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Also, to the OP. You are a Banisher. You are not a cop, you are not a judge. Game tells you that clearly. Judging and blaming a person is not you job. Your job is to banish ghosts. Even ascension is almost never gets used by Banishers because it is a hurdle to do that. Better to just banish ghost you met outright without any investigation. THe reason why our couple does the investigation is because Red wants to do that. Not because it is required all the time. During the game you will find journals, notes questioning what Banishers do. Is it right to Banish every ghost? What really happens to Banished ghosts? Game later shows you that. Red becomes at some point disturbed by the fact.
There is no illusion of choice. As game goes on world and other characters react to your doings. Different small quests will pop up to show consequences of your actions. Im going a Resurrection route, completed around 80% of the game. And let me tell you, it is rough. Some of the blaming s and outcomes of them are very cruel. New Eden most likely will never recover after im done with it.
But I get your point and you are totaly right. They could have done something with the ascend\banish(they are victually the same) mechanic for you to get a decent closure.
I think the two should have been unlinked. Maybe another story thread runs parallel to the cases that builds towards ascend / resurrect. Or just make it a completely unrelated final choice. The moral side of cases could have had repercussions (they already do per quest) but overall it could have been something else.
I could have gamed it, and looked up exactly what I could get away with for the good ending but I didn't because the journey and the story were important. I fully expect this to be the same, I think they have you take an oath precisely because it is non-binding (they make this clear), so you've made a promise but can actually you keep it?
If you're not engaging with the fiction of the world then maybe you just min-max and go 100% one way regardless, but I just don't find that approach to a game like this interesting.
Yes, this quest. I was so confused. Very poorly written, lacks depth. Sounds like a one-sided domestic violence Twitter thread. And this “good fellow” criminal, who has now taken the right path... Made the whole situation look like a joke. If the authors were so keen to talk about the problem of DV, they could have done a better job.
I don't believe you.
This is perfectly fine ending design. Because the main dilemma of vampyr was doctor vs monster conflict. It was all whether Reid will embrace his vampire thirst or suppress it staying true to Hippocratic oath and healing people instead.
It doesn't matter if you told yourself a cope "I only ate bad people" you gave in to thirst too much, your eyes changed red and at least one district probably went to Chaos and that's why you got the worst ending in Vampyr. It's totally your fault not the game design.
I'm really liking the game so far, but it would've been so much more interesting if I could choose what I thought it was the right decision for every situation instead of choosing based on the ending I want.
It's like I saw an online tutorial and spoiled the ending.
What a bad choice they've made.