful for every individual I have invaded. However, a part of me secretly hopes that they too have expressed their frustration with the abysmal PVP experience in this game.

Let me emphasize the significance of PVP in keeping both Elden Ring and the Souls series alive. Without a thriving PVP community, this game would simply be reduced to a single-player experience that inevitably grows stale over time.

And you know what else? I initially hesitated to bring this up, but your netcode is so abysmal that the host always holds an unfair advantage in melee encounters. Invaders find themselves glued to the host, helplessly enduring a barrage of light attacks without any means of retaliation other than evasive maneuvers or parrying. Was this thoroughly tested? It is precisely this flaw in your netcode that has led to the prevalence of crossbows, one-shot spells, and the overuse of dual-wielding spears, daggers, and short swords in the PVP meta.

You are truly exceptional in your dedication to fixing and patching your game, surpassing the efforts of most. Your commitment does not go unnoticed or unappreciated. Please understand that I do not intend to sound condescending, but it is evident that you have heavily borrowed elements from the renowned game Elden Ring. Surprisingly, it seems that none of the developers have truly experienced the exhilaration of engaging in player versus player combat with a competitive spirit.

Regrettably, in its current state, your game is simply wasting everyone's valuable time by encouraging participation in a meta that is unsustainable and ultimately fosters a toxic and monotonous environment. It is crucial to recognize that this approach will not lead to a fulfilling and enjoyable experience for your players.

This has been a based post.

The pvp is ass, I just use magic and 1 shot ever one now. The amount of lag is nuts, melee is almost impossible with the host teleporting, rubber banding all over the place.
Necromancin Oct 25, 2023 @ 3:51am 
Originally posted by Majere:
Though I'm not personally someone who much cares for PvP, this does largely chime with my experience of it in LOTF. I've had a lot of players run towards me, get caught off-guard by the Grand Sword dual-wield combo attack with its huge charge and tracking, and just die instantly. On the other hand I've had others get off a single spell whilst I'm closing in and kill me instantly. What I've not really had is a single PvP encounter I'd call an actual 'fight'. And yes, I do level my HP.

For example, using my Bloody Glory I regularly hit over 1k on mobs. I have about 900hp on that character, IIRC. The problem there should be obvious.

dosnt matter how much hp u have in pvp magic will still 1 shot you
ZooL Oct 25, 2023 @ 4:40am 
not saying you are wrong op BUT did you play elden ring pvp at launch? it took them one year to even get this remotely balanced. and yet elden rings pvp balance is still a complete joke compared to any dedicated pvp game.
If you are looking for a balanced pvp experience the souls games are not the place to look. PvP always has been a fun but not serious side activity.

EDIT:
and this actually kinda annoys me about 90% of the feedback for LotF. yes, its valid feedback but for some strange reason it never bothers anyone on the fromsoft games, even though they had 7 games to fix this stuff. but when someone else has their first try at the genre all these issues are suddenly game breaking.
Last edited by ZooL; Oct 25, 2023 @ 4:42am
Warbreaker Oct 25, 2023 @ 4:41am 
Originally posted by ZooL:
not saying you are wrong op BUT did you play elden ring pvp at launch? it took them one year to even get this remotely balanced. and yet elden rings pvp balance is still a complete joke compared to any dedicated pvp game.
If you are looking for a balanced pvp experience the souls games are not the place to look. PvP always has been a fun but not serious side activity.
I would look into DS3 for balance references, DS3 has aged pretty well and every possible scenario has been quite covered at this point.
ZooL Oct 25, 2023 @ 4:44am 
Originally posted by Warbreaker:
Originally posted by ZooL:
not saying you are wrong op BUT did you play elden ring pvp at launch? it took them one year to even get this remotely balanced. and yet elden rings pvp balance is still a complete joke compared to any dedicated pvp game.
If you are looking for a balanced pvp experience the souls games are not the place to look. PvP always has been a fun but not serious side activity.
I would look into DS3 for balance references, DS3 has aged pretty well and every possible scenario has been quite covered at this point.
i can't argue with that, because i did not stick around for too long after finishing DS3. but quickly googeling it tells me, that it took them years of patches to get there. so why do people expect LotF to get it right in the first week?
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Date Posted: Oct 25, 2023 @ 3:02am
Posts: 64