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Indeed you're 100% correct. Human structure placement, according to Dram, the lead dev of Silica, has been the most difficult aspect of the game by far. It will be revisited and improved, including "snapping" structures into position. One way to improve this is modifying the maps, which would help. Just recently most maps got improved in their spawn locations and resources, but still there's more to go.
Regarding Alien AI pathing and getting stuck. This is AI and pathing and is also in the prority list. Right now the current priority Dram is working on is collision avoidance, which will prevent vehicles from hitting each other all the time.
Regarding the smaller rocks that flip you over as a light quad, originally this was much worse and smaller rocks got their collision removed so now you just go through them. Probably another pass is in order.