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https://steamcommunity.com/id/cy60r9/screenshot/2094795789423787959/
powerlag had warned me about losing a ship when you get rewards for 2 challenges at the same time. He was right... This BUG needs to be fixed ASAP!
https://steamcommunity.com/id/cy60r9/screenshot/2094795789431125459/
This is really getting on my nerves...
Here is my debug.txt:
---
Release Build
Beat Hazard 3 - v0.02 Master - Steam Win Unreal - 0.307
Save folder = D:\Documents\ColdBeamGames\BeatHazard3\
PlatformInit - Start
Country Code = TR
Country Code 1 = 'T'
Country Code 2 = 'R'
Country Code 3 = '0'
Num Logical drives = 5
PlatformInit - End
Cplatform::printViewportSize: w=1920.0, h=1080.0
*** SDL2 Monitor Info ***
SDL2 Num Displays = 1
SDL2 Info for display 0
SDL2 Display 0: w=3840 h = 2160
*** Unreal Monitor Info ***
= Display.MonitorInfo.Num = 1
= Display.PrimaryDisplayWidth = 1920
= Display.PrimaryDisplayHeight = 1080
= 0 Name = ACR0440
= 0 ID = MONITOR\ACR0440\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
Trying add add monitor info -- primary=1 name=ACR0440 disp=0, nativW=3840 x nativeH=2160 maxW=3840 maxH=2160 dpi=161 rectL=0 rectR=1920
addDisplay ACR0440
addRez ACR0440 3840 2160 0
Added rez
==== Added Display Rez: primary=1 name=ACR0440 disp=0, maxW=3840 x maxH=2160 dpi=161 rectL=0 rectR=1920 rectW=1920
addRez ACR0440 1920 1080 0
Added rez
addRez ACR0440 1600 900 0
Added rez
addRez ACR0440 1360 768 0
Added rez
addRez ACR0440 1280 720 0
Added rez
resourceFile load: data/textFiles/stringsInternal.txt
resourceFile load: data/textFiles/stringsGameSystem.txt
resourceFile load: data/textFiles/stringsGameEnglish.txt
Engine Init -
Bass Init
BASS Load Plugins
BASS Load Success
Bass Success
Game Init
Steam Init
SID = 76561198134694235
Steam Success
Loading: settings.dat : cloud = 0
fileExistsW D:\Documents\ColdBeamGames\BeatHazard3\settings.dat
fileExistsW true
Already loaded stringsGameEnglish.txt
******* setting My dev token: 'erdal**************.com'
displayWidth = 1280
displayHeight = 720
vWidth = 1280
vHeight = 720
transformScaleX = 1.00
transformScaleY = 1.00
transformIndentX = 0.00
transformIndentY = 0.00
ARC Cloud Init Success
GameMode = Loading
============================= Load Content Spawned
============================= Load Content waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= Load Content thread running
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
No DB file: data/discogs/spotifyDBb-47.dat
<<<<<<<<<<<<<<<<<<<<< ======= Load Content thread finished
Load Song Start
Load Song End
Load Recent Tracks Start
Load Recent Tracks End
GameMode = PressStart
Joystick added
SDL Joystick Init Start
SDL Num Joysticks: 1
Joystick 0: XInput Controller #1
guid: 03000000de280000ff11000000007801
buttons: 11
axes: 6
hats: 1
balls: 0
Axis 0 - Default Position = 0.00
Axis 1 - Default Position = -0.00
Axis 2 - Default Position = -1.00
Axis 3 - Default Position = 0.00
Axis 4 - Default Position = -0.00
Axis 5 - Default Position = -1.00
Joystick 0: XInput Controller #1
guid: 03000000de280000ff11000000007801
buttons: 11
axes: 6
hats: 1
balls: 0
Axis 0 - Default Position = 0.00
Axis 1 - Default Position = -0.00
Axis 2 - Default Position = -1.00
Axis 3 - Default Position = 0.00
Axis 4 - Default Position = -0.00
Axis 5 - Default Position = -1.00
SDL Joystick Init End
BASS AUDIO: Play Music. NumChan = 2, freq = 44100hz
Playing Track: Mysterious Triangle - Kitaro - 04:09 - ExID=''
***** Magic=12886 t=770 t2=12100 dur=16
SDL Joystick Init Start
SDL Num Joysticks: 1
Joystick 0: XInput Controller #1
guid: 03000000de280000ff11000000007801
buttons: 11
axes: 6
hats: 1
balls: 0
Axis 0 - Default Position = 0.00
Axis 1 - Default Position = -0.00
Axis 2 - Default Position = -1.00
Axis 3 - Default Position = 0.00
Axis 4 - Default Position = -0.00
Axis 5 - Default Position = -1.00
Joystick 0: XInput Controller #1
guid: 03000000de280000ff11000000007801
buttons: 11
axes: 6
hats: 1
balls: 0
Axis 0 - Default Position = 0.00
Axis 1 - Default Position = -0.00
Axis 2 - Default Position = -1.00
Axis 3 - Default Position = 0.00
Axis 4 - Default Position = -0.00
Axis 5 - Default Position = -1.00
SDL Joystick Init End
StartUp - start() - NoD3TSoap = 0
Applying Input Mapping: Keyboard
Keyboard: Action=3 KeyIdx=26
Keyboard: Action=4 KeyIdx=22
Keyboard: Action=5 KeyIdx=4
Keyboard: Action=6 KeyIdx=7
Keyboard: Action=15 KeyIdx=225
Mouse: Action=14 ButtonIdx=3
Mouse: Action=17 ButtonIdx=2
Mouse: Action=16 ButtonIdx=4
Player using joystick 0
Joystick 0: XInput Controller #1
guid: 03000000de280000ff11000000007801
buttons: 11
axes: 6
hats: 1
balls: 0
Axis 0 - Default Position = 0.00
Axis 1 - Default Position = -0.09
Axis 2 - Default Position = -1.00
Axis 3 - Default Position = 0.00
Axis 4 - Default Position = -0.09
Axis 5 - Default Position = -1.00
Joystick 0: XInput Controller #1
guid: 03000000de280000ff11000000007801
buttons: 11
axes: 6
hats: 1
balls: 0
Axis 0 - Default Position = 0.00
Axis 1 - Default Position = -0.09
Axis 2 - Default Position = -1.00
Axis 3 - Default Position = 0.00
Axis 4 - Default Position = -0.09
Axis 5 - Default Position = -1.00
Found mappings for Joystick
Applying Input Mapping: XInput Controller #1
Joystick Button: Action=1 ButtonIdx=0
Joystick Button: Action=2 ButtonIdx=1
Joystick Button: Action=7 ButtonIdx=2
Joystick Button: Action=8 ButtonIdx=3
Joystick Button: Action=13 ButtonIdx=7
Joystick Button: Action=9 ButtonIdx=6
Joystick Axis: Action=15 AxisIdx=5 Invert=0
Joystick Axis: Action=14 AxisIdx=2 Invert=0
Joystick Button: Action=17 ButtonIdx=5
Joystick Button: Action=16 ButtonIdx=4
Joystick Button: Action=3 ButtonIdx=32
Joystick Button: Action=4 ButtonIdx=33
Joystick Button: Action=5 ButtonIdx=34
Joystick Button: Action=6 ButtonIdx=35
Joystick Button: Action=11 ButtonIdx=8
Joystick Axis: Action=10 AxisIdx=4 Invert=1
Joystick Axis: Action=20 AxisIdx=3 Invert=0
Joystick Axis: Action=21 AxisIdx=4 Invert=1
Joystick Axis: Action=18 AxisIdx=0 Invert=0
Joystick Axis: Action=6 AxisIdx=0 Invert=0
Joystick Axis: Action=5 AxisIdx=0 Invert=1
Joystick Axis: Action=19 AxisIdx=1 Invert=1
Joystick Axis: Action=3 AxisIdx=1 Invert=1
Joystick Axis: Action=4 AxisIdx=1 Invert=0
Checking AWS: TR
AWS Success: TR
Challenge Init
GameMode = StartUp
StartUp - start() - NoD3TSoap = 0
============================= updateUnixTimeManual Spawned
============================= updateUnixTimeManual waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= updateUnixTimeManual thread running
<<<<<<<<<<<<<<<<<<<<< ======= updateUnixTimeManual thread finished
- StartUp - getting game config
============================= GetGameConfig Spawned
- StartUp - game config - success
Config Version = 2
My Version = 2
============================= GetGameConfig waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= GetGameConfig thread running
<<<<<<<<<<<<<<<<<<<<< ======= GetGameConfig thread finished
- StartUp - load login
loadLoginData - ignore first
- StartUp - load login - fail
GameMode = SignIn
Attempting to auto sign in with Steam
============================= Signing In Spawned
Steam Sign In: Thread Finished. Success = 1
Steam Sign In: Success!
SteamName = CRU$4D3R XT3RM1N4T0R
-- saveLoginData()
Saving loginA2_76561198134694235v2.dat cloud = 0
-------- Compress Message 1545 -> 124 = 8.0%
-- saveLoginData() return = 1
GameMode = StartUp
============================= Signing In waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= Signing In thread running
SOAP: My Player GUID = 5903133
<<<<<<<<<<<<<<<<<<<<< ======= Signing In thread finished
StartUp - start() - NoD3TSoap = 0
============================= updateUnixTimeManual Spawned
============================= updateUnixTimeManual waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= updateUnixTimeManual thread running
<<<<<<<<<<<<<<<<<<<<< ======= updateUnixTimeManual thread finished
- StartUp - getting game config
============================= GetGameConfig Spawned
- StartUp - game config - success
Config Version = 2
My Version = 2
============================= GetGameConfig waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= GetGameConfig thread running
<<<<<<<<<<<<<<<<<<<<< ======= GetGameConfig thread finished
- StartUp - load login
Loading: loginA2_76561198134694235v2.dat : cloud = 0
fileExistsW D:\Documents\ColdBeamGames\BeatHazard3\loginA2_76561198134694235v2.dat
fileExistsW true
- StartUp - load login - success
- StartUp - get Token
============================= retrieveAuthToken Spawned
============================= retrieveAuthToken waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= retrieveAuthToken thread running
<<<<<<<<<<<<<<<<<<<<< ======= retrieveAuthToken thread finished
- StartUp - get token - success
- StartUp - load save game local
============================= Load Game Data Spawned
- StartUp - Load Save Successful mode=4
- StartUp - Now trying cloud save
============================= Load Game Data waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= Load Game Data thread running
Loading: gamesave19_76561198134694235v2.dat : cloud = 0
fileExistsW D:\Documents\ColdBeamGames\BeatHazard3\gamesave19_76561198134694235v2.dat
fileExistsW true
Loading: galaxySave11_76561198134694235v2.dat : cloud = 1
Load: getNumGalaxySaves() = 6
Size: getNumGalaxySaves() = 6
Load: game->galaxyStateMgr.getNumStates() = 2
Size: game->galaxyStateMgr.getNumStates() = 2
Loading: highScores12_76561198134694235v2.dat : cloud = 0
fileExistsW D:\Documents\ColdBeamGames\BeatHazard3\highScores12_76561198134694235v2.dat
fileExistsW true
<<<<<<<<<<<<<<<<<<<<< ======= Load Game Data thread finished
- StartUp - load save game cloud
============================= Load Game Data Spawned
- StartUp - Load Save Successful mode=5
- StartUp - Local save more recent, so loading that back in
Loading: gamesave19_76561198134694235v2.dat : cloud = 0
fileExistsW D:\Documents\ColdBeamGames\BeatHazard3\gamesave19_76561198134694235v2.dat
fileExistsW true
- StartUp - load save games - success
============================= Load Game Data waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= Load Game Data thread running
Loading: gamesave19_76561198134694235v2.dat : cloud = 1
Loading: galaxySave11_76561198134694235v2.dat : cloud = 1
Load: getNumGalaxySaves() = 6
Size: getNumGalaxySaves() = 6
Load: game->galaxyStateMgr.getNumStates() = 2
Size: game->galaxyStateMgr.getNumStates() = 2
<<<<<<<<<<<<<<<<<<<<< ======= Load Game Data thread finished
- StartUp - getting player stats
============================= GetPlayerStats Spawned
============================= GetPlayerStats waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= GetPlayerStats thread running
<<<<<<<<<<<<<<<<<<<<< ======= GetPlayerStats thread finished
- StartUp - check messages
============================= Retrieve Messages Spawned
============================= Retrieve Messages waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= Retrieve Messages thread running
<<<<<<<<<<<<<<<<<<<<< ======= Retrieve Messages thread finished
- StartUp - finished
============================= DL_SB Spawned
============================= CHK_GB Spawned
GameMode = MainMenu
============================= updateUnixTime Spawned
TR ID=5903133 V=Steam Win Unreal - v0.02 Master TP=146h
Queue Leaderboard Submit: Highest XP WT=0
Saving Song Info. Num = 19406
Saving Recent Tracks. Num = 4
============================= submitToLeaderboard: XP6 Spawned
============================= Download_Challenge Spawned
Got Steam Friends. Num=1
--OK--
============================= Download_Challenge Spawned
============================= updateUnixTime waitToStart
============================= submitToLeaderboard: XP6 waitToStart
============================= Download_Challenge waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= updateUnixTime thread running
<<<<<<<<<<<<<<<<<<<<< ======= updateUnixTime thread finished
>>>>>>>>>>>>>>>>>>>>> ======= submitToLeaderboard: XP6 thread running
-------- Compress Message 294 -> 115 = 39.1%
<<<<<<<<<<<<<<<<<<<<< ======= submitToLeaderboard: XP6 thread finished
>>>>>>>>>>>>>>>>>>>>> ======= Download_Challenge thread running
<<<<<<<<<<<<<<<<<<<<< ======= Download_Challenge thread finished
============================= Download_Challenge waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= Download_Challenge thread running
<<<<<<<<<<<<<<<<<<<<< ======= Download_Challenge thread finished
GameMode = ChallengeMenu
GameMode = DailyChallenge-L
============================= downloadToLeaderboard Spawned
============================= downloadToLeaderboard waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= downloadToLeaderboard thread running
<<<<<<<<<<<<<<<<<<<<< ======= downloadToLeaderboard thread finished
GameMode = GameDifficulty
WASAPI Desktop init OK - Freq = 48000 - Channels = 2
Open Mic Started! Mode=0
GameMode = 321Go
***** Magic=12111 t=700 t2=11400 dur=11
GameMode = Playing - LightChall
***** Magic=12111 t=700 t2=11400 dur=11
ACRCloud: Started Listening - Freq = 48000
Normalise = 2.40
ACRCloud: Doing Fingerprint
============================= doFingerprintTask Spawned
============================= doFingerprintTask waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= doFingerprintTask thread running
HTTP Debug: InternetQueryDataAvailable - size to download = 789
HTTP Debug: InternetReadFile - downloaded = 1165
HTTP Debug: InternetReadFile - downloaded = 1155
HTTP Debug: InternetReadFile - downloaded = 0
<<<<<<<<<<<<<<<<<<<<< ======= doFingerprintTask thread finished
ACRCloud: ID Success!
