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I just want my tincts and armor collection filled
If there is a balancing model to copy is the one from DS3, it survived years and years being an active game.
How exactly? As soon as you get invaded all weapon, armor and spell stats internally change?
That's just a guessed way of how I would do it from a mathematical point of view, I imagine it is similar to that, so all they need to do is to adjust the factors, leading to? PvP balance separated from PvE balance.
Yes, they all behave differently. This discrepancy is attributed to the implementation of a damage modifier, which recalibrates the scaling of damage and effectively safeguards against the total annihilation of a player.
Think logically about it, a spell designed to inflict damage on an adversary with thousands of hit points may seem formidable. However, consider a player with a vitality of 50 which is 800 hit points. In this scenario, the spell becomes excessively powerful without the inclusion of a damage modifier that adjusts according to the stats a player can achieve, rather than the inflated stats of an environmental enemy.
For example, using my Bloody Glory I regularly hit over 1k on mobs. I have about 900hp on that character, IIRC. The problem there should be obvious.
The pvp is ass, I just use magic and 1 shot ever one now. The amount of lag is nuts, melee is almost impossible with the host teleporting, rubber banding all over the place.
dosnt matter how much hp u have in pvp magic will still 1 shot you
If you are looking for a balanced pvp experience the souls games are not the place to look. PvP always has been a fun but not serious side activity.
EDIT:
and this actually kinda annoys me about 90% of the feedback for LotF. yes, its valid feedback but for some strange reason it never bothers anyone on the fromsoft games, even though they had 7 games to fix this stuff. but when someone else has their first try at the genre all these issues are suddenly game breaking.