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Btw as a stop gap measure you could try setting one via Rivatuner (included in MSI Afterburner), you most likely have a g-sync or freesync compatible monitor so you shouldn't get tearing either.
and for the OP, im using a gtx 1080 ti and getting an average frame rate of 80 with all settings set to medium/epic. So I would imagine you should be getting much higher than that uncapped.
Yeah performance in the demo isn't great. Especially for how the game looks. It doesn't look bad but not what I'd say should be difficult to run. Hopefully performance in the release is a bit better. I can only barely reach 60fps on my 7900XT
When discussing performance issues, DLSS, FSR, XeSS should NEVER be on and involved in the discussion.
This tech is becoming even more important. The 5090 leans heavily into this stuff.
Like it or not its where real time computer graphics are headed so you better get used to it.
Every frame is fake.
Also this is the future so stop crying already.
You are failing for Nvidia Marketing strategy (AMD would be no better but Radeon division has little relevancy in the GPU market). The 5090 is simply fast enough in its own right, thus DLSS 4 Multi Frame Generation work decent enough as the base framerate is already good enough. That said they are simply paywalling the tech to upsell Blackwell.
There's a huge gap between the 5090 and 5080 and from the first slew of reviews on average the 5080 is like 5-8% faster than a 4080 in raster. Frame Gen use a ton of VRAM and Once again NVidia is churning out VRAM lacking GPUs betow the 80 series.
Not to mention UE5 being a rather unoptimized game engine, evergrowing popular as it's primarily used for streamlining process (easy adoption, new dev recruitment etc.). Upscaling and Frame Gen just give out excuses to NOT optimize games anymore as a cost of money saving solution. While publishers spend tons of money in marketing and executives get even bugger paychecks.
Tiny Glade is an indie game dev made by 2 people and are offering a game with a custom made engine that allows software ray tracing that can run natively on 10 years old hardware, no need for RT hardware or gimmicks. Pure optimization https://www.youtube.com/watch?v=jusWW2pPnA0