ACRCloud: Title = From the Ashes
ACRCloud: Artist = Sean Walker
ACRCloud: Album = Upstate: Name In Lights
ACRCloud: Genre = Rap\/Hip Hop
ACRCloud: Duration = 179.1
ACRCloud: Duration = 02:59
ACRCloud: YouTube ID = 5ulkX7RO74E
ACRCloud: Spotify ID = 46GRRpRymcr7k3d6uTV4Ay
ACRExternalID = S_46GRRpRymcr7k3d6uTV4Ay
============================= downloadToLeaderboard Spawned
============================= downloadToLeaderboard waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= downloadToLeaderboard thread running
<<<<<<<<<<<<<<<<<<<<< ======= downloadToLeaderboard thread finished
***** Magic=12111 t=700 t2=11400 dur=11
Paused = 1
Saving settings.dat cloud = 0
-------- Compress Message 85855 -> 1212 = 1.4%
Paused = 0
GameMode = DailyChallenge-L
GameMode = GameDifficulty
GameMode = 321Go
***** Magic=12111 t=700 t2=11400 dur=11
GameMode = Playing - LightChall
***** Magic=12111 t=700 t2=11400 dur=11
ACRCloud: Started Listening - Freq = 48000
Paused = 1
Saving settings.dat cloud = 0
-------- Compress Message 85299 -> 1210 = 1.4%
Paused = 0
GameMode = DailyChallenge-L
GameMode = GameDifficulty
GameMode = 321Go
***** Magic=12111 t=700 t2=11400 dur=11
***** Magic=12111 t=700 t2=11400 dur=11
ACRCloud: Started Listening - Freq = 48000
Normalise = 2.40
ACRCloud: Doing Fingerprint
============================= doFingerprintTask Spawned
============================= doFingerprintTask waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= doFingerprintTask thread running
HTTP Debug: InternetQueryDataAvailable - size to download = 789
HTTP Debug: InternetReadFile - downloaded = 1793
HTTP Debug: InternetReadFile - downloaded = 0
<<<<<<<<<<<<<<<<<<<<< ======= doFingerprintTask thread finished
ACRCloud: ID Success!
ACRCloud: Title = Phantom
ACRCloud: Artist = PDBRiLL
ACRCloud: Album = That One Album
ACRCloud: Genre = Hip-Hop\/Rap
ACRCloud: Duration = 181.8
ACRCloud: Duration = 03:01
ACRCloud: YouTube ID = owiGOjYJh9Q
ACRCloud: Spotify ID = 708hwhmwjjliPokHqTr73L
ACRExternalID = S_708hwhmwjjliPokHqTr73L
============================= downloadToLeaderboard Spawned
============================= downloadToLeaderboard waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= downloadToLeaderboard thread running
<<<<<<<<<<<<<<<<<<<<< ======= downloadToLeaderboard thread finished
============================= downloadToLeaderboard Spawned
============================= downloadToLeaderboard waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= downloadToLeaderboard thread running
<<<<<<<<<<<<<<<<<<<<< ======= downloadToLeaderboard thread finished
***** Magic=11212 t=800 t2=10400 dur=12
***** Magic=11212 t=800 t2=10400 dur=12
Paused = 1
Saving settings.dat cloud = 0
-------- Compress Message 85943 -> 1212 = 1.4%
GameMode = MainMenu
Paused = 0
============================= updateUnixTime Spawned
Saving Song Info. Num = 19407
Saving Recent Tracks. Num = 4
Saving gamesave19_76561198134694235v2.dat cloud = 0
-------- Compress Message 250972 -> 46302 = 18.4%
Saving galaxySave11_76561198134694235v2.dat cloud = 0
Size: getNumGalaxySaves() = 6
Size: game->galaxyStateMgr.getNumStates() = 2
Save: getNumGalaxySaves() = 6
Save: game->galaxyStateMgr.getNumStates() = 2
-------- Compress Message 899008 -> 72175 = 8.0%
============================= Save Game Data Spawned
============================= SetPlayerStats Spawned
============================= updateUnixTime waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= updateUnixTime thread running
============================= Save Game Data waitToStart
============================= SetPlayerStats waitToStart
<<<<<<<<<<<<<<<<<<<<< ======= updateUnixTime thread finished
>>>>>>>>>>>>>>>>>>>>> ======= Save Game Data thread running
Saving gamesave19_76561198134694235v2.dat cloud = 1
-------- Compress Message 250023 -> 46293 = 18.5%
Saving galaxySave11_76561198134694235v2.dat cloud = 1
Size: getNumGalaxySaves() = 6
Size: game->galaxyStateMgr.getNumStates() = 2
Save: getNumGalaxySaves() = 6
Save: game->galaxyStateMgr.getNumStates() = 2
-------- Compress Message 897883 -> 72162 = 8.0%
<<<<<<<<<<<<<<<<<<<<< ======= Save Game Data thread finished
>>>>>>>>>>>>>>>>>>>>> ======= SetPlayerStats thread running
-------- Compress Message 367 -> 79 = 21.5%
<<<<<<<<<<<<<<<<<<<<< ======= SetPlayerStats thread finished
GameMode = ChallengeMenu
GameMode = DailyChallenge-L
GameMode = GameDifficulty
GameMode = 321Go
***** Magic=12111 t=700 t2=11400 dur=11
GameMode = Playing - LightChall
***** Magic=12111 t=700 t2=11400 dur=11
ACRCloud: Started Listening - Freq = 48000
Normalise = 2.40
ACRCloud: Doing Fingerprint
============================= doFingerprintTask Spawned
============================= doFingerprintTask waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= doFingerprintTask thread running
HTTP Debug: InternetQueryDataAvailable - size to download = 789
HTTP Debug: InternetReadFile - downloaded = 1213
HTTP Debug: InternetReadFile - downloaded = 1027
HTTP Debug: InternetReadFile - downloaded = 0
<<<<<<<<<<<<<<<<<<<<< ======= doFingerprintTask thread finished
ACRCloud: ID Success!
