Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However, the game absolutely does not make use of this in any intelligent way and is very easy to break. The contents of a recipe do not matter beyond whether or not you are supplying the specific ingredients and prep types that your randomly generated customers prefer and avoiding the ones they hate. Also there is no reason to make recipes that require more than one prep step - they just tie up your kitchen and confuse your workers.
Oh the customers here like milk? Well let me boil some milk with ground beef and wine and duck and lobster (since those are expensive ingredients and thus make the most money) and ship it right out.
Basically it CAN be a fun recipe-building game if you set your own rules and goals and abide by them, but the game will not expect you to do so nor reward you in any way for intelligent recipes.
Explained in many other threads. I value player originality and won't get in their way by saying that it won't taste good. Maybe there's an Ethiopian recipe somewhere with ground beef boiled in milk, who am I to say that won't work?
This said, it DOES reward you, specifically with epic (hidden) tags, which not only favours trends and picky customers, but also gives a glimpse to IRL cuisine