Eternal Strands

Eternal Strands

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Couple of minor post-demo things
Just played the demo, game is fun! Really like the DnD-esque approach to the characters, too.

Just a couple of feedback points though:
1. On gamepad I couldn't see a way to recenter the camera, which can make panning around quite laborious. Could easily be on R3 when there are no targets nearby to lock onto.
2. Taking 3-4 swings to bash open boxes and loot sacks (e.g. with the HP potions in them) each time is far too time-consuming and really disrupts the pace of the game. I'd either make them take a single hit, or at least have an interact button to simply loot the HP sacks as they are (after all, who smashes a sack? you just open it lol)

Minor things, but since you seem to have done good QoL elsewhere (HP pots auto-using when you already have 3/3 is a nice touch), it'd be cool to have remaining tidbits cleaned up too.
Otherwise, looking forward to playing the full thing next week!
Originally posted by yellowbrickgames_devs:
Hey there! Thanks so much for sharing your feedback with us. 😊

We'll share this with the team and keep everyone updated as we continue to make improvements on the game post-launch. Glad to hear you're enjoying so far though and thank you for the support! 😊
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A developer of this app has indicated that this post answers the original topic.
yellowbrickgames_devs  [developer] Jan 21 @ 10:59am 
Hey there! Thanks so much for sharing your feedback with us. 😊

We'll share this with the team and keep everyone updated as we continue to make improvements on the game post-launch. Glad to hear you're enjoying so far though and thank you for the support! 😊
Stev Jan 21 @ 2:22pm 
+1 on making loot containers break on one hit
More fragile loot containers and enemy-hit feedback are my top concerns for this game. Its really a lot of fun, but these elements feel a bit janky and odd.
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