ACRCloud: Title = Phantom
ACRCloud: Artist = PDBRiLL
ACRCloud: Album = That One Album
ACRCloud: Genre = Rap\/Hip Hop
ACRCloud: Duration = 181.8
ACRCloud: Duration = 03:01
ACRCloud: YouTube ID = owiGOjYJh9Q
ACRCloud: Spotify ID = 708hwhmwjjliPokHqTr73L
ACRExternalID = S_708hwhmwjjliPokHqTr73L
***** Magic=11212 t=800 t2=10400 dur=12
***** Magic=11212 t=800 t2=10400 dur=12
Snake num seg = 14
Snake num seg = 31
GameMode = GameOver
============================= updateUnixTime Spawned
Wave Record
1) 2 MovingDiff=24.5 Gain=1.5 Num=3 Type=AsteroidBig3 incMagic=1 m=996154 numInc=52
2) 2 MovingDiff=24.5 Gain=1.5 Num=3 Type=AsteroidBig2 incMagic=1 m=817860 numInc=58
3) 2 MovingDiff=24.5 Gain=1.5 Num=6 Type=BasicScout incMagic=1 m=752970 numInc=64
4) 2 MovingDiff=24.5 Gain=1.5 Num=6 Type=BasicScout incMagic=1 m=497042 numInc=70
5) 8 MovingDiff=53.3 Gain=3.9 Num=9 Type=BasicFighter incMagic=1 m=657060 numInc=77
6) 8 MovingDiff=53.3 Gain=3.9 Num=9 Type=BasicFighter incMagic=1 m=222854 numInc=83
7) 8 MovingDiff=53.3 Gain=3.9 Num=9 Type=BasicFighter incMagic=1 m=676006 numInc=89
8) 8 MovingDiff=53.3 Gain=3.9 Num=10 Type=BasicFighter incMagic=1 m=852964 numInc=95
9) 17 MovingDiff=116.4 Gain=3.2 Num=16 Type=BasicFighter incMagic=1 m=374657 numInc=102
10) 17 MovingDiff=116.4 Gain=3.2 Num=16 Type=BasicFighter incMagic=1 m=848801 numInc=108
11) 17 MovingDiff=116.4 Gain=3.2 Num=16 Type=BasicFighter incMagic=1 m=325903 numInc=114
12) 17 MovingDiff=116.4 Gain=3.2 Num=16 Type=BasicFighter incMagic=1 m=634871 numInc=120
13) 26 MovingDiff=130.7 Gain=2.8 Num=17 Type=BasicFighter incMagic=1 m=852568 numInc=84
14) 26 MovingDiff=130.7 Gain=2.8 Num=18 Type=BasicFighter incMagic=1 m=949552 numInc=90
15) 26 MovingDiff=130.7 Gain=2.8 Num=17 Type=BasicFighter incMagic=1 m=505535 numInc=96
16) 26 MovingDiff=130.7 Gain=2.8 Num=18 Type=BasicFighter incMagic=1 m=418166 numInc=102
17) 35 MovingDiff=140.8 Gain=5.4 Num=1 Type=EnemyProcShip3 incMagic=1 m=852568 numInc=84
18) 35 MovingDiff=140.8 Gain=5.4 Num=1 Type=EnemyProcShip2 incMagic=1 m=949552 numInc=90
19) 35 MovingDiff=140.8 Gain=5.4 Num=19 Type=BasicFighter incMagic=1 m=505535 numInc=96
20) 44 MovingDiff=169.9 Gain=2.4 Num=3 Type=AttackBulldog incMagic=1 m=295819 numInc=103
21) 44 MovingDiff=169.9 Gain=2.4 Num=1 Type=EnemyProcShip3 incMagic=1 m=431836 numInc=109
22) 44 MovingDiff=169.9 Gain=2.4 Num=21 Type=BasicBomber incMagic=1 m=491482 numInc=115
23) 53 MovingDiff=162.4 Gain=1.9 Num=7 Type=AsteroidBig3 incMagic=1 m=294723 numInc=122
24) 01:07 MovingDiff=165.8 Gain=1.3 Num=1 Type=SnakeBoss incMagic=1 m=355189 numInc=130
25) 01:19 MovingDiff=165.8 Gain=1.8 Num=7 Type=AsteroidBig1 incMagic=0 m=706740 numInc=131
26) 01:32 MovingDiff=157.0 Gain=1.5 Num=1 Type=EnemyProcShip3 incMagic=1 m=109714 numInc=138
27) 01:32 MovingDiff=157.0 Gain=1.5 Num=6 Type=AsteroidBig5 incMagic=1 m=815688 numInc=144
28) 01:41 MovingDiff=140.3 Gain=2.3 Num=1 Type=EnemyProcShip3 incMagic=1 m=636153 numInc=152
29) 01:41 MovingDiff=140.3 Gain=2.3 Num=1 Type=EnemyProcShip2 incMagic=1 m=651224 numInc=158
30) 01:50 MovingDiff=149.3 Gain=2.0 Num=1 Type=AttackBeamCarrier incMagic=1 m=155380 numInc=165
31) 01:50 MovingDiff=149.3 Gain=2.0 Num=1 Type=EnemyProcShip2 incMagic=1 m=456291 numInc=171
32) 01:50 MovingDiff=149.3 Gain=2.0 Num=19 Type=BasicFighter incMagic=1 m=708246 numInc=177
33) 01:59 MovingDiff=145.3 Gain=1.6 Num=1 Type=EnemyProcShip1 incMagic=1 m=709623 numInc=185
34) 01:59 MovingDiff=145.3 Gain=1.6 Num=1 Type=EnemyProcShip2 incMagic=1 m=92799 numInc=191
35) 01:59 MovingDiff=145.3 Gain=1.6 Num=19 Type=BasicFighter incMagic=1 m=191585 numInc=197
36) 02:08 MovingDiff=146.2 Gain=1.4 Num=1 Type=SnakeBoss incMagic=1 m=640467 numInc=204
37) 02:20 MovingDiff=146.2 Gain=1.4 Num=7 Type=AsteroidBig6 incMagic=0 m=204091 numInc=205
38) 02:33 MovingDiff=148.5 Gain=2.4 Num=7 Type=AsteroidBig1 incMagic=1 m=970338 numInc=212
39) 02:42 MovingDiff=150.3 Gain=2.3 Num=1 Type=EnemyProcShip1 incMagic=1 m=870889 numInc=220
40) 02:42 MovingDiff=150.3 Gain=2.3 Num=1 Type=EnemyProcShip2 incMagic=1 m=590954 numInc=226
41) 02:42 MovingDiff=150.3 Gain=2.3 Num=20 Type=BasicFighter incMagic=1 m=192351 numInc=232
42) 02:55 MovingDiff=103.0 Gain=5.3 Num=1 Type=EnemyProcShip1 incMagic=1 m=534845 numInc=240
43) 02:55 MovingDiff=103.0 Gain=5.3 Num=1 Type=EnemyProcShip3 incMagic=1 m=988471 numInc=246
Total Ships = 340
Total Waves = 43
============================= IncAtomicCount Spawned
============================= updateUnixTime waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= updateUnixTime thread running
<<<<<<<<<<<<<<<<<<<<< ======= updateUnixTime thread finished
============================= IncAtomicCount waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= IncAtomicCount thread running
<<<<<<<<<<<<<<<<<<<<< ======= IncAtomicCount thread finished
Queue Leaderboard Submit: Phantom WT=2
Queue Leaderboard Submit: Phantom WT=2
Queue Leaderboard Submit: Tracks Less Than 4 Minutes WT=0
CsaveLoad saving high scores
Saving highScores12_76561198134694235v2.dat cloud = 0
-------- Compress Message 7135946 -> 1734502 = 24.3%
submitDailyTrackScore
submitDailyTrackScore: External ID = S_708hwhmwjjliPokHqTr73L
Queue Leaderboard Submit: Recent Global Tracks WT=2
submitDailyTrackScore: Submitted
GameMode = RankUp
============================= submitToLeaderboard: PerSong3_e4c600a8ffd089d5b8fd655b31760781 Spawned
============================= submitToLeaderboard: PerSong3_e4c600a8ffd089d5b8fd655b31760781 waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= submitToLeaderboard: PerSong3_e4c600a8ffd089d5b8fd655b31760781 thread running
-------- Compress Message 303 -> 138 = 45.5%
<<<<<<<<<<<<<<<<<<<<< ======= submitToLeaderboard: PerSong3_e4c600a8ffd089d5b8fd655b31760781 thread finished
============================= submitToLeaderboard: PerSong3_e4c600a8ffd089d5b8fd655b31760781_Replay Spawned
============================= submitToLeaderboard: PerSong3_e4c600a8ffd089d5b8fd655b31760781_Replay waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= submitToLeaderboard: PerSong3_e4c600a8ffd089d5b8fd655b31760781_Replay thread running
-------- Compress Message 2110 -> 555 = 26.3%
<<<<<<<<<<<<<<<<<<<<< ======= submitToLeaderboard: PerSong3_e4c600a8ffd089d5b8fd655b31760781_Replay thread finished
GameMode = NanoTechAward
============================= IncAtomicCount Spawned
============================= IncAtomicCount waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= IncAtomicCount thread running
<<<<<<<<<<<<<<<<<<<<< ======= IncAtomicCount thread finished
============================= submitToLeaderboard: TrackLessThan4minI Spawned
============================= submitToLeaderboard: TrackLessThan4minI waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= submitToLeaderboard: TrackLessThan4minI thread running
-------- Compress Message 520 -> 208 = 40.0%
<<<<<<<<<<<<<<<<<<<<< ======= submitToLeaderboard: TrackLessThan4minI thread finished
============================= submitToLeaderboard: DailyTracks4 Spawned
GameMode = UnlockProcShip
============================= submitToLeaderboard: DailyTracks4 waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= submitToLeaderboard: DailyTracks4 thread running
-------- Compress Message 625 -> 234 = 37.4%
<<<<<<<<<<<<<<<<<<<<< ======= submitToLeaderboard: DailyTracks4 thread finished
CunlockProcShipUI - Open
CunlockProcShipUI - Create Ship
CunlockProcShipUI - Created Ship
CunlockProcShipUI - Copied Weapons
CunlockProcShipUI - Show details
CunlockProcShipUI - Show tweak stats
Saving Song Info. Num = 19407
Saving Recent Tracks. Num = 5
Saving gamesave19_76561198134694235v2.dat cloud = 0
-------- Compress Message 251142 -> 46307 = 18.4%
Saving galaxySave11_76561198134694235v2.dat cloud = 0
Size: getNumGalaxySaves() = 6
Size: game->galaxyStateMgr.getNumStates() = 2
Save: getNumGalaxySaves() = 6
Save: game->galaxyStateMgr.getNumStates() = 2
-------- Compress Message 898902 -> 72175 = 8.0%
============================= Save Game Data Spawned
============================= SetPlayerStats Spawned
GameMode = MainMenu
============================= updateUnixTime Spawned
Queue Leaderboard Submit: Highest XP WT=0
============================= submitToLeaderboard: XP6 Spawned
============================= Save Game Data waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= Save Game Data thread running
Saving gamesave19_76561198134694235v2.dat cloud = 1
============================= SetPlayerStats waitToStart
============================= updateUnixTime waitToStart
============================= submitToLeaderboard: XP6 waitToStart
-------- Compress Message 249992 -> 46295 = 18.5%
Saving galaxySave11_76561198134694235v2.dat cloud = 1
Size: getNumGalaxySaves() = 6
Size: game->galaxyStateMgr.getNumStates() = 2
Save: getNumGalaxySaves() = 6
Save: game->galaxyStateMgr.getNumStates() = 2
-------- Compress Message 897877 -> 72161 = 8.0%
<<<<<<<<<<<<<<<<<<<<< ======= Save Game Data thread finished
>>>>>>>>>>>>>>>>>>>>> ======= SetPlayerStats thread running
-------- Compress Message 367 -> 79 = 21.5%
<<<<<<<<<<<<<<<<<<<<< ======= SetPlayerStats thread finished
>>>>>>>>>>>>>>>>>>>>> ======= updateUnixTime thread running
<<<<<<<<<<<<<<<<<<<<< ======= updateUnixTime thread finished
>>>>>>>>>>>>>>>>>>>>> ======= submitToLeaderboard: XP6 thread running
-------- Compress Message 294 -> 115 = 39.1%
<<<<<<<<<<<<<<<<<<<<< ======= submitToLeaderboard: XP6 thread finished
GameMode = ChallengeMenu
GameMode = DailyChallenge-L
============================= downloadToLeaderboard Spawned
============================= downloadToLeaderboard waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= downloadToLeaderboard thread running
<<<<<<<<<<<<<<<<<<<<< ======= downloadToLeaderboard thread finished
GameMode = ChallengeMenu
GameMode = DailyChallenge-D
============================= downloadToLeaderboard Spawned
============================= downloadToLeaderboard waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= downloadToLeaderboard thread running
<<<<<<<<<<<<<<<<<<<<< ======= downloadToLeaderboard thread finished
GameMode = GameDifficulty
GameMode = 321Go
***** Magic=11084 t=670 t2=10400 dur=14
GameMode = Playing - DailyChall
***** Magic=11084 t=670 t2=10400 dur=14
ACRCloud: Started Listening - Freq = 48000
Normalise = 1.84
ACRCloud: Doing Fingerprint
============================= doFingerprintTask Spawned
============================= doFingerprintTask waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= doFingerprintTask thread running
HTTP Debug: InternetQueryDataAvailable - size to download = 789
HTTP Debug: InternetReadFile - downloaded = 897
HTTP Debug: InternetReadFile - downloaded = 0
<<<<<<<<<<<<<<<<<<<<< ======= doFingerprintTask thread finished
ACRCloud: ID Success!
