Gotham Knights

Gotham Knights

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OKJaye Oct 31, 2022 @ 2:28pm
I...I don't think people know how to play this game..
I've seen plenty of Post as well as Gameplay from people with strong opinions towards combat. None seem willing to accept that they don't have a full grasp on the game just yet(even outside of combat).

I'm curious for the people who DO feel comfortable with the combat(able to take down things with ease).

Do you find yourselves able to win a fight by taking your time when you need to (aka well placed shots)? (edit; Think, attacking while managing space , perfect dodges & attacks trying to avoid all damage)

Or, do you find yourself doing like a flurry of ♥♥♥♥ "tap tap tap tap" always needing to hit something? (Think, "I know i'm strong enough, & i'm goin in regardless of whats happening. I might do some perfects & maybe trade some damage but ill win")

Basically
A. Tactician
or
B. "♥♥♥♥ it"
Last edited by OKJaye; Oct 31, 2022 @ 3:20pm
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Showing 1-15 of 18 comments
Dootslayer Oct 31, 2022 @ 2:32pm 
Flurry/combos is the way to go
Sakhari Oct 31, 2022 @ 2:40pm 
As Red Hood, about 95% of the game involved simply tap-tap-tapping the fire key while in precision mode. That alone reliably mowed down almost everything, including bosses.

The other 5% involved the occasional mandatory heavy-ranged shot or dodging to displace as needed. Maybe add another percentage point for the 'instantly wipe everything in front of you while reloading' trick.

Mileage may vary with the other characters. I couldn't say.
Last edited by Sakhari; Oct 31, 2022 @ 2:43pm
Denys Oct 31, 2022 @ 2:51pm 
Every Hero is different to play late game, but the reality is that later you meet specific enemies that punish you for mindlessly tapping buttons. So I would say like every combat system this one has to be learned and experimented with, and not bent to your preferred way of playing like you did in other games.
Bronson Oct 31, 2022 @ 3:39pm 
Play Robin so far on hard and yeah if I take my time and try to be tactical then pretty well any fight is doable. Just have to be mindful. Some bosses for the side quests were very annoying but managed to get by so far
psych Oct 31, 2022 @ 3:52pm 
ima god on this game to easy this
T. K. Bold Oct 31, 2022 @ 4:08pm 
I've got a friend who plays Red Hood and starts every encounter with aimed precision shots. Not Ambush Takedowns or Stealth Takedowns. I'm not sure if he knows how to do either of them.
Last edited by T. K. Bold; Oct 31, 2022 @ 4:09pm
Johnny Bermuda Oct 31, 2022 @ 5:15pm 
Robin stealth (especially vs the big guys), sling pellet traps (amazing feature, it's so fun bombing the crowds), nice fast combos up close, for me best allrounder. I usually scan the area and search for a drone master or the big guy to take them out first with ambush or stealth.

Red Hood just guns blazing, charged aimed, shot combos with or without momentum and grabbing + throw mines setup is a perfect formula for a chaos. Equipped with fire/electrical mods and the enemies will be decimated instantly. From above, usually scan for explosive materials/junction boxes to shoot or ambush/area attack.

Batgirl is ok, makes life easier with turrets and security missions, has some nice tools like grappling the enemy and fast combo momentum (has good momentum to stun a bunch of talons at once); skills relies to much on a heavy hits and life regenerating.

Nightwing just didn't fit my playstyle. Too much jumping around, combo takes forever to finish the guys, range isn't impactful, relies too much on momentum abilities. Played the least...
Gene Jacket Oct 31, 2022 @ 6:05pm 
I think the biggest issue with the combat is that the game doesn't play like expectations would dictate, it doesn't explain the systems with any real depth, and it doesn't teach you how to best utilize the kits for each character. Everything is just kind of nebulous and you just have to play around and experiment to figure things out.

That's not necessarily a bad thing, I wouldn't want the game to be super tutorialized and the ones that are there are more annoying than informative, but I've put in 40 hours and I still don't understand the timing of perfect strikes...they seem to just happen at random no matter how deliberately I play.
Chaoz-Theory Oct 31, 2022 @ 6:19pm 
Originally posted by Rikazuchi:
I've seen plenty of Post as well as Gameplay from people with strong opinions towards combat. None seem willing to accept that they don't have a full grasp on the game just yet(even outside of combat).

I'm curious for the people who DO feel comfortable with the combat(able to take down things with ease).

