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Guess it's one of drawbacks of staying away from as much info of a game as possible to avoid spoilers.
I was expecting either a Souls type game, little story and more gaming, OR story driven game but linear like MGS. I hate having to look for people.
I feel like I'm doing chores, having to open map and look for next objective or going around camp looking for character in quest. Not the biggest open world game fan.
Never picked upon that on the few gameplay vids I saw. Thanks.
I liked Remember Me and Life is Strange.
I notice MkFireAndICe completed it in 19 hours. I skipped to ending, I hate not finishing games, but this felt like doing homework,, back and forth looking for NPCs and so forth.
It got me engaged. It's the constant stoppages, from texts you pick up in game and the dialogue choice scenes. Can't go for more than 10 mins without a stoppage to read walls of text or talk to some one.
See, some people are still left who have attention span, patience, and aren't lowbrow trash who spam whatever button gets them through the story and back to the action. I know that many gaming companies have 100% started catering to these dregs of society, there are still devs who focus on what is important in gaming - stories and skill.
Just stick to FPS games and quit crying. People like you are why the gaming industry sucks, the MMO genre is dead, and so much more.
Bet you use a walkthrough every time, too.
I am near the end and there are huge chunks of long gameplay sections without talking to NPC’s and it is all lineair. But when you enter a new word hub you suddenly have an hour of talking without gameplay.
They could have alleviated this by letting some of the NPC accompany you instead of talk a lot….go there and do something….walk back…talk again.
That is one of the things games like Last Of Us, God Of War do very well. The story evolves while you are actively playing.
Still great game. There could be a bit more world variation instead of rocks and trees with the occasional cave for 90 percent of the time.