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I suggest working on your attention span. Games have been far too short lately and cost more then they should for the small amount of content they provide.
I feel like if they allowed fast travel from anywhere to discovered campsites the game would be under 50 hours. It was such a stupid decision to force you to run to every campsite to fast travel when the game is a bunch of linear paths squeezed together by invisible walls.
Dead Island 2 is rather short, on epic I have over 400h on it, and that's because it's shorter than 100h..I can't hassle rerun game length of +100h (witcher 3 Goty about 300h ONE run if explore all. And I feel I know DI2 better than witcher 3 = better value for money paid)
Good analog is micro transactions in games, cheaper lil transactions, ppl spends more dollah more than in sub based games, at this case I send more time in shorter game than in longer at total time played..funny isn't it?
I can't say any logical reason for it but..there it is.
And before a "side content is optional" gets thrown at me - Yes, I know. But there are also games that manage to make side content fun. Why should I go in expecting the worst and skip it altogether? I prefer to go into a new game with some hope and play what the game offers me.
I would say "boring" is a matter of opinion. Either way, i don't really care what you think.
Fast travel from anywhere as a banisher magic would have been best.
It took me 60ish hours to get 90% of the map complete but after beating it I'm not going back.
This game has arguably the best side content in recent releases? I don't know about you but having "yet another escort" or "kill x enemies" like all the new and recent AAA games have been releasing is getting old-, sure some of the puzzles were overused but it's very clear where the focus went (haunting cases). But hey if that's the kind of side content you like, then I guess we know why ubisoft is still afloat.
And you do know sea water isn't stationary? There are currents, there are waves. They tend to move stuff. Hence why survivors who do crash at sea- tend to end up on beaches even miles away from the initial ship wreck.
Also....those gondola rides are TOTALLY there to pad the runtime.
I did look at the meeting house, and it is on a cliff, in a place we can't get behind, to see what is there.
Lessen the backtracking, remove some of the tedious walls, I can’t jump down a tiny ledge ? More weapon variety, more enemy variety. I felt myself rushing at the end just to get through it which is a shame. Good game, could have been more exciting.
Have YOU seen the meeting house? It's literally on a cliff edge, even on the map if you look closely (which seems like you missed entirely) it's on the literal edge of town, bordering- you guessed it, sea water. And when you first go to the meeting house, you can literally go to the edge of it and see that- it's right on the cliff, near the seawater.
Sure, you can call the gondola rides padding time, or crawling through the narrow opening etc. But that's been used in gaming since PS2 era to remove the illusion of loading screens! If you knew the slightest about gaming, you'd know that. But hey, let's complain about a feature that's been in gaming since early 2000! Because that's relevant to this.
I bet that if instead of gondolas, or narrow passages and stuff we had loading screens, you would be complaining about it just the same.
It really seems like you're complaining about literally everything, just because it's not perfect to your standards. Guess what! It's a double A game, it doesn't have the polish if AAA games, and it sure as hell is better than the recent AAA and AAAA releases. Why don't you go play those games instead if they are so perfect?