Mortal Sin

Mortal Sin

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turbo May 3, 2023 @ 11:59pm
Jump room fall deaths a little too brutal?
I kind of would prefer to be like instantly booted out of the realm without any rewards or something. The souls like one with the scaffolding that you have to jump down the right way in particular stands out as a big offender. I find myself losing a lot of runs because of the jump kick dimension rooms, and often times those end up being the runs I just stop playing on just because of the abrupt brutality of it. I've considered just not doing them (like ignoring curses that seem to hard from time to time) though I feel like I'd missing out a bit on some aspects of the game. I'd love to know what anyone else thinks, love the game a ton though and I'll keep gittin gud!
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Showing 1-13 of 13 comments
|\/\ orion /\/| May 4, 2023 @ 12:13pm 
I think theyre designed to be brutal like that, i agree that they should be toned down though, theyre brutal to the point its not even fun and some just require luck over skill, if you get unlucky and get the one with noneuclidian incomprehensible geometry well youre just out of luck, if you get the one with a bunch of traps too close together to do anything about youre just out of luck, wayyyy too high risk for not that much reward in most cases too, maybe if the loot in them was much more valuable they'd be more enjoyable
Nikola  [developer] May 4, 2023 @ 2:41pm 
Originally posted by turbosmurf galactobrain:
I kind of would prefer to be like instantly booted out of the realm without any rewards or something. The souls like one with the scaffolding that you have to jump down the right way in particular stands out as a big offender. I find myself losing a lot of runs because of the jump kick dimension rooms, and often times those end up being the runs I just stop playing on just because of the abrupt brutality of it. I've considered just not doing them (like ignoring curses that seem to hard from time to time) though I feel like I'd missing out a bit on some aspects of the game. I'd love to know what anyone else thinks, love the game a ton though and I'll keep gittin gud!

Thanks for the feedback! I go back and forth a bit also on this whether or not instant fall death is too harsh or not. On one hand if the risk is too little these rooms lose that exciting / dangerous feel, but I could see a potential middle ground here that is slightly more forgiving than it is now. Kicking you out of the map is an interesting idea. Perhaps could kick you out and deal a non lethal amount of damage that might be worth an experiment.
turbo May 4, 2023 @ 8:36pm 
The game is awesome and I recommend it to everyone I can! I love the whole aesthetic and as a huge vermintide fan the first person melee combat is so rare and satisfying. That's the only reason the fall deaths disappoint me so much. Though I do I think like large health/equipment damage, an unavoidable scare, or maybe even getting some sort of curse for failing the room? Because truth be told I really do enjoy the platforming, just the fatality of losing it hurts my feelings haha.
Also as a side note, this might sound dumb but I really like scares. Sometimes I stand in them on purpose because I like to see all the different spookies xD
Dad Milker May 7, 2023 @ 10:11pm 
Originally posted by Nikola:
Originally posted by turbosmurf galactobrain:
I kind of would prefer to be like instantly booted out of the realm without any rewards or something. The souls like one with the scaffolding that you have to jump down the right way in particular stands out as a big offender. I find myself losing a lot of runs because of the jump kick dimension rooms, and often times those end up being the runs I just stop playing on just because of the abrupt brutality of it. I've considered just not doing them (like ignoring curses that seem to hard from time to time) though I feel like I'd missing out a bit on some aspects of the game. I'd love to know what anyone else thinks, love the game a ton though and I'll keep gittin gud!

Thanks for the feedback! I go back and forth a bit also on this whether or not instant fall death is too harsh or not. On one hand if the risk is too little these rooms lose that exciting / dangerous feel, but I could see a potential middle ground here that is slightly more forgiving than it is now. Kicking you out of the map is an interesting idea. Perhaps could kick you out and deal a non lethal amount of damage that might be worth an experiment.

I don't really think they're too brutal, they're high risk high reward and totally optional. Also, the 3 I've done so far aren't very hard at all.

