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The other 5% involved the occasional mandatory heavy-ranged shot or dodging to displace as needed. Maybe add another percentage point for the 'instantly wipe everything in front of you while reloading' trick.
Mileage may vary with the other characters. I couldn't say.
Red Hood just guns blazing, charged aimed, shot combos with or without momentum and grabbing + throw mines setup is a perfect formula for a chaos. Equipped with fire/electrical mods and the enemies will be decimated instantly. From above, usually scan for explosive materials/junction boxes to shoot or ambush/area attack.
Batgirl is ok, makes life easier with turrets and security missions, has some nice tools like grappling the enemy and fast combo momentum (has good momentum to stun a bunch of talons at once); skills relies to much on a heavy hits and life regenerating.
Nightwing just didn't fit my playstyle. Too much jumping around, combo takes forever to finish the guys, range isn't impactful, relies too much on momentum abilities. Played the least...
That's not necessarily a bad thing, I wouldn't want the game to be super tutorialized and the ones that are there are more annoying than informative, but I've put in 40 hours and I still don't understand the timing of perfect strikes...they seem to just happen at random no matter how deliberately I play.
Another massive factor that i found appalling is the stealth is incredibly basic and almost useless, theres no distraction tactics so you cant lure enemies away from groups of out of others sight lines, that then also has problems with dropping off certain ledges where going forward will leap you forward in front of the entire army of people, O/B isnt always an option to drop to ledges. the movement feels very unresponsive as well as very AC1 feeling, very clunky, constantly missing the mark and the grappling hook legit pisses me off, its so inconsistent of where the aim and distance is, that it literally can fk you over.
There are A LOT of problems with this game that really causes a loss of enjoyment and fun on this game, while i enjoy it, it honestly isnt as enjoyable as say spider man, as its more or less the same game, that game is in every facet made better than gotham knights. Heres to hoping that Suicide Squad will be done better as its with the Rocksteady team.
In all games I've learned I can break functions if I perform them incorrectly. (sometimes it just can't be helped, like sometimes dropping from ledges to far)
"Im playing on hard and on the harder crimes, every basic unit is a sponge for dmg which is an absolute ♥♥♥♥ show"
-From my POV elementals have mattered through out the entire game. Unless you've Tried all of them enough to know which ones work best on who. I'd say that's a big reason it takes long.
"theres no distraction tactics so you cant lure enemies away from groups of out of others sight lines"
-Nightwings darts can lure (and explode barrels unnoticed/& place a shock dart on an electric box to fry who walks near), Robins pellets can lure as well, I'm sure Batgirls batarangs can as well. Red hood can kinda lure not the best tho.
"constantly missing the mark and the grappling hook legit pisses me off, its so inconsistent of where the aim and distance is"
-I kinda get ya, but the more I use it the better I've become with it, Toss in canceling the zip with O/B we can zip around like cheap spidermen.
i did accept that some can be made as user error, which is why i started off with "yes and no" ive pretty much gotten used to the combat already and to me its fine, not great that performing grapples or any skills allows you to be hit and take full dmg while performing them, i think that is a massive oversight, eg playing as red hood being surrounded by 10 enemies, you are not going to be able to perform his reload without having to dodge every 2 sec which cancels out of either skills or reloads.
From using ranged atks to serve as a distraction, no matter how many times i do it, im always spotted unless im on the outer border of the ranged weapon distance, only time i can perform "said distraction" but still get everyone investigating my location.
Grappling hook honestly just needs to be completely redone, as even with me using constant cancels i sometimes still grapple hook up the same place that i cancelled from, on a side note, literally redhood and nighwings traversal skill is actually good/decent for traversal, batgirl constantly loses spd when trying to gain altitude and by the time diving or pitching down, you get too close to the ground that you cant just stay up in the air long enough, particularly for her, she needs to have batmans overdriven grapple hook to launch her into the air to gain a good spd and distance to play around with, robins teleport is literally pointless and should not be considered as traversal, its cool in the sense of dropping in to do stealth atks but as a traversal its an absolute joke.
for instance I've seen people straight up fly with batgirl.
Also imo the grapple holds are allowed to happen if you do them at good times (they are a risk but usually after an enemy just attacked is a good time / Also I wouldn't call the being hurt during an oversight if anything a skill check but that's debatable)
I know i must time my moves and hit my buttons at exact times. But as some one older with terrible hand eye coordination i feel button bashing sometimes gets the job done. I mostly time my moves as best i can but the camera and directional approach is poor in this game at times.
I wont even get into the hitching mid combat where my camera spins out of control and the game crashes...
Also the yeeting me across a room when trying to stealth drop down is appalling.
From what i have played, they are my conclusions, yes i do time my grapples and skills to when and where i can, but unless youre playing as robin and can do AOE skills/atks, theres not a lot of room for placements of skills and grapples, again eg multiple enemies engaging leaves nothing but frequent dodging and maybe a hit or 2 after every 10 dodges. even with the help of elemental ranged and pumping the elemental modchips, you dont get a lot of time to just pump enemies into status fx to give you time to manuever or breathe, dont even get me started with drone chick(s)
Im honestly yet to figure out how on earth i can keep batgirl in the air long enough to justify that its a good traversal ability cos i enjoyed gliding around in arkham and that was purely because the grapple boost was a thing, i also didnt end up grappling to stupid places off screen where i didnt want to. as for the rest of that comment, you seem to only speak about batgirls traversal when i have mentioned all 4 characters.