Tank Squad

Tank Squad

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Not even Alpha stage
This game is in a Alpha stage and you want to release in Q1 2024? Check your targets! If you release the game in Q1 2024 this will be a horrible flop.

- Sound clearly alpha stage
- graphics aplha stage
- engine alpha stage (you can't even roll over a bush with a tank, you stuck at almost everything on the map)
- gameplay alpha stage

Why are you even taking part in the nextfest? The nextfest is thought for games which want to show a preview of the game as "Demo". A Demo is normaly very close to the release content. In your case, this is not even close to a BETA version of the game. Postpone the release to Q1 2025 and you might make it a playable game. Good luck.
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Showing 1-11 of 11 comments
[DeGenerals]Trebor  [developer] Oct 12, 2023 @ 9:19am 
Thanks for the feedback, unfortunately we dont have time for that nor we will have the budget to keep developing the game for 2 more years without releasing what we have.

I've worked 3 days now on tree issue and managed to unblock it today, tomorrow we will upload build with trees being breakable.

I will just paste here an answer from another topic why are we here:
--
And we will polish and enhance what we are doing. After the project was being developed for 2 years we started seeing that the project is actually in place, it is not progressing. I've made then the decision to start working on this project full time and leave Tank Mechanic Sim for overhours, just to finish DLC2 for TMS. SInce then few other very experienced team members had also joined this project and we're now here, year later.

This is indeed tech demo, showcasing our approach to tank controls, battle gameplay and repair section gameplay. It is unpolish and not finished at all and even in half year or full year this wont be called 1.0 version.

We've fallen into financial problems and had to just let people find other jobs as we were and still are on a minus budget. At some point the project was developed by 20 people, now it is done by 6. This will also change due to budget limits and finally, up to the release there will be 4 people, including me.

I would like to wait with the demo and full release when the game is almost finished but we cannot do it. We wanted to check if the game is something anyone wants to play and thats exactly what we're getting now - criticism, positive and negative feedback.

The game must be released at some point next year just to get the funds and let us bring back few old developers, especially programmers and artists to just allow faster expansion and other gameplay features and content. Now this is impossible and this is the state of the build.

I am very sorry to disappoint you for failed impression, I would like things to be different
--
Here we are, and your feedback is second that is advising to postpone the development while we just can't. This really builds up the optimism in me
MasterQuaster Oct 12, 2023 @ 10:45am 
Thanks for the answer. Computer Games is a hard business. I wish you guys good luck.
Pat Oct 13, 2023 @ 6:59am 
Originally posted by DeGeneralsTrebor:
Thanks for the feedback, unfortunately we dont have time for that nor we will have the budget to keep developing the game for 2 more years without releasing what we have.

I've worked 3 days now on tree issue and managed to unblock it today, tomorrow we will upload build with trees being breakable.

I will just paste here an answer from another topic why are we here:
--
And we will polish and enhance what we are doing. After the project was being developed for 2 years we started seeing that the project is actually in place, it is not progressing. I've made then the decision to start working on this project full time and leave Tank Mechanic Sim for overhours, just to finish DLC2 for TMS. SInce then few other very experienced team members had also joined this project and we're now here, year later.

This is indeed tech demo, showcasing our approach to tank controls, battle gameplay and repair section gameplay. It is unpolish and not finished at all and even in half year or full year this wont be called 1.0 version.

We've fallen into financial problems and had to just let people find other jobs as we were and still are on a minus budget. At some point the project was developed by 20 people, now it is done by 6. This will also change due to budget limits and finally, up to the release there will be 4 people, including me.

I would like to wait with the demo and full release when the game is almost finished but we cannot do it. We wanted to check if the game is something anyone wants to play and thats exactly what we're getting now - criticism, positive and negative feedback.

The game must be released at some point next year just to get the funds and let us bring back few old developers, especially programmers and artists to just allow faster expansion and other gameplay features and content. Now this is impossible and this is the state of the build.

I am very sorry to disappoint you for failed impression, I would like things to be different
--
Here we are, and your feedback is second that is advising to postpone the development while we just can't. This really builds up the optimism in me

How about Patreon?

Ppl could get early access, every month a new update and maybe a steam key in the end.
You get money, see how many ppl are interested and could develope without headache if the game will fail or not.

But you should avoid EA at Steam at all cost. This game will be dead quicker then you think.

This buisness got rly hard
MasterQuaster Oct 14, 2023 @ 8:23am 
Originally posted by Pat:

How about Patreon?

Ppl could get early access, every month a new update and maybe a steam key in the end.
You get money, see how many ppl are interested and could develope without headache if the game will fail or not.

But you should avoid EA at Steam at all cost. This game will be dead quicker then you think.

This buisness got rly hard

Absolutely agree. If realeasing on steam in that state it will be destroyed by by the people
Last edited by MasterQuaster; Oct 14, 2023 @ 8:24am
Helmet Hair Oct 14, 2023 @ 7:30pm 
You guys can't find a publisher for a game like this, to help you out with the finances? Have you tried Hooded Horse (new guys on the block, seem to publish a lot of tactical games), or maybe Slitherine? I mean, there is a lot of interest for tank sim!
Crusader Jan 22 @ 11:26pm 
Originally posted by DeGeneralsTrebor:
Thanks for the feedback, unfortunately we dont have time for that nor we will have the budget to keep developing the game for 2 more years without releasing what we have.