Do you find yourselves able to win a fight by taking your time when you need to (aka well placed shots)? (edit; Think, attacking while managing space , perfect dodges & attacks trying to avoid all damage)

Or, do you find yourself doing like a flurry of ♥♥♥♥ "tap tap tap tap" always needing to hit something? (Think, "I know i'm strong enough, & i'm goin in regardless of whats happening. I might do some perfects & maybe trade some damage but ill win")

Basically
A. Tactician
or
B. "♥♥♥♥ it"
yes and no, im sort of fine with the combat, it heavily revolves around timed strikes, i think the main concern is the difficulty scaling. Im playing on hard and on the harder crimes, every basic unit is a sponge for dmg which is an absolute ♥♥♥♥ show, pair that with inconsistent and poor performance, the likelyhood of losing is just increasing exponentially.

Another massive factor that i found appalling is the stealth is incredibly basic and almost useless, theres no distraction tactics so you cant lure enemies away from groups of out of others sight lines, that then also has problems with dropping off certain ledges where going forward will leap you forward in front of the entire army of people, O/B isnt always an option to drop to ledges. the movement feels very unresponsive as well as very AC1 feeling, very clunky, constantly missing the mark and the grappling hook legit pisses me off, its so inconsistent of where the aim and distance is, that it literally can fk you over.

There are A LOT of problems with this game that really causes a loss of enjoyment and fun on this game, while i enjoy it, it honestly isnt as enjoyable as say spider man, as its more or less the same game, that game is in every facet made better than gotham knights. Heres to hoping that Suicide Squad will be done better as its with the Rocksteady team.
OKJaye Oct 31, 2022 @ 7:04pm 
Originally posted by Chaoz-Theory:
Are you able to accept some of that may be user error/lack of imagination?
In all games I've learned I can break functions if I perform them incorrectly. (sometimes it just can't be helped, like sometimes dropping from ledges to far)

"Im playing on hard and on the harder crimes, every basic unit is a sponge for dmg which is an absolute ♥♥♥♥ show"

-From my POV elementals have mattered through out the entire game. Unless you've Tried all of them enough to know which ones work best on who. I'd say that's a big reason it takes long.

"theres no distraction tactics so you cant lure enemies away from groups of out of others sight lines"

-Nightwings darts can lure (and explode barrels unnoticed/& place a shock dart on an electric box to fry who walks near), Robins pellets can lure as well, I'm sure Batgirls batarangs can as well. Red hood can kinda lure not the best tho.

"constantly missing the mark and the grappling hook legit pisses me off, its so inconsistent of where the aim and distance is"

-I kinda get ya, but the more I use it the better I've become with it, Toss in canceling the zip with O/B we can zip around like cheap spidermen.
Last edited by OKJaye; Oct 31, 2022 @ 7:04pm
Chaoz-Theory Oct 31, 2022 @ 8:29pm 
Originally posted by Rikazuchi:
Originally posted by Chaoz-Theory:
Are you able to accept some of that may be user error/lack of imagination?
In all games I've learned I can break functions if I perform them incorrectly. (sometimes it just can't be helped, like sometimes dropping from ledges to far)

"Im playing on hard and on the harder crimes, every basic unit is a sponge for dmg which is an absolute ♥♥♥♥ show"

-From my POV elementals have mattered through out the entire game. Unless you've Tried all of them enough to know which ones work best on who. I'd say that's a big reason it takes long.

"theres no distraction tactics so you cant lure enemies away from groups of out of others sight lines"

-Nightwings darts can lure (and explode barrels unnoticed/& place a shock dart on an electric box to fry who walks near), Robins pellets can lure as well, I'm sure Batgirls batarangs can as well. Red hood can kinda lure not the best tho.

"constantly missing the mark and the grappling hook legit pisses me off, its so inconsistent of where the aim and distance is"

-I kinda get ya, but the more I use it the better I've become with it, Toss in canceling the zip with O/B we can zip around like cheap spidermen.

i did accept that some can be made as user error, which is why i started off with "yes and no" ive pretty much gotten used to the combat already and to me its fine, not great that performing grapples or any skills allows you to be hit and take full dmg while performing them, i think that is a massive oversight, eg playing as red hood being surrounded by 10 enemies, you are not going to be able to perform his reload without having to dodge every 2 sec which cancels out of either skills or reloads.

From using ranged atks to serve as a distraction, no matter how many times i do it, im always spotted unless im on the outer border of the ranged weapon distance, only time i can perform "said distraction" but still get everyone investigating my location.