ACRCloud: Title = Chapter 4 Training With Pan Lei
ACRCloud: Artist = Juice Lee
ACRCloud: Album = The Epic of John Fong
ACRCloud: Genre = Hip Hop
ACRCloud: Duration = 222.0
ACRCloud: Duration = 03:42
ACRCloud: YouTube ID = RYvKwf4vcmQ
ACRCloud: Spotify ID = 6cG6Sc4XLIfvWEnGUoJud6
ACRExternalID = S_6cG6Sc4XLIfvWEnGUoJud6
============================= downloadToLeaderboard Spawned
============================= downloadToLeaderboard waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= downloadToLeaderboard thread running
<<<<<<<<<<<<<<<<<<<<< ======= downloadToLeaderboard thread finished
***** Magic=11084 t=670 t2=10400 dur=14
***** Magic=11084 t=670 t2=10400 dur=14
GameMode = GameOver
============================= updateUnixTime Spawned
Wave Record
1) 2 MovingDiff=73.5 Gain=1.5 Num=4 Type=AsteroidBig5 incMagic=1 m=248193 numInc=57
2) 2 MovingDiff=73.5 Gain=1.5 Num=4 Type=AsteroidBig4 incMagic=1 m=290326 numInc=63
3) 2 MovingDiff=73.5 Gain=1.5 Num=11 Type=BasicScout incMagic=1 m=832166 numInc=69
4) 2 MovingDiff=73.5 Gain=1.5 Num=11 Type=BasicScout incMagic=1 m=224483 numInc=75
5) 8 MovingDiff=195.1 Gain=3.1 Num=8 Type=AsteroidBig1 incMagic=1 m=577616 numInc=82
6) 17 MovingDiff=315.2 Gain=2.8 Num=37 Type=BasicFighter incMagic=1 m=675486 numInc=89
7) 17 MovingDiff=315.2 Gain=2.8 Num=37 Type=BasicFighter incMagic=1 m=2150 numInc=95
8) 17 MovingDiff=315.2 Gain=2.8 Num=38 Type=BasicFighter incMagic=1 m=578980 numInc=101
9) 17 MovingDiff=315.2 Gain=2.8 Num=37 Type=BasicFighter incMagic=1 m=858955 numInc=107
10) 26 MovingDiff=397.8 Gain=2.5 Num=46 Type=BasicFighter incMagic=1 m=655062 numInc=58
11) 26 MovingDiff=397.8 Gain=2.5 Num=46 Type=BasicFighter incMagic=1 m=396952 numInc=64
12) 26 MovingDiff=397.8 Gain=2.5 Num=46 Type=BasicFighter incMagic=1 m=655301 numInc=70
13) 26 MovingDiff=397.8 Gain=2.5 Num=47 Type=BasicFighter incMagic=1 m=77701 numInc=76
14) 35 MovingDiff=397.0 Gain=2.7 Num=1 Type=EnemyProcShip3 incMagic=1 m=655062 numInc=58
15) 35 MovingDiff=397.0 Gain=2.7 Num=2 Type=EnemyProcShip2 incMagic=1 m=396952 numInc=64
16) 44 MovingDiff=448.4 Gain=2.3 Num=51 Type=BasicFighter incMagic=1 m=491386 numInc=71
17) 44 MovingDiff=448.4 Gain=2.3 Num=52 Type=BasicFighter incMagic=1 m=411826 numInc=77
18) 44 MovingDiff=448.4 Gain=2.3 Num=52 Type=BasicFighter incMagic=1 m=891132 numInc=83
19) 44 MovingDiff=448.4 Gain=2.3 Num=51 Type=BasicFighter incMagic=1 m=675486 numInc=89
20) 53 MovingDiff=436.3 Gain=2.1 Num=15 Type=AsteroidBig6 incMagic=1 m=746460 numInc=96
21) 01:07 MovingDiff=401.5 Gain=2.7 Num=14 Type=AsteroidBig7 incMagic=1 m=818196 numInc=104
22) 01:16 MovingDiff=440.3 Gain=2.5 Num=1 Type=Boss incMagic=1 m=808787 numInc=112
23) 01:36 MovingDiff=421.9 Gain=2.4 Num=14 Type=AsteroidBig2 incMagic=1 m=866631 numInc=120
24) 01:45 MovingDiff=425.9 Gain=2.2 Num=5 Type=AttackEMPMiner incMagic=1 m=213126 numInc=127
25) 01:45 MovingDiff=425.9 Gain=2.2 Num=1 Type=EnemyProcShip1 incMagic=1 m=29732 numInc=133
26) 01:45 MovingDiff=425.9 Gain=2.2 Num=49 Type=BasicFighter incMagic=1 m=393144 numInc=139
27) 01:54 MovingDiff=399.2 Gain=2.4 Num=4 Type=AttackEMPMiner incMagic=1 m=315156 numInc=146
28) 01:54 MovingDiff=399.2 Gain=2.4 Num=13 Type=AsteroidBig3 incMagic=1 m=734658 numInc=152
29) 02:03 MovingDiff=429.9 Gain=2.2 Num=2 Type=EnemyProcShip3 incMagic=1 m=336037 numInc=160
30) 02:03 MovingDiff=429.9 Gain=2.2 Num=2 Type=EnemyProcShip1 incMagic=1 m=246368 numInc=166
31) 02:03 MovingDiff=429.9 Gain=2.2 Num=50 Type=BasicFighter incMagic=1 m=891721 numInc=172
32) 02:12 MovingDiff=417.4 Gain=2.3 Num=5 Type=AttackEMPMiner incMagic=1 m=881159 numInc=179
33) 02:12 MovingDiff=417.4 Gain=2.3 Num=3 Type=AttackGoliath incMagic=1 m=480826 numInc=185
34) 02:21 MovingDiff=406.8 Gain=2.3 Num=1 Type=SnakeBoss incMagic=1 m=984740 numInc=193
35) 02:37 MovingDiff=406.8 Gain=2.9 Num=14 Type=AsteroidBig6 incMagic=0 m=494788 numInc=194
36) 02:46 MovingDiff=423.2 Gain=2.7 Num=14 Type=AsteroidBig7 incMagic=1 m=245324 numInc=201
37) 02:55 MovingDiff=421.9 Gain=2.4 Num=1 Type=EnemyProcShip1 incMagic=1 m=267738 numInc=209
38) 02:55 MovingDiff=421.9 Gain=2.4 Num=2 Type=EnemyProcShip1 incMagic=1 m=666685 numInc=215
39) 02:55 MovingDiff=421.9 Gain=2.4 Num=49 Type=BasicFighter incMagic=1 m=368702 numInc=221
40) 03:04 MovingDiff=433.7 Gain=2.2 Num=2 Type=EnemyProcShip2 incMagic=1 m=100871 numInc=228
41) 03:04 MovingDiff=433.7 Gain=2.2 Num=1 Type=EnemyProcShip2 incMagic=1 m=522857 numInc=234
42) 03:13 MovingDiff=421.2 Gain=2.1 Num=48 Type=BasicFighter incMagic=1 m=244879 numInc=241
43) 03:13 MovingDiff=421.2 Gain=2.1 Num=49 Type=BasicFighter incMagic=1 m=670674 numInc=247
44) 03:13 MovingDiff=421.2 Gain=2.1 Num=49 Type=BasicFighter incMagic=1 m=363573 numInc=253
45) 03:13 MovingDiff=421.2 Gain=2.1 Num=49 Type=BasicFighter incMagic=1 m=84807 numInc=259
46) 03:22 MovingDiff=160.0 Gain=2.4 Num=7 Type=AsteroidBig5 incMagic=1 m=324177 numInc=267
47) 03:31 MovingDiff=417.2 Gain=2.7 Num=14 Type=AsteroidBig1 incMagic=1 m=253370 numInc=274
Total Ships = 1059
Total Waves = 47
============================= IncAtomicCount Spawned
============================= updateUnixTime waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= updateUnixTime thread running
<<<<<<<<<<<<<<<<<<<<< ======= updateUnixTime thread finished
============================= IncAtomicCount waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= IncAtomicCount thread running
<<<<<<<<<<<<<<<<<<<<< ======= IncAtomicCount thread finished
GameMode = RankUp
GameMode = NanoTechAward
============================= IncAtomicCount Spawned
============================= IncAtomicCount waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= IncAtomicCount thread running
<<<<<<<<<<<<<<<<<<<<< ======= IncAtomicCount thread finished
Saving gamesave19_76561198134694235v2.dat cloud = 0
-------- Compress Message 251068 -> 46305 = 18.4%
Saving galaxySave11_76561198134694235v2.dat cloud = 0
Size: getNumGalaxySaves() = 6
Size: game->galaxyStateMgr.getNumStates() = 2
Save: getNumGalaxySaves() = 6
Save: game->galaxyStateMgr.getNumStates() = 2
-------- Compress Message 899516 -> 72180 = 8.0%
============================= Save Game Data Spawned
============================= SetPlayerStats Spawned
GameMode = DailyChallenge-D
============================= downloadToLeaderboard Spawned
2ND CRASH
!!!!!!!!!!!!!!!!!!!!!
Tried the latest Lightning Challenge and right after getting my score the screen froze for about 30 seconds (with yellow debug messages "0 - SaveGameData" and "1 - SetPlayerStats") then it crashed to desktop again. And here's the last part of my debug.txt :
---
GameMode = GameDifficulty
GameMode = 321Go
***** Magic=10824 t=710 t2=10100 dur=14
GameMode = Playing - LightChall
***** Magic=10824 t=710 t2=10100 dur=14
ACRCloud: Started Listening - Freq = 48000
Normalise = 1.88
ACRCloud: Doing Fingerprint
============================= doFingerprintTask Spawned
============================= doFingerprintTask waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= doFingerprintTask thread running
HTTP Debug: InternetQueryDataAvailable - size to download = 789
HTTP Debug: InternetReadFile - downloaded = 1131
HTTP Debug: InternetReadFile - downloaded = 0
<<<<<<<<<<<<<<<<<<<<< ======= doFingerprintTask thread finished
ACRCloud: ID Success!
