Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
On medium so far it feels like you have to do some dodging and blocking, but there's a nice attack indicator to dodge.
If you could get through Witcher 3 on medium I don't think this is going to be any harder (though I played that on max difficulty and haven't finished this yet so I can't fully say).
If you played Witcher 2 at all this is definitely easier.
This is nowhere near Witcher 2 though, I really think you should be okay. Easier than Witcher 3 I think.
If you meant 1 that's a bit harder to judge because your list is mostly more strategic rpgs which are kinda difficult in a different way. It's definitely not some sort of super 'hardcore gamer' game though at least.
(Also yeah...I started Witcher 3 in 2015....and finally got around to finishing it in 2020)
There are 5 different difficulty levels, and you can vary it at any point- with certain exceptions. If you get to one of these exceptions, you can backtrack to an earlier save and alter difficulty again.
One of these difficulties will fit you, guaranteed.
The game lays out very clearly what attributes affect which character and what they measure. The skill tree allows a lot of flexibility and you can even alter your skill allocations when not in combat.
In terms of combat, it is very similar to Witcher and Jedi: Fallen Order.
You shouldn't ever completely dump a stat. Some enemies are nigh-immune to rifle attacks, and others to melee attacks. Others need to be fought specifically as Red or Antea.
You don't need any specific stat at all, combat where it matters is dictated by states. "Perfect switch damage" state, just dodge state, heavy attack increase state, damage increase per consecutive hit state, that matters more than anything else. At this point you can tweak your build on the fly. I never came across to any enemy ever immune to rifle damage. Some may not take as much but with unlimited ammo who cares if you need to shoot a little longer.
By the time you're near the end of the game you'll be able to unlock every single perk tree anyway for you to decide how to split the perks. Only time you need Antea is if you feel like using ensnare or outburst which is helpful if you take perks like X damage increase after outburst kill, or X damage increase after ensnare. I played near entirely with Red, Antea isn't needed.