Grappling hook honestly just needs to be completely redone, as even with me using constant cancels i sometimes still grapple hook up the same place that i cancelled from, on a side note, literally redhood and nighwings traversal skill is actually good/decent for traversal, batgirl constantly loses spd when trying to gain altitude and by the time diving or pitching down, you get too close to the ground that you cant just stay up in the air long enough, particularly for her, she needs to have batmans overdriven grapple hook to launch her into the air to gain a good spd and distance to play around with, robins teleport is literally pointless and should not be considered as traversal, its cool in the sense of dropping in to do stealth atks but as a traversal its an absolute joke.
OKJaye Oct 31, 2022 @ 8:48pm 
I guess the thing is, you seem to be making outright conclusions instead of proposing a theory & then looking for a correct answer.

for instance I've seen people straight up fly with batgirl.
Also imo the grapple holds are allowed to happen if you do them at good times (they are a risk but usually after an enemy just attacked is a good time / Also I wouldn't call the being hurt during an oversight if anything a skill check but that's debatable)
PocketYoda Oct 31, 2022 @ 8:50pm 
Yes i believe i have a strong concept of how this game is played. It doesn't change the fact that in areas its flawed and clunky..

I know i must time my moves and hit my buttons at exact times. But as some one older with terrible hand eye coordination i feel button bashing sometimes gets the job done. I mostly time my moves as best i can but the camera and directional approach is poor in this game at times.

I wont even get into the hitching mid combat where my camera spins out of control and the game crashes...

Also the yeeting me across a room when trying to stealth drop down is appalling.
Last edited by PocketYoda; Oct 31, 2022 @ 8:53pm
Chaoz-Theory Oct 31, 2022 @ 9:17pm 
Originally posted by Rikazuchi:
I guess the thing is, you seem to be making outright conclusions instead of proposing a theory & then looking for a correct answer.

for instance I've seen people straight up fly with batgirl.
Also imo the grapple holds are allowed to happen if you do them at good times (they are a risk but usually after an enemy just attacked is a good time / Also I wouldn't call the being hurt during an oversight if anything a skill check but that's debatable)

From what i have played, they are my conclusions, yes i do time my grapples and skills to when and where i can, but unless youre playing as robin and can do AOE skills/atks, theres not a lot of room for placements of skills and grapples, again eg multiple enemies engaging leaves nothing but frequent dodging and maybe a hit or 2 after every 10 dodges. even with the help of elemental ranged and pumping the elemental modchips, you dont get a lot of time to just pump enemies into status fx to give you time to manuever or breathe, dont even get me started with drone chick(s)

Im honestly yet to figure out how on earth i can keep batgirl in the air long enough to justify that its a good traversal ability cos i enjoyed gliding around in arkham and that was purely because the grapple boost was a thing, i also didnt end up grappling to stupid places off screen where i didnt want to. as for the rest of that comment, you seem to only speak about batgirls traversal when i have mentioned all 4 characters.
PocketYoda Oct 31, 2022 @ 10:43pm 
Originally posted by Chaoz-Theory:
Originally posted by Rikazuchi:
I guess the thing is, you seem to be making outright conclusions instead of proposing a theory & then looking for a correct answer.

for instance I've seen people straight up fly with batgirl.
Also imo the grapple holds are allowed to happen if you do them at good times (they are a risk but usually after an enemy just attacked is a good time / Also I wouldn't call the being hurt during an oversight if anything a skill check but that's debatable)

From what i have played, they are my conclusions, yes i do time my grapples and skills to when and where i can, but unless youre playing as robin and can do AOE skills/atks, theres not a lot of room for placements of skills and grapples, again eg multiple enemies engaging leaves nothing but frequent dodging and maybe a hit or 2 after every 10 dodges. even with the help of elemental ranged and pumping the elemental modchips, you dont get a lot of time to just pump enemies into status fx to give you time to manuever or breathe, dont even get me started with drone chick(s)

Im honestly yet to figure out how on earth i can keep batgirl in the air long enough to justify that its a good traversal ability cos i enjoyed gliding around in arkham and that was purely because the grapple boost was a thing, i also didnt end up grappling to stupid places off screen where i didnt want to. as for the rest of that comment, you seem to only speak about batgirls traversal when i have mentioned all 4 characters.
I agree outside of robin i find the other heroes to be lacking in many areas such as stealth which this game is a lot of. Batgirl is a close second but only in tech side.. The other two are imo useless at stealth.
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Date Posted: Oct 31, 2022 @ 2:28pm
Posts: 18