Evil Dead: The Game

Evil Dead: The Game

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What do you think of Baal?
Now that you’ve had a taste of Baal's power, we’d like to hear what YOU think of him.
Last edited by Saber Interactive; May 5, 2023 @ 9:04am
Originally posted by Saber Interactive:
Thanks for all the feedback. If you have more thoughts you'd like to share, drop a note on our feedback site here: http://feedback.saber.games
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Showing 1-15 of 29 comments
RubyShadow May 5, 2023 @ 11:22am 
I have a hard time beating him as survivor. I don't know if it's a skill issue or if there's something broken about him but when I'm against him, my team gets overwhelmed easily.

Edit: I got told that dodging is key when fighting Baal when he spams light attacks on basic units which makes sense why I have trouble fighting him.
Last edited by RubyShadow; May 5, 2023 @ 11:27am
The Watcher May 5, 2023 @ 11:45am 
As a both role player he's good.
Please don't listen to baby survivors who refuse to git gud (again) and take the game to a very unhealthy state (again).

My only wish is you remove prestige system and re-work older demons (Necromancer and Warlord).
Finally a demon who is able to compete against squads of 4 premades. Please buff necro and warlord.
The Watcher May 5, 2023 @ 9:38pm 
Originally posted by Jean Claude Vac Ban:
Finally a demon who is able to compete against squads of 4 premades. Please buff necro and warlord.
He is still super destroyed against them especially if prestiged.

They really need to get rid of prestige as clearly the game is not designed for it, especially survivors getting 30 skill points each.

Edit: I will also add my opinion of the update here:
Originally posted by Zahramar:
So the update is overall a step in the right direction. Playing as and versing Baal has both been fun and when we lose, it's because the team played like ♥♥♥♥. Good work Saber, thumbs up and ♥♥♥♥.

But there are still some things need to be fixed:
- Allow Demon to destroy un-vaultable places like rails and destroy windows too.
- Shemps are too common and they should not be dropped by units at all. This is PvE game design, this game is not PvE. At least nerf their healing effect. Same apply for Amulets.
- Prestige clearly destroy the initial game design and its fundamental especially as Survivors are not designed to have 30 skill points. Remove it or give it alternative rewards it's up to you.
- PvP games should not be as grindy. Now imagine the grind with the broken prestige system.
- Rework old demons, especially Necromancer and Warlord. Puke cancelling should of never been removed, stop listening to morons who don't want to improve but feel entitled to win please.
- Ruby needs a rework. Not a nerf, a REWORK. She is just ♥♥♥♥♥♥♥♥. No one Leader should be able to give all the things she does, it's like 3-4 Leaders in one when Leaders are already strong!
- Minor point but Pablo still have the ability to troll and AFK in a corner..
- Survivors are still able to dodge cancel. You removed this from Demon, why not from Survivors STILL?
- Bug fixes for example this patch, a trap gets bugged and can not be triggered if activated by Baal's Q ability, Baal's skill-tree for increasing Fear from trap does not work on 3/3 upgrades traps (still give 60%), Baal has a bug where he can lose all Infernal Energy while possessing a Survivor just by having one bullet hit him.

I really hope you listen this time as the game still has potential and this patch is a step into the right direction for sure. Appreciate all the good work so far Saber.
Last edited by The Watcher; May 6, 2023 @ 2:03am
carried by devs May 6, 2023 @ 4:30am 
Chain trap possession is unfair. And put back the mmr, the game should be balanced at high mmr, removing it is not a solution, stomp new players or play with them makes the game miserable
The Watcher May 6, 2023 @ 4:52am 
Originally posted by Zampi:
Chain trap possession is unfair. And put back the mmr, the game should be balanced at high mmr, removing it is not a solution, stomp new players or play with them makes the game miserable
"Chain trap" is not unfair. Don't go alone it's simple, especially since one bullet drains all Infernal Energy.

They should not put back MMR because Survivors are still at huge advantage too.
First balance the game around high level THEN put MMR back on. It was on pre-Baal and 80% of Demon mains quit which lead to 20+ minutes queue times, that's why it was removed.
Last edited by The Watcher; May 6, 2023 @ 4:55am
Machuwery May 6, 2023 @ 5:18am 
Originally posted by Zahramar:
Originally posted by Zampi:
Chain trap possession is unfair. And put back the mmr, the game should be balanced at high mmr, removing it is not a solution, stomp new players or play with them makes the game miserable
"Chain trap" is not unfair. Don't go alone it's simple, especially since one bullet drains all Infernal Energy.

They should not put back MMR because Survivors are still at huge advantage too.
First balance the game around high level THEN put MMR back on. It was on pre-Baal and 80% of Demon mains quit which lead to 20+ minutes queue times, that's why it was removed.
How many posts are you going to be crying like a baby killer? You only ask for survivors to be nerfed to the ground, and buff every single killer.

MMR is a must in any vs multiplayer game. If you need to crush noob survivors so bad, then play against your 6yo cousins.

So easy to win matchs with baal, I even got the achievement for winning without using the boss without any problems using the chain trap possession trick.
Last edited by Machuwery; May 6, 2023 @ 5:20am
The Watcher May 6, 2023 @ 5:20am 
Originally posted by Machuwery:
Originally posted by Zahramar:
"Chain trap" is not unfair. Don't go alone it's simple, especially since one bullet drains all Infernal Energy.

