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FPS Cap Bug?
I can't get this game to go above or below 48fps even if I lower the resolution from 1440p to 720p on the 60fps setting. Locking to 30fps actually locks it at 36fps, so I think something might be wrong with the setting itself.
投稿主: Sam:
sibx の投稿を引用:
I can't get this game to go above or below 48fps even if I lower the resolution from 1440p to 720p on the 60fps setting. Locking to 30fps actually locks it at 36fps, so I think something might be wrong with the setting itself.
Sorry about this! Thanks for reporting. Have seen a couple others say the same thing. The game locks to the the display refresh rate or a number it divides to. Team is aware of the problem and trying to get it fixed as soon as possible. In the meantime, if you limit your monitor in Windows settings to 60Hz, it should fix this.
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Sam 2023年9月29日 11時33分 
sibx の投稿を引用:
I can't get this game to go above or below 48fps even if I lower the resolution from 1440p to 720p on the 60fps setting. Locking to 30fps actually locks it at 36fps, so I think something might be wrong with the setting itself.
Sorry about this! Thanks for reporting. Have seen a couple others say the same thing. The game locks to the the display refresh rate or a number it divides to. Team is aware of the problem and trying to get it fixed as soon as possible. In the meantime, if you limit your monitor in Windows settings to 60Hz, it should fix this.
最近の変更はSamが行いました; 2023年9月29日 11時54分
ooy 2023年9月29日 11時47分 
Same problem
Sam の投稿を引用:
sibx の投稿を引用:
I can't get this game to go above or below 48fps even if I lower the resolution from 1440p to 720p on the 60fps setting. Locking to 30fps actually locks it at 36fps, so I think something might be wrong with the setting itself.
Sorry about this! Thanks for reporting. Have seen a couple others say the same thing. The game locks to the the display refresh rate or a number it divides to. Team is aware of the problem and trying to get it fixed as soon as possible. In the meantime, if you limit your monitor in Windows settings to 60Hz, it should fix this.
Mine's capping at 1/3 of the screen refresh rate, so setting my monitor to 60 Hz results in the game running at 20 fps with the in-game cap set to 60.
It isn't really a problem for me at the moment because i'm playing at 55 fps (165 Hz).

Edit: well, that's interesting. My game was capped at 30 fps (in-game cap) when I alt-tabbed to write this, and when I went back to the game, it was running at 82 ~ 83 fps (1/2 of 165 Hz). Resetting the cap to 60 and back to 30 capped the framerate to 42, so something is really wrong :happyelf:

Edit 2: Ok, steps to reproduce this:
1. set the game to 60 fps and the monitor to 165 Hz;
2. set the monitor to 60 Hz from 165 Hz. The game is now locked to 20 fps;
3. set the game to 30 fps from 60 fps. The game is now locked to 30 fps;
4. set the monitor to 165 hz from 60 Hz. The game is now locked to 82.5 fps.
最近の変更はwillreiが行いました; 2023年9月29日 12時20分
Sam 2023年9月29日 12時49分 
willrei の投稿を引用:
Sam の投稿を引用:
Sorry about this! Thanks for reporting. Have seen a couple others say the same thing. The game locks to the the display refresh rate or a number it divides to. Team is aware of the problem and trying to get it fixed as soon as possible. In the meantime, if you limit your monitor in Windows settings to 60Hz, it should fix this.
Mine's capping at 1/3 of the screen refresh rate, so setting my monitor to 60 Hz results in the game running at 20 fps with the in-game cap set to 60.
It isn't really a problem for me at the moment because i'm playing at 55 fps (165 Hz).