Though I don't think anything would be ruined by changing them to destroy a couple of your items and kick you out of the portal with low health, or something.
|\/\ orion /\/| May 8, 2023 @ 10:19am 
Originally posted by Dad Milker:
Originally posted by Nikola:

Thanks for the feedback! I go back and forth a bit also on this whether or not instant fall death is too harsh or not. On one hand if the risk is too little these rooms lose that exciting / dangerous feel, but I could see a potential middle ground here that is slightly more forgiving than it is now. Kicking you out of the map is an interesting idea. Perhaps could kick you out and deal a non lethal amount of damage that might be worth an experiment.

I don't really think they're too brutal, they're high risk high reward and totally optional. Also, the 3 I've done so far aren't very hard at all.

Though I don't think anything would be ruined by changing them to destroy a couple of your items and kick you out of the portal with low health, or something.

There are some rooms that are just ridiculously difficult for no payoff and some that give you so much for literally doing nothing, it would be nice to be able to opt out of the ridiculously difficult ones by jumping off the edge and being punished
turbo May 8, 2023 @ 6:22pm 
Originally posted by Dad Milker:
Originally posted by Nikola:

Thanks for the feedback! I go back and forth a bit also on this whether or not instant fall death is too harsh or not. On one hand if the risk is too little these rooms lose that exciting / dangerous feel, but I could see a potential middle ground here that is slightly more forgiving than it is now. Kicking you out of the map is an interesting idea. Perhaps could kick you out and deal a non lethal amount of damage that might be worth an experiment.

I don't really think they're too brutal, they're high risk high reward and totally optional. Also, the 3 I've done so far aren't very hard at all.

Though I don't think anything would be ruined by changing them to destroy a couple of your items and kick you out of the portal with low health, or something.

They generally aren't terribly difficult but the scaffolding one you fall off if you hold W too long into the portal and a lot of them have slidey edges that if you jump off too low on the slope you just miss the jump entirely. There's also the one where you have to walk past traps, block wall bullets, and not fall off of the edge. They're all doable typically but they could use a little refining to make it a little less clunky. Also, I think it really just comes down to the fact that the insta-loss sucks. Combat related deaths and even trap deaths feel very earned, I don't feel particularly interested in firing up another round when I slide off an edge or just miss an elevator and nothing I had could have done anything to stop that one oopsie.
How about instead of insta-death, you lose items/health/potions and return back?
Aldrenean Sep 20, 2023 @ 1:31am 
Just reached the Maw of Sin for the first time on a crazy OP run, lost it to fat-fingering myself into the pit. Might be a while before I play this game again.........
|\/\ orion /\/| Sep 20, 2023 @ 2:33am 
stick with it!!! make nik proud!!!!!!!!!!
Microsoft Incel Nov 26, 2023 @ 1:14pm 
I agree with a lot of the responses. So far, falling off and coming back with no gear is a death sentence in itself as every run i've fallen off, I would die immediately as enemies would just rush me while I have no defensive gear or weapons.

I think if you fall off, you should absolutely be kicked out with no rewards but instead either take some damage OR de level one of your passive items. Something on those lines. I am fine with the difficulty if it doesn't end the run (which is the case in my experience).

Nonetheless, the game is amazing. Great job and thank you for the constant replies
Kneebus Nov 28, 2023 @ 11:19pm 
I am of the party that the punishment for falling off in the portal is too harsh, I had a fantastic run demolished after falling and then being one-shot by a swinging axe. I am almost tempted to never use the portals again even though they are a nice break from the usual gameplay.
Clockwork Nov 29, 2023 @ 6:59pm 
They wouldn't be challenge rooms without some risk. My strongest run, something like loop 6, ended in a challenge room, it's just the risk you take.
The Sharpest Image Nov 30, 2023 @ 11:06am 
I think it's generally fine, as the challenge rooms that can end a run on their own have an early portal you can use to escape with if you don't want to ♥♥♥♥ with them. The last time I genuinely klutzed my way out (as opposed to ♥♥♥♥♥♥♥ up the jumping timing on one of the floating platform shooty-trap rooms) of a challenge room was when falling still instantly killed you.
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Date Posted: May 3, 2023 @ 11:59pm
Posts: 13