They should not put back MMR because Survivors are still at huge advantage too.
First balance the game around high level THEN put MMR back on. It was on pre-Baal and 80% of Demon mains quit which lead to 20+ minutes queue times, that's why it was removed.
How many posts are you going to be crying like a baby killer? You only ask for survivors to be nerfed to the ground, and buff every single killer.

MMR is a must in any vs multiplayer game. If you need to crush noob survivors so bad, then play against your 6yo cousins.

So easy to win matchs with baal, I even got the achievement for winning without using the boss witouth any problems using the chain trap possession trick.
Insults don't make you right. MMR is a must is your subjective opinion that I, for one, disagree strongly with. Especially considering asymmetrical nature of this game.

Easy to win matches because survivors make it easy. It's skill issue not a game balance issue. If you have a problem with "chain trapping" it's because you go alone - skill issue to be honest since all it takes is one bullet to unpossess team mate.

I only ask for survivor nerfs because *GRASP* they are the true power role and have a lot of advantages in their hands. Only time I lose is because me or my team mates played poor.

:cuphead:
Last edited by The Watcher; May 6, 2023 @ 5:23am
Machuwery May 6, 2023 @ 5:26am 
Originally posted by Zahramar:
Originally posted by Machuwery:
How many posts are you going to be crying like a baby killer? You only ask for survivors to be nerfed to the ground, and buff every single killer.

MMR is a must in any vs multiplayer game. If you need to crush noob survivors so bad, then play against your 6yo cousins.

So easy to win matchs with baal, I even got the achievement for winning without using the boss witouth any problems using the chain trap possession trick.
Insults don't make you right. MMR is a must is your subjective opinion that I, for one, disagree strongly with. Especially considering asymmetrical nature of this game.

Easy to win matches because survivors make it easy. It's skill issue not a game balance issue. :cuphead:
Insults? you said "baby survivor" and "git gud" before, I've only used your same words.

You don't want MMR but you said later "it's a skill issue". How contradictory of you. It's because that MMR is a must in every single vs multiplayer game.

P.S: Git gud.
GoodIntent May 6, 2023 @ 5:58am 
Mass Paranoia is definitely helping with getting insta focused by the team when you possing a evil unit but why does possing a survivor turn everyone into that poss'd character? If it just turn everyone's appearance into the posses'd ones it'll work better.

Basic units having a zerk mode is nice, I guess it's there as a way to get the whole team to back off. Elite has pretty average performance and Bill is pretty much a spooky pinata, I guess I expected Bill to have some switching stuff and debuffs skills but that's likely hard to implement.

I can see Bill's whole shtick is tailor made to go against the Warrior meta and it definitely works, Ed been a hard counter for the Fear Fest & Mass Paranoia by clearing mobs with AOE weapon is fair. I like how Bill even has a passive to counter Ed's ability too.

All in all I expect to see more SAsh with Ed comps and just more SAsh 2xHunter stack comp in general, on the other hand it's probably better to increase the knock back of traps cause people are complaining getting loop'd by one trap over.

Before I forget though, could the targeting for Demon getting reworked into area scan or priority by sight/camera instead of the wonky proxy lock? You could still often get stuck on things that are behind you when you trying to target things directly in front, really annoying possing a tree instead of the unit you just spawned.
Last edited by GoodIntent; May 6, 2023 @ 6:35am
The Watcher May 6, 2023 @ 6:22am 
Originally posted by GoodIntent:
Mass Paranoia is definitely helping with getting insta focused by the team when you possing a evil unit but why does possing a survivor turn everyone into that poss'd character? If it just turn everyone's appearance into the posses'd ones it'll work better.
Strong agree with this one actually, forgot to add it!
I also agree with the rest of your post, good feedback imo!

I also think Ed especially will shine more with Leader meta, having LAsh for example to nullify Fear.
GroovyDuke May 6, 2023 @ 10:51am 
Originally posted by Saber Interactive:
Now that you’ve had a taste of Baal's power, we’d like to hear what YOU think of him.

Well, he's so ridiculously overpowered that I just accept the fact that my team is losing the match every time I see him pop up in the match intro.
Skunk May 6, 2023 @ 5:20pm 
Originally posted by CrunchySoap:
Originally posted by Saber Interactive:
Now that you’ve had a taste of Baal's power, we’d like to hear what YOU think of him.

Well, he's so ridiculously overpowered that I just accept the fact that my team is losing the match every time I see him pop up in the match intro.

He definitely wrecks disorganised solos but I want to know if he's strong against good teams
Last edited by Skunk; May 6, 2023 @ 6:09pm
I have to leave games when bill shows up
can the base unit possess combo not be 4 fast hits plox (my opinion i dont need a paragraph response from anyone that arent the devs)
Last edited by pouty lipped he-slut; May 6, 2023 @ 7:31pm
The Watcher May 6, 2023 @ 8:06pm 
Originally posted by stinky pete:
I have to leave games when bill shows up
can the base unit possess combo not be 4 fast hits plox (my opinion i dont need a paragraph response from anyone that arent the devs)
“I am wrong and I don’t want to learn or improve or git gud so I spread false information please nerf devs and ruin game again”.
Last edited by The Watcher; May 6, 2023 @ 8:08pm
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Date Posted: May 5, 2023 @ 9:01am
Posts: 29