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1° "Are there invincible / broken builds possible?" Probably. I haven't found any that qualify yet - maybe some extreme efficiency on Fairy/Gargoyle Wings would be broken.
2° No aiming required.
3° Yeah, so far all unlocks and perks are based on goals.
4° The root types count as power ups and drops. You can obtain armour, freeze enemies, or even heal.
5° Boss enemies do exist in later levels, and you must fight them in a slowly closing rectangle that causes damage. They are to elites what elites are to normal enemies, and in higher difficulties get a speed buff the longer they stay alive.
6° "Is there an unlockable and browsable 'bestiary' of enemies?" No. Never found one, at least.
7° "Any 'secrets' like kind of easter eggs or cheats or anything else you think counts?" I'm a big fan of certain organ combinations that make special sprites. When clubs are made to inflict poison, they are replaced with tentacles. Offspring type organs get some interesting features when paired with coral belly etc.
8° Depends on difficulty. In normal mode you can expect 20-35 minutes. You can clock over an hour in endless mode.
I'd be happy to help. There are several games on there that are in my library, and I've definitely put more hours into Genesia and Nova Drift. The level of detail for what you already put together is astounding. If there is anything good to add in you'll see a comment, possibly email if the word count gets excessive.
P.S. The table is also super useful as a recommendation list, thanks
Part 1: https://scorecard-form.survivorslikes.com (players and devs, multiple choice feature checklists, etc)
Part 2: https://review-form.survivorslikes.com (players only, subjective review, notes about if you recommend it)
in theory any game can be put in there, to test the scale we did Call of Duty 2 and Rogue for example lol