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Optimisation is very bad. I have good pc and game doesent run well. Theres lots of other better looking games that runs way better than carnal instinct.
Also a lot of glitches, bugs, glitches, bugs, glitches.
Just as they polished a bit ue4 version they changed to ue5 and set game back by like a year on technical side.
Sure game do looks better, but at what cost?
I like the idea of having a mystery to solve a real plot progression.
It's glitchy but I already prefer the way the UE5 version is working. Just hope we don't have to wait 6 months again for fixes.
On the plus side, the UE4 code still exists and can be adapted, thus potentially saving time... but 'potentially' has a big downside in that the new engine has its own issues so even if you could directly import a segment that runs flawlessly in UE4, there's no guarantee it won't suddenly be buggy in UE5-- presuming you can import it in the first place.
Way I anticipated it before the devs revealed much, the first UE5 version was going to be purely proof-of-concept, so just enough content to prove out critical systems (or prove out non-critical bugs in them, anyway.) Between that and what the devs had to say later, sounds like that's basically what we got. Next few UE5 versions are probably going to be bridging the new start point with new content to the point where they can dovetail in the converted UE4 material without leaving a ton of odd gaps (or at least minimizing the size of those gaps)
Not because it's EA and they change ♥♥♥♥, they do.
But because the 'do whatever you want' was very obviously put out there to keep people entertained, while the game gets built.
Forcing a small amount of inconvenience or cost on people causes them to make a character, and not just wear an appearance. IT also encourages engagement.
Don't stress, someone will release a 'Shapeshifter' mod.
My gripe is more with the combat and movement.
The Combat:
Feels as if you had an input lag
You cannot jump
The enemys do not telegraph their attacks
Still a big improvement to what it once was.
The Movement
It feels like steping on ice
its almost impossible to hit a certain point when jumping, I gonna kill myself for every plattform sequence in this game
Running still looks awkward, needs more swing and fluidity. Easiest way to describe it behaves like a car with a rigid axle suspension.
The turning, while I can see the idea behind the turning radius, it is far to wide and should not be there when walking.
Did I mention the jumping it is not timeable
Also the Jumping
It's not entirely clear what you meant. Other than jumping insanely, hoping to hit a protruding piece, this is not at all what I personally expected from a fix. And taking into account the fact that the character often stumbles into the void and falls down, this only means that the visual component and the obstacle map do not always coincide.
The main problem is not that UE5 looks bad or good, and not even in the shortcomings that have now come to light. Personally, I am very much afraid of further deadlines. Now the game looks frankly empty. And if it took so much time to implement such a small piece of the plot, then what can we say about the timing in order to repeat or at least come close to what is already in UE4.
A game can be developed forever, come up with new ideas, change engines, and much more. But still, do not forget, this is not a developer forum, where a free game is tested for free. It's still Steam and it's a store. Yes, you can tell me for the thousandth time about early access, etc., but this will not help the cause. You can't experiment all the time at someone else's expense.