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If you have finished the game then your just showing your a bit.... slow, being the whole story revolves around it
I have finished the game. The initial plot didn't need Batman to die, nor at the end of the game.
You must be a bit slow that you are not following me, or were just failed by your parents and teachers that you don't know how to act.
Who...?
Nightwing. We cant say he's real name caz it's also the name of a peepee.
If you wanna know a word that you cant read just quote the post. It shows the word then
Oh that's really cool! How do I do that?
I understand this.
My comment was address the writing of the game, and the plot.
The OP: "Batman dying was the wrong move."
I agree. As a plot device, they could have done a lot of other things towards creating a game based on The Bat Family with No Batman.
But when the whole games and plot is based around "what if batman dead" you have to accept and follow that.
Hell l, if they make a sequal (unlikely) that could always do a "batman not around/ batmans doing other stuff/ batman still to hurt to do action stuff"
Not really.
This game died. The plot could be sent to some distant corner of the DC Multiverse with other failed media.
When this game has about 450 people in game during the day, and zero at night, and something like Spiderman, which is an older game more recently ported to PC, when it has 4,500 or so, there is a problem there.
No one 'has to' accept and follow that.
DC killed off Superman way back when, and it was done right. People ate it up. To this day, it's considered one of the best moments in all of comics.
Why? Because Superman's death to Doomsday was a huge, dramatic event, and was the culmination of the original Doomsday line. Superman's death also played out to help defeat Doomsday, making it not just dramatic moment, but also a pivotal moment.
Here in Gotham Knights, the writers tried to set up something big, but they just never pulled it off. Batman's death ultimately felt like it was there for shock value, or just to cement the idea that "No, there is no Batman here, now go do your thing."
It needed to feel and be bigger. Killing a hero like Batman needs to "feel" big, and it needs to "be" impactful.
Instead, Batman died in service to a plotline that was completely off screen, and that the player was given no emotional investment in, and no control over in the game world - defeating Raz.
That's not how you kill a hero like Batman.
The movement was a little clunky and frustrating at times.
As far as superhero games and story telling goes, I am still a big fan of Freedom Force.
even the makers of the show said they aimed to make him not just one type of robin