The Ranchers

The Ranchers

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More Focus on Offline Single-Player and Immersion
I really like the game so far, and I think it has a lot of potential. ( I own it on my main) One suggestion I have would be to put more focus on the offline single-player experience. In my opinion, a strong and fully developed single-player mode would make the game much better in the long run.
I would also love to see more interactions with objects throughout the world. The more things the player can interact with, the more immersive and believable the world feels.
For example, sleeping could have a proper animation where you actually see the character lie down in bed instead of the action happening instantly or through a simple transition. It would also be great if more furniture, objects, and environmental elements could be used or interacted with.
Another example is defeated enemies. At the moment, they disappear very quickly. It would feel more realistic if bodies remained in the world for a while instead of vanishing almost immediately.
Of course, bug fixing and general improvements are also important, but I understand that these things will improve over time during development.
Overall, I enjoy the game and would love to see the developers focus on offline single-player, detailed animations, and as many meaningful world interactions as possible. These features would greatly improve the immersion.
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Hello,

Thank you for the feedback, I will move it to the feedback forum for you and the developer will of course be taking a look at it.

If I could just offer some information that might give you some insight. You can follow the progress of all current and planned mechanics on the roadmap[open.codecks.io] there you will see some of things that you brought up such as the prop interactions (sitting on chairs etc) already planned and/or currently being worked on.

I know a lot of mostly single player based people would love that to be a big focus but this game was designed for the co-op experience so it would be unjust to focus only on enhancing the single player first instead of the games main focus, they will be developed hand in hand so will progress equally with the exception of any bugs/issues that would take priority in fixing/tweaking when they effect game play.

I do like the idea of being able to stand over your victims a little longer before they melt away into the ground :D

Once again, thank you for the constructive feedback and it will be taken onboard :)
Yeah i like the game as well and i agree on all that points....a lot of potential in this game
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