ACRCloud: Title = Genie in a Bottle
ACRCloud: Artist = Christina Aguilera
ACRCloud: Album = Keep Calm and Party
ACRCloud: Genre = World
ACRCloud: Duration = 216.0
ACRCloud: Duration = 03:36
ACRCloud: YouTube ID = kIDWgqDBNXA
ACRCloud: Spotify ID = 3c9SE8xQGmE4MfeEgH43Fa
ACRExternalID = S_3c9SE8xQGmE4MfeEgH43Fa
============================= downloadToLeaderboard Spawned
============================= downloadToLeaderboard waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= downloadToLeaderboard thread running
<<<<<<<<<<<<<<<<<<<<< ======= downloadToLeaderboard thread finished
***** Magic=10824 t=710 t2=10100 dur=14
***** Magic=10824 t=710 t2=10100 dur=14
GameMode = GameOver
============================= updateUnixTime Spawned
Wave Record
1) 2 MovingDiff=49.0 Gain=1.5 Num=3 Type=AsteroidBig6 incMagic=1 m=942061 numInc=58
2) 2 MovingDiff=49.0 Gain=1.5 Num=4 Type=AsteroidBig1 incMagic=1 m=640212 numInc=64
3) 2 MovingDiff=49.0 Gain=1.5 Num=8 Type=BasicScout incMagic=1 m=587452 numInc=70
4) 2 MovingDiff=49.0 Gain=1.5 Num=9 Type=BasicScout incMagic=1 m=869406 numInc=76
5) 8 MovingDiff=131.8 Gain=2.8 Num=17 Type=BasicFighter incMagic=1 m=48060 numInc=83
6) 8 MovingDiff=131.8 Gain=2.8 Num=18 Type=BasicFighter incMagic=1 m=128323 numInc=89
7) 8 MovingDiff=131.8 Gain=2.8 Num=18 Type=BasicFighter incMagic=1 m=175393 numInc=95
8) 8 MovingDiff=131.8 Gain=2.8 Num=17 Type=BasicFighter incMagic=1 m=676127 numInc=101
9) 17 MovingDiff=220.6 Gain=3.0 Num=27 Type=BasicFighter incMagic=1 m=484508 numInc=108
10) 17 MovingDiff=220.6 Gain=3.0 Num=28 Type=BasicFighter incMagic=1 m=86560 numInc=114
11) 17 MovingDiff=220.6 Gain=3.0 Num=27 Type=BasicFighter incMagic=1 m=683042 numInc=120
12) 17 MovingDiff=220.6 Gain=3.0 Num=27 Type=BasicFighter incMagic=1 m=965764 numInc=126
13) 26 MovingDiff=249.8 Gain=3.0 Num=30 Type=BasicFighter incMagic=1 m=695616 numInc=59
14) 26 MovingDiff=249.8 Gain=3.0 Num=31 Type=BasicFighter incMagic=1 m=538229 numInc=65
15) 26 MovingDiff=249.8 Gain=3.0 Num=30 Type=BasicFighter incMagic=1 m=205252 numInc=71
16) 26 MovingDiff=249.8 Gain=3.0 Num=30 Type=BasicFighter incMagic=1 m=764955 numInc=77
17) 35 MovingDiff=294.0 Gain=2.8 Num=36 Type=BasicFighter incMagic=1 m=695616 numInc=59
18) 35 MovingDiff=294.0 Gain=2.8 Num=35 Type=BasicFighter incMagic=1 m=538229 numInc=65
19) 35 MovingDiff=294.0 Gain=2.8 Num=35 Type=BasicFighter incMagic=1 m=205252 numInc=71
20) 35 MovingDiff=294.0 Gain=2.8 Num=35 Type=BasicFighter incMagic=1 m=764955 numInc=77
21) 44 MovingDiff=300.1 Gain=2.8 Num=35 Type=BasicFighter incMagic=1 m=886714 numInc=84
22) 44 MovingDiff=300.1 Gain=2.8 Num=36 Type=BasicFighter incMagic=1 m=888223 numInc=90
23) 44 MovingDiff=300.1 Gain=2.8 Num=36 Type=BasicFighter incMagic=1 m=694435 numInc=96
24) 44 MovingDiff=300.1 Gain=2.8 Num=36 Type=BasicFighter incMagic=1 m=276883 numInc=102
25) 53 MovingDiff=308.0 Gain=2.2 Num=11 Type=AsteroidBig2 incMagic=1 m=169234 numInc=109
26) 01:07 MovingDiff=282.1 Gain=2.2 Num=1 Type=EnemyProcShip1 incMagic=1 m=408356 numInc=117
27) 01:07 MovingDiff=282.1 Gain=2.2 Num=1 Type=EnemyProcShip1 incMagic=1 m=630655 numInc=123
28) 01:07 MovingDiff=282.1 Gain=2.2 Num=33 Type=BasicFighter incMagic=1 m=178334 numInc=129
29) 01:16 MovingDiff=257.4 Gain=3.0 Num=31 Type=BasicScout incMagic=1 m=71698 numInc=137
30) 01:16 MovingDiff=257.4 Gain=3.0 Num=31 Type=BasicScout incMagic=1 m=441278 numInc=143
31) 01:16 MovingDiff=257.4 Gain=3.0 Num=32 Type=BasicScout incMagic=1 m=904566 numInc=149
32) 01:16 MovingDiff=257.4 Gain=3.0 Num=31 Type=BasicScout incMagic=1 m=566165 numInc=155
33) 01:25 MovingDiff=305.6 Gain=2.8 Num=1 Type=OctoBoss incMagic=1 m=545386 numInc=162
34) 02:03 MovingDiff=296.4 Gain=2.3 Num=3 Type=AttackRepulsar incMagic=1 m=344717 numInc=171
35) 02:03 MovingDiff=296.4 Gain=2.3 Num=4 Type=AttackEmpShip incMagic=1 m=913203 numInc=177
36) 02:12 MovingDiff=293.1 Gain=2.2 Num=1 Type=EnemyProcShip1 incMagic=1 m=55298 numInc=184
37) 02:12 MovingDiff=293.1 Gain=2.2 Num=2 Type=EnemyProcShip1 incMagic=1 m=519321 numInc=190
38) 02:21 MovingDiff=265.9 Gain=2.9 Num=1 Type=EnemyProcShip2 incMagic=1 m=584928 numInc=198
39) 02:21 MovingDiff=265.9 Gain=2.9 Num=1 Type=EnemyProcShip1 incMagic=1 m=591016 numInc=204
40) 02:30 MovingDiff=304.1 Gain=2.3 Num=4 Type=AttackRepulsar incMagic=1 m=543227 numInc=211
41) 02:30 MovingDiff=304.1 Gain=2.3 Num=1 Type=EnemyProcShip2 incMagic=1 m=845174 numInc=217
42) 02:39 MovingDiff=274.2 Gain=3.0 Num=10 Type=AsteroidBig4 incMagic=1 m=795952 numInc=225
43) 02:52 MovingDiff=298.3 Gain=2.4 Num=36 Type=BasicFighter incMagic=1 m=927618 numInc=232
44) 02:52 MovingDiff=298.3 Gain=2.4 Num=35 Type=BasicFighter incMagic=1 m=160819 numInc=238
45) 02:52 MovingDiff=298.3 Gain=2.4 Num=36 Type=BasicFighter incMagic=1 m=837642 numInc=244
46) 02:52 MovingDiff=298.3 Gain=2.4 Num=36 Type=BasicFighter incMagic=1 m=91049 numInc=250
47) 03:01 MovingDiff=289.0 Gain=2.1 Num=11 Type=AsteroidBig6 incMagic=1 m=268970 numInc=258
48) 03:10 MovingDiff=280.5 Gain=2.2 Num=10 Type=AsteroidBig8 incMagic=1 m=993782 numInc=265
49) 03:20 MovingDiff=370.8 Gain=2.3 Num=13 Type=AsteroidBig6 incMagic=1 m=208910 numInc=273
50) 03:29 MovingDiff=286.6 Gain=2.0 Num=2 Type=EnemyProcShip1 incMagic=1 m=428702 numInc=280
51) 03:29 MovingDiff=286.6 Gain=2.0 Num=1 Type=EnemyProcShip2 incMagic=1 m=394023 numInc=286
Total Ships = 987
Total Waves = 51
============================= IncAtomicCount Spawned
============================= updateUnixTime waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= updateUnixTime thread running
<<<<<<<<<<<<<<<<<<<<< ======= updateUnixTime thread finished
============================= IncAtomicCount waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= IncAtomicCount thread running
<<<<<<<<<<<<<<<<<<<<< ======= IncAtomicCount thread finished
Queue Leaderboard Submit: 4HourChall_HS_117927 WT=2
Queue Leaderboard Submit: Genie in a Bottle WT=2
Queue Leaderboard Submit: Tracks Less Than 4 Minutes WT=0
CsaveLoad saving high scores
Saving highScores12_76561198134694235v2.dat cloud = 0
-------- Compress Message 7136256 -> 1735269 = 24.3%
GameMode = RankUp
============================= submitToLeaderboard: 4HourChall_HS_117927 Spawned
============================= submitToLeaderboard: 4HourChall_HS_117927 waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= submitToLeaderboard: 4HourChall_HS_117927 thread running
-------- Compress Message 303 -> 132 = 43.6%
<<<<<<<<<<<<<<<<<<<<< ======= submitToLeaderboard: 4HourChall_HS_117927 thread finished
============================= submitToLeaderboard: 4HourChall_HS_117927_Replay Spawned
============================= submitToLeaderboard: 4HourChall_HS_117927_Replay waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= submitToLeaderboard: 4HourChall_HS_117927_Replay thread running
-------- Compress Message 2110 -> 758 = 35.9%
<<<<<<<<<<<<<<<<<<<<< ======= submitToLeaderboard: 4HourChall_HS_117927_Replay thread finished
============================= submitToLeaderboard: TrackLessThan4minI Spawned
============================= submitToLeaderboard: TrackLessThan4minI waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= submitToLeaderboard: TrackLessThan4minI thread running
-------- Compress Message 520 -> 219 = 42.1%
<<<<<<<<<<<<<<<<<<<<< ======= submitToLeaderboard: TrackLessThan4minI thread finished
GameMode = NanoTechAward
============================= IncAtomicCount Spawned
============================= IncAtomicCount waitToStart
>>>>>>>>>>>>>>>>>>>>> ======= IncAtomicCount thread running
<<<<<<<<<<<<<<<<<<<<< ======= IncAtomicCount thread finished
Saving Song Info. Num = 19408
Saving Recent Tracks. Num = 5
Saving gamesave19_76561198134694235v2.dat cloud = 0
-------- Compress Message 251813 -> 46453 = 18.4%
Saving galaxySave11_76561198134694235v2.dat cloud = 0
Size: getNumGalaxySaves() = 6
Size: game->galaxyStateMgr.getNumStates() = 2
Save: getNumGalaxySaves() = 6
Save: game->galaxyStateMgr.getNumStates() = 2
-------- Compress Message 899063 -> 72175 = 8.0%
============================= Save Game Data Spawned
============================= SetPlayerStats Spawned
GameMode = DailyChallenge-L
============================= downloadToLeaderboard Spawned
############################################
Release Build
Beat Hazard 3 - v0.02 Master - Steam Win Unreal - 0.308
Save folder = D:\Documents\ColdBeamGames\BeatHazard3\
PlatformInit - Start
Country Code = TR
Country Code 1 = 'T'
Country Code 2 = 'R'
Country Code 3 = '0'
Num Logical drives = 5
PlatformInit - End
Cplatform::printViewportSize: w=1920.0, h=1080.0
*** SDL2 Monitor Info ***
SDL2 Num Displays = 1
SDL2 Info for display 0
SDL2 Display 0: w=3840 h = 2160
*** Unreal Monitor Info ***
= Display.MonitorInfo.Num = 1
= Display.PrimaryDisplayWidth = 1920
= Display.PrimaryDisplayHeight = 1080
= 0 Name = ACR0440
= 0 ID = MONITOR\ACR0440\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
Trying add add monitor info -- primary=1 name=ACR0440 disp=0, nativW=3840 x nativeH=2160 maxW=3840 maxH=2160 dpi=161 rectL=0 rectR=1920
addDisplay ACR0440
addRez ACR0440 3840 2160 0
Added rez
==== Added Display Rez: primary=1 name=ACR0440 disp=0, maxW=3840 x maxH=2160 dpi=161 rectL=0 rectR=1920 rectW=1920
addRez ACR0440 1920 1080 0
Added rez
addRez ACR0440 1600 900 0
Added rez
addRez ACR0440 1360 768 0
Added rez
addRez ACR0440 1280 720 0
Added rez
resourceFile load: data/textFiles/stringsInternal.txt
resourceFile load: data/textFiles/stringsGameSystem.txt
resourceFile load: data/textFiles/stringsGameEnglish.txt
Engine Init -
Bass Init
BASS Load Plugins
BASS Load Success
Bass Success
Game Init
Steam Init
SID = 76561198134694235
Steam Success
Loading: settings.dat : cloud = 0
fileExistsW D:\Documents\ColdBeamGames\BeatHazard3\settings.dat
fileExistsW true
Already loaded stringsGameEnglish.txt
******* setting My dev token: 'erdal**************.com'
displayWidth = 1280
displayHeight = 720
vWidth = 1280
vHeight = 720
transformScaleX = 1.00
transformScaleY = 1.00
transformIndentX = 0.00
transformIndentY = 0.00
ARC Cloud Init Success
GameMode = Loading
============================= Load Content Spawned (1)
============================= Load Content waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= Load Content thread running (1)
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
Spotify Load Start
No DB file: data/discogs/spotifyDBb-47.dat
<<<<<<<<<<<<<<<<<<<<< ======= Load Content thread finished (1)
Load Song Start
Load Song End
Load Recent Tracks Start
Load Recent Tracks End
GameMode = PressStart
Joystick added
SDL Joystick Init Start
SDL Num Joysticks: 1
Joystick 0: XInput Controller #1
guid: 03000000de280000ff11000000007801
buttons: 11
axes: 6
hats: 1
balls: 0
Axis 0 - Default Position = 0.00
Axis 1 - Default Position = -0.00
Axis 2 - Default Position = -1.00
Axis 3 - Default Position = 0.00
Axis 4 - Default Position = -0.00
Axis 5 - Default Position = -1.00
Joystick 0: XInput Controller #1
guid: 03000000de280000ff11000000007801
buttons: 11
axes: 6
