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Thanks for the feedback! I go back and forth a bit also on this whether or not instant fall death is too harsh or not. On one hand if the risk is too little these rooms lose that exciting / dangerous feel, but I could see a potential middle ground here that is slightly more forgiving than it is now. Kicking you out of the map is an interesting idea. Perhaps could kick you out and deal a non lethal amount of damage that might be worth an experiment.
Also as a side note, this might sound dumb but I really like scares. Sometimes I stand in them on purpose because I like to see all the different spookies xD
I don't really think they're too brutal, they're high risk high reward and totally optional. Also, the 3 I've done so far aren't very hard at all.
Though I don't think anything would be ruined by changing them to destroy a couple of your items and kick you out of the portal with low health, or something.
There are some rooms that are just ridiculously difficult for no payoff and some that give you so much for literally doing nothing, it would be nice to be able to opt out of the ridiculously difficult ones by jumping off the edge and being punished
They generally aren't terribly difficult but the scaffolding one you fall off if you hold W too long into the portal and a lot of them have slidey edges that if you jump off too low on the slope you just miss the jump entirely. There's also the one where you have to walk past traps, block wall bullets, and not fall off of the edge. They're all doable typically but they could use a little refining to make it a little less clunky. Also, I think it really just comes down to the fact that the insta-loss sucks. Combat related deaths and even trap deaths feel very earned, I don't feel particularly interested in firing up another round when I slide off an edge or just miss an elevator and nothing I had could have done anything to stop that one oopsie.
I think if you fall off, you should absolutely be kicked out with no rewards but instead either take some damage OR de level one of your passive items. Something on those lines. I am fine with the difficulty if it doesn't end the run (which is the case in my experience).
Nonetheless, the game is amazing. Great job and thank you for the constant replies