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No it did not, it had open mic, i mean fully integrated spotify
Ah okay, thank you and also thank you for all your hard work
How will BH3 improve over BH2 when it comes to Spotify? Will we still only get game audio through one channel?
This is not a spotify issues as such, but an open mic one. The game is listening to the speaker output, so if sfx are played they will affect the way the game processes the music. The only solution was to listen to the left channel and play sfx on the right.
I did wonder if I could somehow subtract the SFX from the audio feed, but that would be a whole project in itself.
The other idea I have for BH3 is to save the output the game needs to play a track and put it in the cloud. That way, only the first person to play a track would have the sfx limitation, after that the game would use the 'recording' rather than the live feed.
This would also do away with the need to ID the track. And it would also stop any cheating by adding extra 'sounds' over the top.
The issue is one of storage, which I don't think would be too bad. The bigger problem would be trying to sync the saved data with the live music. It would also need some sort of verification system to check if the first 'recording' was legitimate.
This idea is something I intend to develop during Early Access. It's quite an undertaking, and at the moment I'm 50% either way on whether it will be successful.
Since music is in stereo, could you implement surround sound support, listen to the music on the front left/right channels and output the game audio to the center channel?
I did think of this and I gave it a try, but I never got it working. In theory it should work though.