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I would personally always prefer that the developer KNOW what is the fun part of their game & offer you an abundance of ways to do it, & while rewarding you at the same time. Basically fuse the "grind" into what you already should want to do.
I wouldn't buy an NBA game only to be upset they want me to play a bunch of basketaball.
I bought the Spider-Man game years ago to play as Spider-Man swinging around and fighting stuff. Which for the most part crime activities aren't extremely forced in that game comparatively from what I remember. And the combat overall is done really well with the movement of the game. Even the abilities are done better and feel more connected to the character and gameplay. Also the story, are you gunna tell me nobody cares about a Spider-Man games stories?
But that game also has flaws I'm not gunna sit hear and say well that game is just perfect while this game is complete trash. This game is just not made that well and everything I mention could be fixed if it got a sequel. Does it have some good parts sure but I'm not gunna suck a game off because I think it will make me seem cool to be different.
SIDE NOTE: Then there are the other superhero games that exist that don't have crime activities implemented this poorly and this annoyingly either. Does any of the Arkham games even have this stuff?
I would be pissed if a game like this "Forced" me to do Puzzles, take pictures, or find collectibles (bonus: or scenarios like being MJ ) for important upgrades or progression (that IS the WEAKEST gameplay loop you can imagine) IMO a Game SHOULD force/lead you to do the Main course of the meal. Especially if it's as thought as it is in this game.
Multiple types of bad guys all over the city in locations that make sense , & doing crimes that clearly make sense as well (I think akrham games had dudes just breaking stuff for no reason really besides chaos)...on top of that this is the city of Gotham crime Should be everywhere. It's basically everything you've always seen in a DC animated series or Comic.
Like I said already
"I wouldn't buy an NBA game only to be upset they want me to play a bunch of basketball."
https://youtu.be/g0ha6Mb5_YQ
Yeah, being out $60 sucks, but life goes on, lol.
Rather than realizing the game didn't meet his expectations he forced himself to power through it for some sadistic reason. When he could've just, you know, stopped playing and moved on with his life. This 'wo, is me! Behold, I am your martyr. Appreciate my sacrifice!' schtick is just hilarious to me.
Plus the "i'll be generous" bit at the end, since I'm sure WB is so concerned as to what OP thought of their game. Perfect bait
Like I said at the start of long list its fine if they "forced" the player into crime activities at the start because thats when they're supposed to introduced them, but that's not how it works in the game they literally turn crime activities which should be side content into the main content of the game for multiple aspects of its design.
Crime activities should only be side content and at least varied and different but most of all interesting. They could of made some crime activities lead into mini side missions and have mini stories for some. But all of them are repeat and static making them painfully generic by the end. Its not like there is anything wrong with having basic crimes but there aren't even that many in the game. You know I never even saw the driving crime activity they showed months ago, is it even in the game?
Also the investigation stuff in this game is just lazy bad, nothing even happens it not a puzzle or anything they just exist. I don't feel like I have to even think about that connects to what or how something occurred its just boring.
Plus I thought the night mechanic was going to be much more important having real impact and purpose to the game as a whole.
I didn't force myself to finish the game since it wasn't so terrible I couldn't withstand it. Its was just okay and not well made. Its not like Marvel Avengers when I literally couldn't continue playing because nothing was holding a single percentage of interest.
Also WB doesn't give a damn that I even exist like who in this world other than real reviewers think a major company would care? And this is a discussion post about the game and my opinion the only people that somewhat care to see it are the people that clicked it nothing that deep.
Snyways here's some actual Gotham Knight issues
-Not having 4 player co-op ready from launch
-(not really an issue perse but a slight critique) Important missions like mr.freeze being something you launch from the menus instead of being apart of the open world naturally. ( then when we load into these instances they have visible/invisible walls)
Well I don't think I mentioned anything about how they put them into the world of Gotham (in universe/what makes sense technically) on that front its not like I have a problem with that. I'm overall talking about design/direction mainly and how it more of a intrusion to the games progression and story.
All in all this part of the list isn't even the main point sure its at the top but I just wrote down my thoughts that stuck out most since Vae asked about my reason for saying its 5/10 to borderline 4.
I also asked a while back in your opinion what game lays it out better. I asked because these style of action melee games are what I love to play. & most if not all have had terrible gameplay loops that require you to do nonsense. That is until I played GK...
I agree, story matters more, i have suffered alot of pain and boredom when playing games, not because the story was bad, but the gameplay style was just bad, the story was good, but everything else was bad.
Mass Effect Andromeda is a good example, i enjoyed the story, but there are plot holes that will never be filled because they abandoned the game entirely.
Basically they could have this game differently, putting each faction into their own side story with an ending instead of do this, then do the same thing again, over and over and over again.
It is currently, under my understanding of Gotham Knights is that the crimes tend to be useless things to do, unless the main story says 'needs levels 8-15' or 'stop crimes being done by x faction' as a step, but i stupidly thought it was something that will eventually end with a big mission to wipe them out, but sadly, it. never. ends.
I had already suspected that crimes would be pretty useless before I played the game but then I saw the achievement "Expert Crime Fighter" (Prevent 250 crimes) then my soul was taken.
This is essentially a batman's job simulator. the story is nice, but the fact that a game is able to actually capture the process of what it'd be like to be in batman's shoes is awesome & can't be understated.