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That said, you do raise a genuine and good point here. Dependency on a ground player in fps can often slaughter rts. Especially at a grand scale which this game seems to aim for.
They will though this behavior is quite common in games like apex legends and league, people get bored especially fps players who will often queue up just to troll around when bored its the nature of these people to do so.
Yeah yeah, I know it is a game not a real world. Yet it is still not released, but you managed already to ♥♥♥♥ yourself over it in the real world...
In a RTS, the assumption is the Player is a commander and his men follow his orders. Real militaries do this, best they can. There is no room for trolls. Akarin's concern is a player with no skin in the game will come in and sabotage the efforts of the commander to fight a grander war. And its a valid concern. It's seen a lot that players don't care at all about others in the games he references, though they are removed game wise from what this one is.
Games like silica are different? Yea, games like silica fail, all of them, always.
Not a single RTS + FPS hybrid has ever succeeded in a competitive pvp environment.
- To a trusted player that can take it just that bit faster than AI (choosing paths the AI would avoid)
- In a clinch it can be used to crush enemy vehicles, and the bucket-wheel extractor at the front may destroy vehicles as well
your project might not fail because its a rts/fps, but it will surely fail, because it sucks at both.
give me a reason to play this, instead of dune ii and wolfenstein 3d.