Banishers: Ghosts of New Eden

Banishers: Ghosts of New Eden

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Good game but boring and unnecessarily long
I finished the game, it's a good game but they extended the storyMaybe those who say 100 hours or 50 hours of gameplay won't get bored, but I did. The game isn't bad. I wish it wasn't so long.
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Showing 1-12 of 12 comments
brianloveslisa Dec 8, 2024 @ 6:26pm 
Originally posted by Chris Redfield:
I finished the game, it's a good game but they extended the storyMaybe those who say 100 hours or 50 hours of gameplay won't get bored, but I did. The game isn't bad. I wish it wasn't so long.

I suggest working on your attention span. Games have been far too short lately and cost more then they should for the small amount of content they provide.
Ral Dec 9, 2024 @ 7:43am 
Yeah, I'm having trouble getting the motivation to even finish it. It's not a particularly good game and it's padded so much by just running from one point to another, meandering around invisible walls, doing the same "puzzles" to open the path over and over and over...

I feel like if they allowed fast travel from anywhere to discovered campsites the game would be under 50 hours. It was such a stupid decision to force you to run to every campsite to fast travel when the game is a bunch of linear paths squeezed together by invisible walls.
Alumno Superstes Dec 10, 2024 @ 6:11am 
I give you example..before I grab this game while at sale:

Dead Island 2 is rather short, on epic I have over 400h on it, and that's because it's shorter than 100h..I can't hassle rerun game length of +100h (witcher 3 Goty about 300h ONE run if explore all. And I feel I know DI2 better than witcher 3 = better value for money paid)

Good analog is micro transactions in games, cheaper lil transactions, ppl spends more dollah more than in sub based games, at this case I send more time in shorter game than in longer at total time played..funny isn't it?

I can't say any logical reason for it but..there it is.
Originally posted by brianloveslisa:
Originally posted by Chris Redfield:
I finished the game, it's a good game but they extended the storyMaybe those who say 100 hours or 50 hours of gameplay won't get bored, but I did. The game isn't bad. I wish it wasn't so long.

I suggest working on your attention span. Games have been far too short lately and cost more then they should for the small amount of content they provide.
Attention, what for? It's just formulaic repetition after repetition. Such a slog. I've played long games which contain more fun. Banishers can be fun at times, yes. But only in the main story line.

And before a "side content is optional" gets thrown at me - Yes, I know. But there are also games that manage to make side content fun. Why should I go in expecting the worst and skip it altogether? I prefer to go into a new game with some hope and play what the game offers me.
Originally posted by StoneyWoney:
Originally posted by brianloveslisa:

I suggest working on your attention span. Games have been far too short lately and cost more then they should for the small amount of content they provide.
Attention, what for? It's just formulaic repetition after repetition. Such a slog. I've played long games which contain more fun. Banishers can be fun at times, yes. But only in the main story line.

And before a "side content is optional" gets thrown at me - Yes, I know. But there are also games that manage to make side content fun. Why should I go in expecting the worst and skip it altogether? I prefer to go into a new game with some hope and play what the game offers me.

I would say "boring" is a matter of opinion. Either way, i don't really care what you think.
I personally like how your quest is to get back to the point you started from, and this apparently takes 50 hours because the ghost somehow punted you out of the boardinghouse and into the sea. Does she have TK powers on par with Jean Grey? It's not like the boardinghouse is on a cliff overlooking the sea.
For the quality and kind of content it's way too long. You're literally doing the same exact thing fighting the same exact enemies the entire giant map all the while playing a reading and walking simulator.
Fast travel from anywhere as a banisher magic would have been best.
It took me 60ish hours to get 90% of the map complete but after beating it I'm not going back.
Last edited by Illuminary; Jan 3 @ 6:00pm
Jindrik Jan 3 @ 8:50pm 
Originally posted by StoneyWoney:
Originally posted by brianloveslisa:

I suggest working on your attention span. Games have been far too short lately and cost more then they should for the small amount of content they provide.
Attention, what for? It's just formulaic repetition after repetition. Such a slog. I've played long games which contain more fun. Banishers can be fun at times, yes. But only in the main story line.

And before a "side content is optional" gets thrown at me - Yes, I know. But there are also games that manage to make side content fun. Why should I go in expecting the worst and skip it altogether? I prefer to go into a new game with some hope and play what the game offers me.

This game has arguably the best side content in recent releases? I don't know about you but having "yet another escort" or "kill x enemies" like all the new and recent AAA games have been releasing is getting old-, sure some of the puzzles were overused but it's very clear where the focus went (haunting cases). But hey if that's the kind of side content you like, then I guess we know why ubisoft is still afloat.


Originally posted by reidj062:
I personally like how your quest is to get back to the point you started from, and this apparently takes 50 hours because the ghost somehow punted you out of the boardinghouse and into the sea. Does she have TK powers on par with Jean Grey? It's not like the boardinghouse is on a cliff overlooking the sea.

And you do know sea water isn't stationary? There are currents, there are waves. They tend to move stuff. Hence why survivors who do crash at sea- tend to end up on beaches even miles away from the initial ship wreck.
Did you look around the meetinghouse? Lol. It's nowhere near the sea. Tides rise and fall in predictable patterns. Acres of land aren't just swallowed by the ocean unless there's a tsunami.

Also....those gondola rides are TOTALLY there to pad the runtime.
Originally posted by reidj062:
Did you look around the meetinghouse? Lol. It's nowhere near the sea. Tides rise and fall in predictable patterns. Acres of land aren't just swallowed by the ocean unless there's a tsunami.

Also....those gondola rides are TOTALLY there to pad the runtime.

I did look at the meeting house, and it is on a cliff, in a place we can't get behind, to see what is there.
I agree in the main, I’ve just finished it and felt the whole game needed tightening up with more variety but what superb dialogue and mood. The ending felt quite emotional.

Lessen the backtracking, remove some of the tedious walls, I can’t jump down a tiny ledge ? More weapon variety, more enemy variety. I felt myself rushing at the end just to get through it which is a shame. Good game, could have been more exciting.
Jindrik Jan 4 @ 8:22pm 
Originally posted by reidj062:
Did you look around the meetinghouse? Lol. It's nowhere near the sea. Tides rise and fall in predictable patterns. Acres of land aren't just swallowed by the ocean unless there's a tsunami.

Also....those gondola rides are TOTALLY there to pad the runtime.

Have YOU seen the meeting house? It's literally on a cliff edge, even on the map if you look closely (which seems like you missed entirely) it's on the literal edge of town, bordering- you guessed it, sea water. And when you first go to the meeting house, you can literally go to the edge of it and see that- it's right on the cliff, near the seawater.

Sure, you can call the gondola rides padding time, or crawling through the narrow opening etc. But that's been used in gaming since PS2 era to remove the illusion of loading screens! If you knew the slightest about gaming, you'd know that. But hey, let's complain about a feature that's been in gaming since early 2000! Because that's relevant to this.
I bet that if instead of gondolas, or narrow passages and stuff we had loading screens, you would be complaining about it just the same.

It really seems like you're complaining about literally everything, just because it's not perfect to your standards. Guess what! It's a double A game, it doesn't have the polish if AAA games, and it sure as hell is better than the recent AAA and AAAA releases. Why don't you go play those games instead if they are so perfect?
Last edited by Jindrik; Jan 4 @ 8:22pm
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