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Докладване на проблем с превода
We are working on an action plan to address the feedback we've been receiving on combat and inventory, so please stay tuned!
As for anti-aliasing, bloom, etc. - we've noted this down with the team, as well.
Thank you once again for your detailed thoughts - it helps us immensely when it comes to improving our game! We really appreciate you taking the time to give these insights to us and for giving our demo a try. 😊
AA setting you do not want to disable in unreal engine games, unless you like play on a small monitor with 4k or use 150-200% scaling while having no fps.
Basically all unreal engine 4/5 games look aliased garbage without TAA or TSR when using 100% scaling.
But you do you.
I rather enjoy smooth image, with no aliasing, with fps to spare so I can max everything out.
Post Processing effects are:
Bloom
Chromatic Aberration
Depth of Field
Lens Flare
Motion Blur (2 types)
Vignette
Game seems to be an unreal engine 5 game, so you could just adjust
[ConsoleVariables]
r.Tonemapper.Quality
in engine.ini to disable all the post processing effects
unless the devs locked the settings or it's constantly overwritten or it's "setbycode".
Maybe try to imagine someone wrote that to you.