Edit: well, that's interesting. My game was capped at 30 fps (in-game cap) when I alt-tabbed to write this, and when I went back to the game, it was running at 82 ~ 83 fps (1/2 of 165 Hz). Resetting the cap to 60 and back to 30 capped the framerate to 42, so something is really wrong :happyelf:

Edit 2: Ok, steps to reproduce this:
1. set the game to 60 fps and the monitor to 165 Hz;
2. set the monitor to 60 Hz from 165 Hz. The game is now locked to 20 fps;
3. set the game to 30 fps from 60 fps. The game is now locked to 30 fps;
4. set the monitor to 165 hz from 60 Hz. The game is now locked to 82.5 fps.
Thanks for the additional info about your experience with it. Sounds like a fix is in the works.
So the intention is to provide FPS caps other than 30 and 60? My screen is set to 120hz, but all I have in-game is 30 or 60 (according to AMD performance overlay, it is running at 60fps). Just confirming it's not an engine limitation or console-compatibility lock.
最近の変更はDeadPinzが行いました; 2023年9月29日 17時18分
i have a 240hz monitor, and if i lock it at 60hz and lock the fps in-game at 60 fps, i get 20fps. But if i lock the monitor at 240hz and also 60fps in-game i get 80fps.
Q 2023年9月30日 6時20分 
This in-game option is not a frame cap but forced Vsync. Nvidia users can turn it off through control panel.

I'm more confused of why devs implemented it in the first place. The game can run perfectly without a frame cap. Why do you want to hinder user experience by limiting fps? Or forcing Vsync while there are many VRR display users? It just seems lazy.
I have a 144hz monitor, the same problem as the others, but I managed to solve it and get 144fps on a 144hz monitor. While you are in the game Alt+Tab and manually change the monitor refreshrate to 60hz and then return it to 144hz or by Turning off vsync in NVCP completely and limit fps by yourself.
MTaye 2023年9月30日 6時54分 
Cyvan の投稿を引用:
This in-game option is not a frame cap but forced Vsync. Nvidia users can turn it off through control panel.

I'm more confused of why devs implemented it in the first place. The game can run perfectly without a frame cap. Why do you want to hinder user experience by limiting fps? Or forcing Vsync while there are many VRR display users? It just seems lazy.

It's the opposite of lazy. They already tried implementing a solution that automatically makes the experience great for most players, even though it doesn't work correctly atm. If they did nothing, you'd just have a unlocked framerate. Can they do more and provide even more options? Sure, but perhaps they just thought this was good enough, which is different from being lazy.
最近の変更はMTayeが行いました; 2023年9月30日 6時54分
Really hope it gets fixed soon.
Forcing vsync off through the control panel fixed it at least. Capped the fps to 60 via there as well.
Just want to echo what other have mentioned - setting vsync to off in Nvidia Control Panel allowed me to cap the game (in NCP) and have it run at 120fps.
KAMI 2023年9月30日 14時09分 
I tried forcing Vsync off but now I have screen tearing
For AMD users - using AMD Adrenalin control panel, for the game set "Wait for Vertical Refresh - Always Off", and use Radeon Chill to set whatever frame rate your screen is running at. I set 120/120. Worth also trying 1 or 2 below your refresh rate. Play is _almost_ perfectly smooth.
最近の変更はDeadPinzが行いました; 2023年9月30日 15時49分
Leot 2023年10月1日 11時00分 
Sam の投稿を引用:
sibx の投稿を引用:
I can't get this game to go above or below 48fps even if I lower the resolution from 1440p to 720p on the 60fps setting. Locking to 30fps actually locks it at 36fps, so I think something might be wrong with the setting itself.
Sorry about this! Thanks for reporting. Have seen a couple others say the same thing. The game locks to the the display refresh rate or a number it divides to. Team is aware of the problem and trying to get it fixed as soon as possible. In the meantime, if you limit your monitor in Windows settings to 60Hz, it should fix this.
I feel like using Application.targetFrameRate in Unity would be a better fps cap solution than different 1/2 Vsync, 1/3 Vsync, etc. Would be consistent for all users regardless of their montor's refreshrate.
Also, after testing a little bit, using that form of half-refresh vsync breaks Variable Refreshrate (like Gsync) and causes it to not work, leading to choppy gameplay.
最近の変更はLeotが行いました; 2023年10月1日 11時04分
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