hats: 1
balls: 0
Axis 0 - Default Position = 0.00
Axis 1 - Default Position = -0.00
Axis 2 - Default Position = -1.00
Axis 3 - Default Position = 0.00
Axis 4 - Default Position = -0.00
Axis 5 - Default Position = -1.00
SDL Joystick Init End
BASS AUDIO: Play Music. NumChan = 2, freq = 44100hz
Playing Track: Yalanc? Y?ld?zlar - Eda & Metin Özülkü - 03:50 - ExID=''
***** Magic=10605 t=890 t2=9700 dur=15
SDL Joystick Init Start
SDL Num Joysticks: 1
Joystick 0: XInput Controller #1
guid: 03000000de280000ff11000000007801
buttons: 11
axes: 6
hats: 1
balls: 0
Axis 0 - Default Position = 0.00
Axis 1 - Default Position = -0.00
Axis 2 - Default Position = -1.00
Axis 3 - Default Position = 0.00
Axis 4 - Default Position = -0.00
Axis 5 - Default Position = -1.00
Joystick 0: XInput Controller #1
guid: 03000000de280000ff11000000007801
buttons: 11
axes: 6
hats: 1
balls: 0
Axis 0 - Default Position = 0.00
Axis 1 - Default Position = -0.00
Axis 2 - Default Position = -1.00
Axis 3 - Default Position = 0.00
Axis 4 - Default Position = -0.00
Axis 5 - Default Position = -1.00
SDL Joystick Init End
StartUp - start() - NoD3TSoap = 0
Applying Input Mapping: Keyboard
Keyboard: Action=3 KeyIdx=26
Keyboard: Action=4 KeyIdx=22
Keyboard: Action=5 KeyIdx=4
Keyboard: Action=6 KeyIdx=7
Keyboard: Action=15 KeyIdx=225
Mouse: Action=14 ButtonIdx=3
Mouse: Action=17 ButtonIdx=2
Mouse: Action=16 ButtonIdx=4
SOK
Player using joystick 0
Joystick 0: XInput Controller #1
guid: 03000000de280000ff11000000007801
buttons: 11
axes: 6
hats: 1
balls: 0
Axis 0 - Default Position = 0.00
Axis 1 - Default Position = -0.09
Axis 2 - Default Position = -1.00
Axis 3 - Default Position = 0.00
Axis 4 - Default Position = -0.09
Axis 5 - Default Position = -1.00
Joystick 0: XInput Controller #1
guid: 03000000de280000ff11000000007801
buttons: 11
axes: 6
hats: 1
balls: 0
Axis 0 - Default Position = 0.00
Axis 1 - Default Position = -0.09
Axis 2 - Default Position = -1.00
Axis 3 - Default Position = 0.00
Axis 4 - Default Position = -0.09
Axis 5 - Default Position = -1.00
Found mappings for Joystick
Applying Input Mapping: XInput Controller #1
Joystick Button: Action=1 ButtonIdx=0
Joystick Button: Action=2 ButtonIdx=1
Joystick Button: Action=7 ButtonIdx=2
Joystick Button: Action=8 ButtonIdx=3
Joystick Button: Action=13 ButtonIdx=7
Joystick Button: Action=9 ButtonIdx=6
Joystick Axis: Action=15 AxisIdx=5 Invert=0
Joystick Axis: Action=14 AxisIdx=2 Invert=0
Joystick Button: Action=17 ButtonIdx=5
Joystick Button: Action=16 ButtonIdx=4
Joystick Button: Action=3 ButtonIdx=32
Joystick Button: Action=4 ButtonIdx=33
Joystick Button: Action=5 ButtonIdx=34
Joystick Button: Action=6 ButtonIdx=35
Joystick Button: Action=11 ButtonIdx=8
Joystick Axis: Action=10 AxisIdx=4 Invert=1
Joystick Axis: Action=20 AxisIdx=3 Invert=0
Joystick Axis: Action=21 AxisIdx=4 Invert=1
Joystick Axis: Action=18 AxisIdx=0 Invert=0
Joystick Axis: Action=6 AxisIdx=0 Invert=0
Joystick Axis: Action=5 AxisIdx=0 Invert=1
Joystick Axis: Action=19 AxisIdx=1 Invert=1
Joystick Axis: Action=3 AxisIdx=1 Invert=1
Joystick Axis: Action=4 AxisIdx=1 Invert=0
Checking AWS: TR
AWS Success: TR
Challenge Init
GameMode = StartUp
StartUp - start() - NoD3TSoap = 0
============================= updateUnixTimeManual Spawned (1)
============================= updateUnixTimeManual waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= updateUnixTimeManual thread running (1)
<<<<<<<<<<<<<<<<<<<<< ======= updateUnixTimeManual thread finished (1)
- StartUp - getting game config
============================= GetGameConfig Spawned (1)
- StartUp - game config - success
Config Version = 2
My Version = 2
============================= GetGameConfig waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= GetGameConfig thread running (1)
<<<<<<<<<<<<<<<<<<<<< ======= GetGameConfig thread finished (1)
- StartUp - load login
loadLoginData - ignore first
- StartUp - load login - fail
GameMode = SignIn
Attempting to auto sign in with Steam
============================= Signing In Spawned (1)
Steam Sign In: Thread Finished. Success = 1
Steam Sign In: Success!
SteamName = CRU$4D3R XT3RM1N4T0R
-- saveLoginData()
Saving loginA2_76561198134694235v2.dat cloud = 0
-------- Compress Message 2222 -> 129 = 5.8%
-- saveLoginData() return = 1
GameMode = StartUp
============================= Signing In waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= Signing In thread running (1)
SOAP: My Player GUID = 5903133
<<<<<<<<<<<<<<<<<<<<< ======= Signing In thread finished (1)
StartUp - start() - NoD3TSoap = 0
============================= updateUnixTimeManual Spawned (1)
============================= updateUnixTimeManual waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= updateUnixTimeManual thread running (1)
<<<<<<<<<<<<<<<<<<<<< ======= updateUnixTimeManual thread finished (1)
- StartUp - getting game config
============================= GetGameConfig Spawned (1)
- StartUp - game config - success
Config Version = 2
My Version = 2
============================= GetGameConfig waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= GetGameConfig thread running (1)
<<<<<<<<<<<<<<<<<<<<< ======= GetGameConfig thread finished (1)
- StartUp - load login
Loading: loginA2_76561198134694235v2.dat : cloud = 0
fileExistsW D:\Documents\ColdBeamGames\BeatHazard3\loginA2_76561198134694235v2.dat
fileExistsW true
- StartUp - load login - success
- StartUp - get Token
============================= retrieveAuthToken Spawned (1)
============================= retrieveAuthToken waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= retrieveAuthToken thread running (1)
<<<<<<<<<<<<<<<<<<<<< ======= retrieveAuthToken thread finished (1)
- StartUp - get token - success
- StartUp - load save game local
============================= Load Game Data Spawned (1)
- StartUp - Load Save Successful mode=4
- StartUp - Now trying cloud save
============================= Load Game Data waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= Load Game Data thread running (1)
Loading: gamesave19_76561198134694235v2.dat : cloud = 0
fileExistsW D:\Documents\ColdBeamGames\BeatHazard3\gamesave19_76561198134694235v2.dat
fileExistsW true
Loading: galaxySave11_76561198134694235v2.dat : cloud = 1
Load: getNumGalaxySaves() = 6
Size: getNumGalaxySaves() = 6
Load: game->galaxyStateMgr.getNumStates() = 2
Size: game->galaxyStateMgr.getNumStates() = 2
Loading: highScores12_76561198134694235v2.dat : cloud = 0
fileExistsW D:\Documents\ColdBeamGames\BeatHazard3\highScores12_76561198134694235v2.dat
fileExistsW true
<<<<<<<<<<<<<<<<<<<<< ======= Load Game Data thread finished (1)
- StartUp - load save game cloud
============================= Load Game Data Spawned (1)
- StartUp - Load Save Successful mode=5
- StartUp - Cloud save more recent, so sticking with that
- StartUp - load save games - success
============================= Load Game Data waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= Load Game Data thread running (1)
Loading: gamesave19_76561198134694235v2.dat : cloud = 1
Loading: galaxySave11_76561198134694235v2.dat : cloud = 1
Load: getNumGalaxySaves() = 6
Size: getNumGalaxySaves() = 6
Load: game->galaxyStateMgr.getNumStates() = 2
Size: game->galaxyStateMgr.getNumStates() = 2
<<<<<<<<<<<<<<<<<<<<< ======= Load Game Data thread finished (1)
- StartUp - getting player stats
============================= GetPlayerStats Spawned (1)
============================= GetPlayerStats waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= GetPlayerStats thread running (1)
<<<<<<<<<<<<<<<<<<<<< ======= GetPlayerStats thread finished (1)
- StartUp - check messages
============================= Retrieve Messages Spawned (1)
============================= Retrieve Messages waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= Retrieve Messages thread running (1)
<<<<<<<<<<<<<<<<<<<<< ======= Retrieve Messages thread finished (1)
- StartUp - finished
============================= DL_SB Spawned (1)
============================= CHK_GB Spawned (2)
GameMode = MainMenu
============================= updateUnixTime Spawned (3)
TR ID=5903133 V=Steam Win Unreal - v0.02 Master TP=146h
Queue Leaderboard Submit: Highest XP WT=0
Saving Song Info. Num = 19408
Saving Recent Tracks. Num = 5
============================= submitToLeaderboard: XP6 Spawned (3)
============================= Download_Challenge Spawned (4)
BASS AUDIO: Play Music. NumChan = 2, freq = 44100hz
Playing Track: Little Drummer Boy - Kitaro - 05:57 - ExID=''
***** Magic=11283 t=760 t2=10500 dur=23
Got Steam Friends. Num=1
--OK--
============================= Download_Challenge Spawned (1)
============================= updateUnixTime waitToStart (3)
============================= submitToLeaderboard: XP6 waitToStart (3)
============================= Download_Challenge waitToStart (4)
>>>>>>>>>>>>>>>>>>>>> ======= updateUnixTime thread running (3)
<<<<<<<<<<<<<<<<<<<<< ======= updateUnixTime thread finished (3)
>>>>>>>>>>>>>>>>>>>>> ======= submitToLeaderboard: XP6 thread running (2)
-------- Compress Message 294 -> 122 = 41.5%
<<<<<<<<<<<<<<<<<<<<< ======= submitToLeaderboard: XP6 thread finished (2)
>>>>>>>>>>>>>>>>>>>>> ======= Download_Challenge thread running (1)
<<<<<<<<<<<<<<<<<<<<< ======= Download_Challenge thread finished (1)
============================= Download_Challenge waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= Download_Challenge thread running (1)
<<<<<<<<<<<<<<<<<<<<< ======= Download_Challenge thread finished (1)
GameMode = ChallengeMenu
GameMode = DailyChallenge-L
CdailyChallengeUI - open 1
CdailyChallengeUI - open 2
CdailyChallengeUI - open 3
CdailyChallengeUI - open 4
CdailyChallengeUI - open 5
CdailyChallengeUI - open 6
CdailyChallengeUI - open 7
CdailyChallengeUI - open 8
============================= downloadToLeaderboard Spawned (1)
============================= downloadToLeaderboard waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= downloadToLeaderboard thread running (1)
<<<<<<<<<<<<<<<<<<<<< ======= downloadToLeaderboard thread finished (1)
CdailyChallengeUI - populateLeaderboard 1
CdailyChallengeUI - populateLeaderboard 2
CdailyChallengeUI - populateLeaderboard 3
CdailyChallengeUI - populateLeaderboard 4
GameMode = GameDifficulty
WASAPI Desktop init OK - Freq = 48000 - Channels = 2
Open Mic Started! Mode=0
GameMode = 321Go
***** Magic=10824 t=710 t2=10100 dur=14
GameMode = Playing - LightChall
***** Magic=10824 t=710 t2=10100 dur=14
ACRCloud: Started Listening - Freq = 48000
Normalise = 1.45
ACRCloud: Doing Fingerprint
============================= doFingerprintTask Spawned (1)
============================= doFingerprintTask waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= doFingerprintTask thread running (1)
HTTP Debug: InternetQueryDataAvailable - size to download = 789
HTTP Debug: InternetReadFile - downloaded = 1131
HTTP Debug: InternetReadFile - downloaded = 0
<<<<<<<<<<<<<<<<<<<<< ======= doFingerprintTask thread finished (1)
ACRCloud: ID Success!
