Silica
'Backseat Developer' here. Simplify your map geometry so AI and players can actually navigate it!
Don't get me wrong, I appreciate the aesthetic of the game. However, rocks and terrain geometry are a real mess to work around as commander, having to practically memorize the map just to figure out where to place structures, due to certain spawns being on inclines instead of flat terrain. It's annoying that the bugs are supposed to be known for their ability to scale surfaces, but then they just slow down and get stuck on the surfaces they're supposed to climb, due to rocks jutting out.

Vehicles constantly get stuck on trees, balterium, and the edges of cliffs where rocks normally jut out. And as infantry driving buggies, you can't tell which rocks are 'real' and will flip you over, and which ones allow you to noclip. There's no consistency between identifying them either, because you'll have larger rocks you fully expect to cause an accident to not be there, whereas the tiniest pebbles could flip the vehicle. It's gotten to the point where I'd rather have N64 graphics and be able to actually be able to traverse the map effectively, than keeping the high definition rock faces which serve no purpose except to confuse AI and trap players.

There needs to be set boundaries for AI vehicles, rocky areas where they will refuse to travel into unless they have no other choice, because their pathing refuses to take into account the vehicle's own hitbox. Cliffsides need to be smoother, otherwise bugs have trouble traversing the map, because their pathing ignores obstacles entirely.
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Heyoo! Much appreciate for the feedback!

Indeed you're 100% correct. Human structure placement, according to Dram, the lead dev of Silica, has been the most difficult aspect of the game by far. It will be revisited and improved, including "snapping" structures into position. One way to improve this is modifying the maps, which would help. Just recently most maps got improved in their spawn locations and resources, but still there's more to go.

Regarding Alien AI pathing and getting stuck. This is AI and pathing and is also in the prority list. Right now the current priority Dram is working on is collision avoidance, which will prevent vehicles from hitting each other all the time.

Regarding the smaller rocks that flip you over as a light quad, originally this was much worse and smaller rocks got their collision removed so now you just go through them. Probably another pass is in order.
I'm happy to see a response. This was frustrating for me on the red map. Couldn't build a refinery near the crystals
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