FWsim - Fireworks Display Simulator

FWsim - Fireworks Display Simulator

leetay May 28, 2021 @ 7:27am
API? webhooks? programmatic control? (MIDI music visualizer)
Hey. I've checked all the feature pages, so I presume it's not a thing yet, but it sure would be cool to trigger events programmatically. Is that even on the roadmap?
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Lukas FWsim  [developer] May 31, 2021 @ 2:51am 
Hi,

this is not on the roadmap at the moment.

Tell me more about your project - in what way would you like to trigger events programmatically?

Lukas
leetay Jun 1, 2021 @ 12:14am 
thx for your interest.

programmatically:
a webhook would probably be easiest to implement for you and easiest for developers to call. if it runs on localhost, the delay would be minimal.

for live music visualization, or live 'fireworks piano playing', the trigger/event would need to cause an immediate explosion in sky, not launch a shell. Yes, it wouldn't be realistic, but it would blow people's minds, especially all the twitch streamers who play piano and use KeySight for visualization.


I think you have a real opportunity to sell a lot more units to streamers than to fireworks professionals... you've already built the engine, now just release a streamer tool and recruit some coders to make plugins for it.

edit: the fact the fireworks are CPU/GPU efficient is a huge draw.
Last edited by leetay; Jun 1, 2021 @ 12:15am
Lukas FWsim  [developer] Jun 1, 2021 @ 4:59am 
Thanks for your explanation!

I'll get back to you, should we ever decide to implement this.

Lukas
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