ACRCloud: Title = Genie in a Bottle
ACRCloud: Artist = Christina Aguilera
ACRCloud: Album = Keep Calm and Party
ACRCloud: Genre = World
ACRCloud: Duration = 216.0
ACRCloud: Duration = 03:36
ACRCloud: YouTube ID = kIDWgqDBNXA
ACRCloud: Spotify ID = 3c9SE8xQGmE4MfeEgH43Fa
ACRExternalID = S_3c9SE8xQGmE4MfeEgH43Fa
============================= downloadToLeaderboard Spawned (1)
============================= downloadToLeaderboard waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= downloadToLeaderboard thread running (1)
<<<<<<<<<<<<<<<<<<<<< ======= downloadToLeaderboard thread finished (1)
***** Magic=10824 t=710 t2=10100 dur=14
GameMode = GameOver
============================= updateUnixTime Spawned (1)
Wave Record
1) 2 MovingDiff=48.9 Gain=1.5 Num=3 Type=AsteroidBig6 incMagic=1 m=942061 numInc=58
2) 2 MovingDiff=48.9 Gain=1.5 Num=4 Type=AsteroidBig1 incMagic=1 m=640212 numInc=64
3) 2 MovingDiff=48.9 Gain=1.5 Num=8 Type=BasicScout incMagic=1 m=587452 numInc=70
4) 2 MovingDiff=48.9 Gain=1.5 Num=9 Type=BasicScout incMagic=1 m=869406 numInc=76
5) 8 MovingDiff=146.1 Gain=2.3 Num=19 Type=BasicScout incMagic=1 m=48060 numInc=83
6) 8 MovingDiff=146.1 Gain=2.3 Num=20 Type=BasicScout incMagic=1 m=128323 numInc=89
7) 8 MovingDiff=146.1 Gain=2.3 Num=19 Type=BasicScout incMagic=1 m=175393 numInc=95
8) 8 MovingDiff=146.1 Gain=2.3 Num=19 Type=BasicScout incMagic=1 m=676127 numInc=101
9) 17 MovingDiff=215.2 Gain=2.3 Num=26 Type=BasicFighter incMagic=1 m=484508 numInc=108
10) 17 MovingDiff=215.2 Gain=2.3 Num=27 Type=BasicFighter incMagic=1 m=86560 numInc=114
11) 17 MovingDiff=215.2 Gain=2.3 Num=26 Type=BasicFighter incMagic=1 m=683042 numInc=120
12) 17 MovingDiff=215.2 Gain=2.3 Num=27 Type=BasicFighter incMagic=1 m=965764 numInc=126
13) 26 MovingDiff=254.0 Gain=2.5 Num=31 Type=BasicFighter incMagic=1 m=695616 numInc=59
14) 26 MovingDiff=254.0 Gain=2.5 Num=31 Type=BasicFighter incMagic=1 m=538229 numInc=65
15) 26 MovingDiff=254.0 Gain=2.5 Num=30 Type=BasicFighter incMagic=1 m=205252 numInc=71
16) 26 MovingDiff=254.0 Gain=2.5 Num=31 Type=BasicFighter incMagic=1 m=764955 numInc=77
17) 35 MovingDiff=301.3 Gain=2.3 Num=36 Type=BasicFighter incMagic=1 m=695616 numInc=59
18) 35 MovingDiff=301.3 Gain=2.3 Num=36 Type=BasicFighter incMagic=1 m=538229 numInc=65
19) 35 MovingDiff=301.3 Gain=2.3 Num=36 Type=BasicFighter incMagic=1 m=205252 numInc=71
20) 35 MovingDiff=301.3 Gain=2.3 Num=36 Type=BasicFighter incMagic=1 m=764955 numInc=77
21) 44 MovingDiff=302.3 Gain=1.9 Num=35 Type=BasicFighter incMagic=1 m=886714 numInc=84
22) 44 MovingDiff=302.3 Gain=1.9 Num=36 Type=BasicFighter incMagic=1 m=888223 numInc=90
23) 44 MovingDiff=302.3 Gain=1.9 Num=36 Type=BasicFighter incMagic=1 m=694435 numInc=96
24) 44 MovingDiff=302.3 Gain=1.9 Num=36 Type=BasicFighter incMagic=1 m=276883 numInc=102
25) 53 MovingDiff=288.5 Gain=1.9 Num=11 Type=AsteroidBig2 incMagic=1 m=169234 numInc=109
26) 01:07 MovingDiff=279.6 Gain=1.6 Num=1 Type=EnemyProcShip1 incMagic=1 m=408356 numInc=117
27) 01:07 MovingDiff=279.6 Gain=1.6 Num=1 Type=EnemyProcShip1 incMagic=1 m=630655 numInc=123
28) 01:07 MovingDiff=279.6 Gain=1.6 Num=34 Type=BasicScout incMagic=1 m=178334 numInc=129
29) 01:16 MovingDiff=262.5 Gain=2.5 Num=31 Type=BasicScout incMagic=1 m=71698 numInc=137
30) 01:16 MovingDiff=262.5 Gain=2.5 Num=32 Type=BasicScout incMagic=1 m=441278 numInc=143
31) 01:16 MovingDiff=262.5 Gain=2.5 Num=32 Type=BasicScout incMagic=1 m=904566 numInc=149
32) 01:16 MovingDiff=262.5 Gain=2.5 Num=31 Type=BasicScout incMagic=1 m=566165 numInc=155
33) 01:25 MovingDiff=306.2 Gain=2.2 Num=1 Type=OctoBoss incMagic=1 m=545386 numInc=162
34) 02:03 MovingDiff=296.5 Gain=1.7 Num=3 Type=AttackRepulsar incMagic=1 m=344717 numInc=171
35) 02:03 MovingDiff=296.5 Gain=1.7 Num=4 Type=AttackEmpShip incMagic=1 m=913203 numInc=177
36) 02:12 MovingDiff=282.9 Gain=1.6 Num=1 Type=EnemyProcShip1 incMagic=1 m=55298 numInc=184
37) 02:12 MovingDiff=282.9 Gain=1.6 Num=1 Type=EnemyProcShip1 incMagic=1 m=519321 numInc=190
38) 02:21 MovingDiff=264.5 Gain=2.4 Num=2 Type=EnemyProcShip2 incMagic=1 m=584928 numInc=198
39) 02:21 MovingDiff=264.5 Gain=2.4 Num=1 Type=EnemyProcShip1 incMagic=1 m=591016 numInc=204
40) 02:30 MovingDiff=300.0 Gain=1.9 Num=4 Type=AttackRepulsar incMagic=1 m=543227 numInc=211
41) 02:30 MovingDiff=300.0 Gain=1.9 Num=1 Type=EnemyProcShip2 incMagic=1 m=845174 numInc=217
42) 02:39 MovingDiff=288.0 Gain=2.0 Num=10 Type=AsteroidBig4 incMagic=1 m=795952 numInc=225
43) 02:52 MovingDiff=304.1 Gain=1.8 Num=37 Type=BasicFighter incMagic=1 m=927618 numInc=232
44) 02:52 MovingDiff=304.1 Gain=1.8 Num=36 Type=BasicFighter incMagic=1 m=160819 numInc=238
45) 02:52 MovingDiff=304.1 Gain=1.8 Num=36 Type=BasicFighter incMagic=1 m=837642 numInc=244
46) 02:52 MovingDiff=304.1 Gain=1.8 Num=36 Type=BasicFighter incMagic=1 m=91049 numInc=250
47) 03:01 MovingDiff=283.1 Gain=1.6 Num=10 Type=AsteroidBig6 incMagic=1 m=268970 numInc=258
48) 03:10 MovingDiff=281.5 Gain=1.8 Num=11 Type=AsteroidBig8 incMagic=1 m=993782 numInc=265
49) 03:20 MovingDiff=299.7 Gain=1.6 Num=10 Type=AsteroidBig6 incMagic=1 m=208910 numInc=273
50) 03:29 MovingDiff=280.6 Gain=1.5 Num=1 Type=EnemyProcShip1 incMagic=1 m=428702 numInc=280
51) 03:29 MovingDiff=280.6 Gain=1.5 Num=2 Type=EnemyProcShip2 incMagic=1 m=394023 numInc=286
Total Ships = 997
Total Waves = 51
============================= IncAtomicCount Spawned (1)
============================= updateUnixTime waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= updateUnixTime thread running (1)
<<<<<<<<<<<<<<<<<<<<< ======= updateUnixTime thread finished (1)
============================= IncAtomicCount waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= IncAtomicCount thread running (1)
<<<<<<<<<<<<<<<<<<<<< ======= IncAtomicCount thread finished (1)
Queue Leaderboard Submit: 4HourChall_HS_117927 WT=2
Queue Leaderboard Submit: Genie in a Bottle WT=2
Queue Leaderboard Submit: Tracks Less Than 4 Minutes WT=0
CsaveLoad saving high scores
Saving highScores12_76561198134694235v2.dat cloud = 0
-------- Compress Message 7155280 -> 1738540 = 24.3%
GameMode = RankUp
============================= submitToLeaderboard: 4HourChall_HS_117927 Spawned (1)
============================= submitToLeaderboard: 4HourChall_HS_117927 waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= submitToLeaderboard: 4HourChall_HS_117927 thread running (1)
-------- Compress Message 303 -> 126 = 41.6%
<<<<<<<<<<<<<<<<<<<<< ======= submitToLeaderboard: 4HourChall_HS_117927 thread finished (1)
============================= submitToLeaderboard: 4HourChall_HS_117927_Replay Spawned (1)
============================= submitToLeaderboard: 4HourChall_HS_117927_Replay waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= submitToLeaderboard: 4HourChall_HS_117927_Replay thread running (1)
-------- Compress Message 2110 -> 729 = 34.5%
<<<<<<<<<<<<<<<<<<<<< ======= submitToLeaderboard: 4HourChall_HS_117927_Replay thread finished (1)
============================= submitToLeaderboard: TrackLessThan4minI Spawned (1)
============================= submitToLeaderboard: TrackLessThan4minI waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= submitToLeaderboard: TrackLessThan4minI thread running (1)
-------- Compress Message 520 -> 213 = 41.0%
<<<<<<<<<<<<<<<<<<<<< ======= submitToLeaderboard: TrackLessThan4minI thread finished (1)
GameMode = NanoTechAward
============================= IncAtomicCount Spawned (1)
============================= IncAtomicCount waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= IncAtomicCount thread running (1)
<<<<<<<<<<<<<<<<<<<<< ======= IncAtomicCount thread finished (1)
Saving gamesave19_76561198134694235v2.dat cloud = 0
-------- Compress Message 251929 -> 46459 = 18.4%
Saving galaxySave11_76561198134694235v2.dat cloud = 0
Size: getNumGalaxySaves() = 6
Size: game->galaxyStateMgr.getNumStates() = 2
Save: getNumGalaxySaves() = 6
Save: game->galaxyStateMgr.getNumStates() = 2
-------- Compress Message 901419 -> 72387 = 8.0%
============================= Save Game Data Spawned (1)
============================= SetPlayerStats Spawned (2)
GameMode = DailyChallenge-L
CdailyChallengeUI - open 1
CdailyChallengeUI - open 2
CdailyChallengeUI - open 3
CdailyChallengeUI - open 4
CdailyChallengeUI - open 5
CdailyChallengeUI - open 6
---
Galaxy: Checking for updates - current count = 6336
============================= galaxy_checkForUpdates Spawned (1)
GameMode = GalaxyPlay
============================= galaxy_checkForUpdates waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= galaxy_checkForUpdates thread running (1)
Galaxy Up to date
BASS AUDIO: Play Music. NumChan = 2, freq = 44100hz
Playing Track: Frozen (Meltdown Mix - Madonna - 08:13 - ExID=''
***** Magic=12132 t=700 t2=11400 dur=32
============================= downloadToLeaderboard Spawned (1)
============================= downloadToLeaderboard waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= downloadToLeaderboard thread running (1)
<<<<<<<<<<<<<<<<<<<<< ======= downloadToLeaderboard thread finished (1)
============================= downloadToLeaderboard Spawned (1)
============================= downloadToLeaderboard waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= downloadToLeaderboard thread running (1)
<<<<<<<<<<<<<<<<<<<<< ======= downloadToLeaderboard thread finished (1)
============================= downloadToLeaderboard Spawned (1)
============================= downloadToLeaderboard waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= downloadToLeaderboard thread running (1)
<<<<<<<<<<<<<<<<<<<<< ======= downloadToLeaderboard thread finished (1)
============================= downloadToLeaderboard Spawned (1)
============================= downloadToLeaderboard waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= downloadToLeaderboard thread running (1)
<<<<<<<<<<<<<<<<<<<<< ======= downloadToLeaderboard thread finished (1)
============================= downloadToLeaderboard Spawned (1)
============================= downloadToLeaderboard waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= downloadToLeaderboard thread running (1)
<<<<<<<<<<<<<<<<<<<<< ======= downloadToLeaderboard thread finished (1)
-1 Galaxy Event: Player Moved - CY60R9 - 5903133 - TrkIdx=11515 'One More Night' - 'Feeling Funky' - 'G.R.L.'
