Banishers: Ghosts of New Eden

Banishers: Ghosts of New Eden

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WeeCapo Mar 10, 2024 @ 9:39am
It's sad because the game is good..
Good level design, nearly all cases are interesting (aside that there is no horror or fear, never, and this is strange for "ghost stories") but the combat... combat with Antea is very boring and flat but what is the worst of all is that there a too few enemies types and most of them are uninteresting, too few bosses, no mini bosses, this ruin an otherwise good game.. i prefer less content but more enemies type, more interesting combat, because it is the most important thing in a game like this.. is that u do most of the time.. and forced moreover. And mabye, place some bears or other dangerous wildlife too.. and not only some wolves.
Last edited by WeeCapo; Mar 11, 2024 @ 11:46am
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Showing 1-11 of 11 comments
Sparhawk122 Mar 10, 2024 @ 5:00pm 
I think they had budget constraints. Hence lack of variety.
rasabt Mar 10, 2024 @ 10:47pm 
i think this is currently critical mode for the dev team
much larger projects, nosediving like this, have had pretty bad outcomes for the devs
the fact that there has still been neither a hotifx, nor a patch (i do not care about some steam DB entries) is very worring
i hope they survive this
giovamas Mar 11, 2024 @ 5:40am 
I enjoeyed game and the investigations are very good.. but... naah too woke (o'hara 'sisters' wtf, javiera, kate/deborah., the trader.. ) why to force all of these stuff? fix flora quest instead.
VastGirth Mar 11, 2024 @ 10:44am 
Investigations are the best bit.

Only a small and noisy minority care about woke and it makes no difference to sales.

However I agree the combat lets it down. There is too much of it and its overly fussy (too many moves, awkward button combos) and overly simple (not enough variety in encounters or enemies. )

I still like the game a lot, but it should had a lot less wandering in the woods fighting the same enemies.
Last edited by VastGirth; Mar 11, 2024 @ 11:58am
Thorba Mar 11, 2024 @ 11:27am 
I am a bit sad that they wasnt continuing the vampyr franchise, atm there are nearly zero good vampire games available. I just startet banishers and it has some very obviously witcher inspiration in it, mixed with light dark souls elements (so far it is not bad but vampyr was more interesting for my taste).
rasabt Mar 11, 2024 @ 3:08pm 
Originally posted by VastGirth:
Investigations are the best bit.

Only a small and noisy minority care about woke and it makes no difference to sales.

However I agree the combat lets it down. There is too much of it and its overly fussy (too many moves, awkward button combos) and overly simple (not enough variety in encounters or enemies. )

I still like the game a lot, but it should had a lot less wandering in the woods fighting the same enemies.

that's problem the 2nd major problem, apart from the rease-window and lack of advertisement/buzz.
the gameplay just ain't there (yet). as a whole combat, loot, progression is a step foreward, but it still got a long way to go.
RodroG Mar 12, 2024 @ 3:47am 
Originally posted by Thorba:
I am a bit sad that they wasnt continuing the vampyr franchise, atm there are nearly zero good vampire games available. I just startet banishers and it has some very obviously witcher inspiration in it, mixed with light dark souls elements (so far it is not bad but vampyr was more interesting for my taste).

I would also like to see a Vampyr follow-up. It may be part of their plans. At least, that was my guess after reading the game's Brotherhood of Saint Paul's Stole writings and getting the American Vampyr achievement.
VastGirth Mar 12, 2024 @ 4:48am 
Originally posted by rasabt:
Originally posted by VastGirth:
Investigations are the best bit.

Only a small and noisy minority care about woke and it makes no difference to sales.

However I agree the combat lets it down. There is too much of it and its overly fussy (too many moves, awkward button combos) and overly simple (not enough variety in encounters or enemies. )

I still like the game a lot, but it should had a lot less wandering in the woods fighting the same enemies.

that's problem the 2nd major problem, apart from the rease-window and lack of advertisement/buzz.
the gameplay just ain't there (yet). as a whole combat, loot, progression is a step foreward, but it still got a long way to go.

Both loot and skills are both very well done imo. Skills make a big difference to gameplay instead of just making some numbers go up. Loot is rare and different enough that each item matters and pretty much everything is usable depending on your build.
WeeCapo Mar 12, 2024 @ 7:21am 
Originally posted by VastGirth:
Originally posted by rasabt:

that's problem the 2nd major problem, apart from the rease-window and lack of advertisement/buzz.
the gameplay just ain't there (yet). as a whole combat, loot, progression is a step foreward, but it still got a long way to go.

Both loot and skills are both very well done imo. Skills make a big difference to gameplay instead of just making some numbers go up. Loot is rare and different enough that each item matters and pretty much everything is usable depending on your build.

Loot need a confrontation with a loot of same level, instead of confront one of, for example, third level with one of five level, we need to see the "base" stats for take a good choice.
VastGirth Mar 12, 2024 @ 7:42am 
Originally posted by WeeCapo:
Originally posted by VastGirth:

Both loot and skills are both very well done imo. Skills make a big difference to gameplay instead of just making some numbers go up. Loot is rare and different enough that each item matters and pretty much everything is usable depending on your build.

Loot need a confrontation with a loot of same level, instead of confront one of, for example, third level with one of five level, we need to see the "base" stats for take a good choice.

Guess you mean 'comparison' and yes you are right. It would be good to have a comparison to currently equipped gear in shops too without having to jump to your inventory.
WeeCapo Mar 12, 2024 @ 9:22am 
Originally posted by VastGirth:
Originally posted by WeeCapo:

Loot need a confrontation with a loot of same level, instead of confront one of, for example, third level with one of five level, we need to see the "base" stats for take a good choice.

Guess you mean 'comparison' and yes you are right. It would be good to have a comparison to currently equipped gear in shops too without having to jump to your inventory.

Yes, sorry i'm italian, what is best is a comparison with their base stats first
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Date Posted: Mar 10, 2024 @ 9:39am
Posts: 11