I've worked 3 days now on tree issue and managed to unblock it today, tomorrow we will upload build with trees being breakable.

I will just paste here an answer from another topic why are we here:
--
And we will polish and enhance what we are doing. After the project was being developed for 2 years we started seeing that the project is actually in place, it is not progressing. I've made then the decision to start working on this project full time and leave Tank Mechanic Sim for overhours, just to finish DLC2 for TMS. SInce then few other very experienced team members had also joined this project and we're now here, year later.

This is indeed tech demo, showcasing our approach to tank controls, battle gameplay and repair section gameplay. It is unpolish and not finished at all and even in half year or full year this wont be called 1.0 version.

We've fallen into financial problems and had to just let people find other jobs as we were and still are on a minus budget. At some point the project was developed by 20 people, now it is done by 6. This will also change due to budget limits and finally, up to the release there will be 4 people, including me.

I would like to wait with the demo and full release when the game is almost finished but we cannot do it. We wanted to check if the game is something anyone wants to play and thats exactly what we're getting now - criticism, positive and negative feedback.

The game must be released at some point next year just to get the funds and let us bring back few old developers, especially programmers and artists to just allow faster expansion and other gameplay features and content. Now this is impossible and this is the state of the build.

I am very sorry to disappoint you for failed impression, I would like things to be different
--
Here we are, and your feedback is second that is advising to postpone the development while we just can't. This really builds up the optimism in me


Hey I just wanted to say you guys are doing an awesome job! I’m not going to nitpick at your game bc tbh I could never do what you guys are doing. I’ve played the demo and honestly I had a lot of fun I can’t wait for this game to release! Keep up the great work my man don’t worry about the haters and the nitpickers, nothing in life is perfect it’s the effort that you put into it, and you guys have put in a lot of effort. Literally the only negative thing I could say would be getting stuck on things but besides that I loved the demo! Keep on keeping on you’ll catch your break!
Originally posted by DeGeneralsTrebor:
Thanks for the feedback, unfortunately we dont have time for that nor we will have the budget to keep developing the game for 2 more years without releasing what we have.

I've worked 3 days now on tree issue and managed to unblock it today, tomorrow we will upload build with trees being breakable.

I will just paste here an answer from another topic why are we here:
--
And we will polish and enhance what we are doing. After the project was being developed for 2 years we started seeing that the project is actually in place, it is not progressing. I've made then the decision to start working on this project full time and leave Tank Mechanic Sim for overhours, just to finish DLC2 for TMS. SInce then few other very experienced team members had also joined this project and we're now here, year later.

This is indeed tech demo, showcasing our approach to tank controls, battle gameplay and repair section gameplay. It is unpolish and not finished at all and even in half year or full year this wont be called 1.0 version.

We've fallen into financial problems and had to just let people find other jobs as we were and still are on a minus budget. At some point the project was developed by 20 people, now it is done by 6. This will also change due to budget limits and finally, up to the release there will be 4 people, including me.

I would like to wait with the demo and full release when the game is almost finished but we cannot do it. We wanted to check if the game is something anyone wants to play and thats exactly what we're getting now - criticism, positive and negative feedback.

The game must be released at some point next year just to get the funds and let us bring back few old developers, especially programmers and artists to just allow faster expansion and other gameplay features and content. Now this is impossible and this is the state of the build.

I am very sorry to disappoint you for failed impression, I would like things to be different
--
Here we are, and your feedback is second that is advising to postpone the development while we just can't. This really builds up the optimism in me
Its a lot of hard work, most consumers dont realise, Ive been on two projects as a designer and really hope you have a smooth launch and fanbase that will support the game and spread the word!

After that, people want to see support and additions like custom content, with such vibes I think you will get a net positive from the launch and sales :demoticon:
Just waiting for release, my moneybox is ready for you <3
ANKH™ Feb 21 @ 10:19am 
The MG sound is horrible :(
it takes courage and hard work to do this and lots of dedication, people can of course give feedback on their perceptions upon a state of a game but most have no clue the work that goes into it. Opinions can be expressed with a touch of open mindedness it is a DEMO free stuff to try out probably will be far from expected lets try to show support to the ones who are following their ambitions . peace out my brothers and sisters.
Murkz Apr 8 @ 6:29am 
As a longtime fan of tank sims going all the way back to Panzer Elite, I just want to say: thank you for having the guts and grit to bring Tank Squad to life. I know it’s not finished yet, but I’ll be purchasing it regardless—because I want to support developers who are passionate about tanks, realism, and tactical gameplay.

I understand the constraints you’re under—small team, limited funds, and big ambition. It reminds me of many great games that started rough but found their stride through persistence and community support. What you’re building has serious potential, and I want to see it evolve.

So don’t get disheartened by early criticism. You’ve got people like me in your corner who want this to succeed. I look forward to seeing the game grow, and I’ll be along for the ride—bugs, bumps, and all.

Keep going, and thank you for doing what you do.
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