Beat Hazard 3

Beat Hazard 3

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LtEarth Aug 6, 2022 @ 3:46am
Spotify
Will this one finally have Spotify support?
Originally posted by Starg:
It's not possible to have full integration. They won't allow it on a commercial project.
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Showing 1-15 of 22 comments
Leonard Aug 6, 2022 @ 6:10am 
Beat Hazard 2 already had Spotify support.
LtEarth Aug 6, 2022 @ 8:51am 
Originally posted by Leonard:
Beat Hazard 2 already had Spotify support.

No it did not, it had open mic, i mean fully integrated spotify
A developer of this app has indicated that this post answers the original topic.
Starg  [developer] Aug 8, 2022 @ 3:02am 
It's not possible to have full integration. They won't allow it on a commercial project.
LtEarth Aug 8, 2022 @ 1:17pm 
Originally posted by Starg:
It's not possible to have full integration. They won't allow it on a commercial project.

Ah okay, thank you and also thank you for all your hard work
ext23 Oct 1, 2022 @ 1:00am 
Originally posted by Starg:
It's not possible to have full integration. They won't allow it on a commercial project.

How will BH3 improve over BH2 when it comes to Spotify? Will we still only get game audio through one channel?
Starg  [developer] Oct 3, 2022 @ 12:34am 
Originally posted by ext23:
How will BH3 improve over BH2 when it comes to Spotify? Will we still only get game audio through one channel?

This is not a spotify issues as such, but an open mic one. The game is listening to the speaker output, so if sfx are played they will affect the way the game processes the music. The only solution was to listen to the left channel and play sfx on the right.

I did wonder if I could somehow subtract the SFX from the audio feed, but that would be a whole project in itself.

The other idea I have for BH3 is to save the output the game needs to play a track and put it in the cloud. That way, only the first person to play a track would have the sfx limitation, after that the game would use the 'recording' rather than the live feed.

This would also do away with the need to ID the track. And it would also stop any cheating by adding extra 'sounds' over the top.

The issue is one of storage, which I don't think would be too bad. The bigger problem would be trying to sync the saved data with the live music. It would also need some sort of verification system to check if the first 'recording' was legitimate.

This idea is something I intend to develop during Early Access. It's quite an undertaking, and at the moment I'm 50% either way on whether it will be successful.
Last edited by Starg; Oct 3, 2022 @ 12:36am
MrUnbecoming Oct 16, 2022 @ 4:35pm 
would it be feasible to have some kind of virtual audio output system, like you get for virtual cables with things like VB-cable? That way you could maybe pipe the output of spotify into the game, and then play the game audio separately. This particular option doesn't allow you to ship the driver with the game, but it could work something like that? I would love to have Spotify support without the SFX messing with the procedural generation. I have a playlist of over 3000 songs, and it would be cool to see how the game handles some of them.
Will this one not require you to not search music via youtube or pandora because I do not pay for spotify?
Starg  [developer] Oct 23, 2022 @ 2:27am 
You can use your own mp3s or any music streaming service. A free Spotify account also works great. You don't need to pay for it to use it.
Taint Snorkeler Jun 22, 2024 @ 1:12pm 
Originally posted by Starg:
Originally posted by ext23:
How will BH3 improve over BH2 when it comes to Spotify? Will we still only get game audio through one channel?

This is not a spotify issues as such, but an open mic one. The game is listening to the speaker output, so if sfx are played they will affect the way the game processes the music. The only solution was to listen to the left channel and play sfx on the right.

I did wonder if I could somehow subtract the SFX from the audio feed, but that would be a whole project in itself.

The other idea I have for BH3 is to save the output the game needs to play a track and put it in the cloud. That way, only the first person to play a track would have the sfx limitation, after that the game would use the 'recording' rather than the live feed.

This would also do away with the need to ID the track. And it would also stop any cheating by adding extra 'sounds' over the top.

The issue is one of storage, which I don't think would be too bad. The bigger problem would be trying to sync the saved data with the live music. It would also need some sort of verification system to check if the first 'recording' was legitimate.

This idea is something I intend to develop during Early Access. It's quite an undertaking, and at the moment I'm 50% either way on whether it will be successful.
did you ever complete this feature?
MeanJim Jun 23, 2024 @ 9:18pm 
Originally posted by Starg:
This is not a spotify issues as such, but an open mic one. The game is listening to the speaker output, so if sfx are played they will affect the way the game processes the music. The only solution was to listen to the left channel and play sfx on the right.

Since music is in stereo, could you implement surround sound support, listen to the music on the front left/right channels and output the game audio to the center channel?
Starg  [developer] Jun 24, 2024 @ 1:22am 
Originally posted by MeanJim:
Since music is in stereo, could you implement surround sound support, listen to the music on the front left/right channels and output the game audio to the center channel?

I did think of this and I gave it a try, but I never got it working. In theory it should work though.
TrueVision Jun 25, 2024 @ 6:06am 
I feel like I've tried to get the Spotify API working without streaming. Does their developer agreement let you look at the playing session and control it without streaming the audio data? whether or not it happens to be on the same computer you are playing the game from :D
Ygdrad Jun 25, 2024 @ 8:19pm 
Just grabbed the game and I am very confused about the spotify integration. I check the streaming option in the menu and selecting spotify gives the wrong song info at the bottom and if I click on "test service" the center section of my spotify window goes blank/black. I'm not sure what's going on.
Darkness Jun 26, 2024 @ 3:34am 
Originally posted by Ygdrad:
Just grabbed the game and I am very confused about the spotify integration. I check the streaming option in the menu and selecting spotify gives the wrong song info at the bottom and if I click on "test service" the center section of my spotify window goes blank/black. I'm not sure what's going on.
I had to uninstall Windows 10 Spotify app for it to work properly with the game, so it'd open a spotify browser tab instead and it'd work fine. Not sure if it's how it's supposed to work!
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