Galaxy: Checking for updates - current count = 6336
============================= galaxy_checkForUpdates Spawned (1)
============================= galaxy_checkForUpdates waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= galaxy_checkForUpdates thread running (1)
============================= downloadToLeaderboard Spawned (1)
============================= publishGalaxyItem Spawned (1)
Publishing Item: type=2 size=140
============================= downloadToLeaderboard waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= downloadToLeaderboard thread running (1)
<<<<<<<<<<<<<<<<<<<<< ======= downloadToLeaderboard thread finished (1)
============================= publishGalaxyItem waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= publishGalaxyItem thread running (1)
--- Atomic Count = 6337
-------- Compress Message 140 -> 31 = 22.1%
<<<<<<<<<<<<<<<<<<<<< ======= publishGalaxyItem thread finished (1)
Publishing Finished
============================= downloadToLeaderboard Spawned (1)
============================= downloadToLeaderboard waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= downloadToLeaderboard thread running (1)
<<<<<<<<<<<<<<<<<<<<< ======= downloadToLeaderboard thread finished (1)
Saving settings.dat cloud = 0
-------- Compress Message 85969 -> 1215 = 1.4%
WASAPI Desktop init OK - Freq = 48000 - Channels = 2
Open Mic Started! Mode=0
GameMode = GameDifficulty
Saving settings.dat cloud = 0
-------- Compress Message 85924 -> 1214 = 1.4%
Saving settings.dat cloud = 0
-------- Compress Message 85168 -> 1213 = 1.4%
GameMode = 321Go
***** Magic=11804 t=790 t2=11000 dur=14
GameMode = Playing
***** Magic=11804 t=790 t2=11000 dur=14
ACRCloud: Started Listening - Freq = 48000
============================= downloadToLeaderboard Spawned (1)
============================= downloadToLeaderboard waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= downloadToLeaderboard thread running (1)
<<<<<<<<<<<<<<<<<<<<< ======= downloadToLeaderboard thread finished (1)
***** Magic=11804 t=790 t2=11000 dur=14
***** Magic=11804 t=790 t2=11000 dur=14
GameMode = BattleReport
============================= updateUnixTime Spawned (1)
============================= IncAtomicCount Spawned (1)
============================= updateUnixTime waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= updateUnixTime thread running (1)
<<<<<<<<<<<<<<<<<<<<< ======= updateUnixTime thread finished (1)
============================= IncAtomicCount waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= IncAtomicCount thread running (1)
<<<<<<<<<<<<<<<<<<<<< ======= IncAtomicCount thread finished (1)
-1 Galaxy Event: Track Captured - CY60R9 - 5903133 - TrkIdx=11515 'One More Night' - 'Feeling Funky' - 'G.R.L.'
Galaxy: Checking for updates - current count = 6337
============================= galaxy_checkForUpdates Spawned (1)
============================= galaxy_checkForUpdates waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= galaxy_checkForUpdates thread running (1)
Galaxy Up to date
============================= publishGalaxyItem Spawned (1)
Publishing Item: type=2 size=140
============================= publishGalaxyItem waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= publishGalaxyItem thread running (1)
--- Atomic Count = 6338
-------- Compress Message 140 -> 31 = 22.1%
<<<<<<<<<<<<<<<<<<<<< ======= publishGalaxyItem thread finished (1)
Publishing Finished
Queue Leaderboard Submit: One More Night WT=2
Queue Leaderboard Submit: One More Night WT=2
CsaveLoad saving high scores
Saving highScores12_76561198134694235v2.dat cloud = 0
-------- Compress Message 7157615 -> 1739421 = 24.3%
Queue Leaderboard Submit: One More Night WT=2
Queue Leaderboard Submit: One More Night WT=2
Queue Leaderboard Submit: Tracks Less Than 4 Minutes WT=0
CsaveLoad saving high scores
Saving highScores12_76561198134694235v2.dat cloud = 0
-------- Compress Message 7158869 -> 1739450 = 24.3%
submitDailyTrackScore
submitDailyTrackScore: External ID =
Queue Leaderboard Submit: Recent Global Tracks WT=2
submitDailyTrackScore: Submitted
GameMode = ArtefactAward
============================= submitToLeaderboard: PerSong_Galaxy_18718265_d71afdd5a24f2144d9fbb59d50671301 Spawned (1)
============================= submitToLeaderboard: PerSong_Galaxy_18718265_d71afdd5a24f2144d9fbb59d50671301 waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= submitToLeaderboard: PerSong_Galaxy_18718265_d71afdd5a24f2144d9fbb59d50671301 thread running (1)
-------- Compress Message 303 -> 136 = 44.9%
<<<<<<<<<<<<<<<<<<<<< ======= submitToLeaderboard: PerSong_Galaxy_18718265_d71afdd5a24f2144d9fbb59d50671301 thread finished (1)
============================= submitToLeaderboard: PerSong_Galaxy_18718265_d71afdd5a24f2144d9fbb59d50671301_Replay Spawned (1)
Galaxy: Checking for updates - current count = 6338
============================= galaxy_checkForUpdates Spawned (2)
============================= submitToLeaderboard: PerSong_Galaxy_18718265_d71afdd5a24f2144d9fbb59d50671301_Replay waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= submitToLeaderboard: PerSong_Galaxy_18718265_d71afdd5a24f2144d9fbb59d50671301_Replay thread running (1)
-------- Compress Message 2110 -> 884 = 41.9%
============================= galaxy_checkForUpdates waitToStart (2)
<<<<<<<<<<<<<<<<<<<<< ======= submitToLeaderboard: PerSong_Galaxy_18718265_d71afdd5a24f2144d9fbb59d50671301_Replay thread finished (1)
============================= submitToLeaderboard: PerSong3_d71afdd5a24f2144d9fbb59d50671301 Spawned (1)
============================= submitToLeaderboard: PerSong3_d71afdd5a24f2144d9fbb59d50671301 waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= submitToLeaderboard: PerSong3_d71afdd5a24f2144d9fbb59d50671301 thread running (1)
-------- Compress Message 303 -> 122 = 40.3%
<<<<<<<<<<<<<<<<<<<<< ======= submitToLeaderboard: PerSong3_d71afdd5a24f2144d9fbb59d50671301 thread finished (1)
GameMode = RankUp
============================= submitToLeaderboard: PerSong3_d71afdd5a24f2144d9fbb59d50671301_Replay Spawned (1)
============================= submitToLeaderboard: PerSong3_d71afdd5a24f2144d9fbb59d50671301_Replay waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= submitToLeaderboard: PerSong3_d71afdd5a24f2144d9fbb59d50671301_Replay thread running (1)
-------- Compress Message 2110 -> 884 = 41.9%
<<<<<<<<<<<<<<<<<<<<< ======= submitToLeaderboard: PerSong3_d71afdd5a24f2144d9fbb59d50671301_Replay thread finished (1)
GameMode = NanoTechAward
============================= IncAtomicCount Spawned (1)
============================= IncAtomicCount waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= IncAtomicCount thread running (1)
<<<<<<<<<<<<<<<<<<<<< ======= IncAtomicCount thread finished (1)
============================= submitToLeaderboard: TrackLessThan4minI Spawned (1)
============================= submitToLeaderboard: TrackLessThan4minI waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= submitToLeaderboard: TrackLessThan4minI thread running (1)
-------- Compress Message 520 -> 198 = 38.1%
<<<<<<<<<<<<<<<<<<<<< ======= submitToLeaderboard: TrackLessThan4minI thread finished (1)
GameMode = UnlockProcShip
============================= submitToLeaderboard: DailyTracks4 Spawned (1)
CunlockProcShipUI - Open
CunlockProcShipUI - Create Ship
CunlockProcShipUI - Created Ship
CunlockProcShipUI - Copied Weapons
CunlockProcShipUI - Show details
CunlockProcShipUI - Show tweak stats
============================= submitToLeaderboard: DailyTracks4 waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= submitToLeaderboard: DailyTracks4 thread running (1)
-------- Compress Message 625 -> 226 = 36.2%
<<<<<<<<<<<<<<<<<<<<< ======= submitToLeaderboard: DailyTracks4 thread finished (1)
Saving gamesave19_76561198134694235v2.dat cloud = 0
-------- Compress Message 250744 -> 46453 = 18.5%
Saving galaxySave11_76561198134694235v2.dat cloud = 0
Size: getNumGalaxySaves() = 6
Size: game->galaxyStateMgr.getNumStates() = 2
Save: getNumGalaxySaves() = 6
Save: game->galaxyStateMgr.getNumStates() = 2
-------- Compress Message 901821 -> 72415 = 8.0%
============================= Save Game Data Spawned (1)
============================= SetPlayerStats Spawned (2)
GameMode = GalaxyPlay
============================= Save Game Data waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= Save Game Data thread running (1)
Saving gamesave19_76561198134694235v2.dat cloud = 1
============================= SetPlayerStats waitToStart (2)
-------- Compress Message 250644 -> 46450 = 18.5%
Saving galaxySave11_76561198134694235v2.dat cloud = 1
Size: getNumGalaxySaves() = 6
Size: game->galaxyStateMgr.getNumStates() = 2
Save: getNumGalaxySaves() = 6
Save: game->galaxyStateMgr.getNumStates() = 2
-------- Compress Message 901085 -> 72406 = 8.0%
<<<<<<<<<<<<<<<<<<<<< ======= Save Game Data thread finished (2)
>>>>>>>>>>>>>>>>>>>>> ======= SetPlayerStats thread running (1)
-------- Compress Message 367 -> 79 = 21.5%
<<<<<<<<<<<<<<<<<<<<< ======= SetPlayerStats thread finished (1)
============================= downloadToLeaderboard Spawned (1)
============================= downloadToLeaderboard waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= downloadToLeaderboard thread running (1)
<<<<<<<<<<<<<<<<<<<<< ======= downloadToLeaderboard thread finished (1)
Saving settings.dat cloud = 0
-------- Compress Message 86847 -> 1215 = 1.4%
GameMode = GalaxyHub
GameMode = MainMenu
============================= updateUnixTime Spawned (1)
Queue Leaderboard Submit: Highest XP WT=0
============================= submitToLeaderboard: XP6 Spawned (1)
============================= Retrieve Messages Spawned (2)
CtimedChallengeMgr - add reward
============================= updateUnixTime waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= updateUnixTime thread running (1)
<<<<<<<<<<<<<<<<<<<<< ======= updateUnixTime thread finished (1)
============================= submitToLeaderboard: XP6 waitToStart (1)
>>>>>>>>>>>>>>>>>>>>> ======= submitToLeaderboard: XP6 thread running (1)
-------- Compress Message 294 -> 122 = 41.5%
============================= Retrieve Messages waitToStart (2)
<<<<<<<<<<<<<<<<<<<<< ======= submitToLeaderboard: XP6 thread finished (2)
>>>>>>>>>>>>>>>>>>>>> ======= Retrieve Messages thread running (1)
<<<<<<<<<<<<<<<<<<<<< ======= Retrieve Messages thread finished (1)
Saving gamesave19_76561198134694235v2.dat cloud = 0
-------- Compress Message 250993 -> 46456 = 18.5%
Saving galaxySave11_76561198134694235v2.dat cloud = 0
Size: getNumGalaxySaves() = 6
Size: game->galaxyStateMgr.getNumStates() = 2
Save: getNumGalaxySaves() = 6
Save: game->galaxyStateMgr.getNumStates() = 2
-------- Compress Message 902164 -> 72421 = 8.0%
============================= Save Game Data Spawned (1)
============================= SetPlayerStats Spawned (2)
============================= Delete Messages Spawned (3)
checkRewards - Num = 1
checkRewards - Giving reward
checkRewards - Opening unlock screen
GameMode = UnlockChallengeShip
CunlockChallengeShipUI::open()
CunlockChallengeShipUI - Creating ship
CunlockChallengeShipUI - Creating new proc ship
CunlockChallengeShipUI - Created ship