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Yea man they have some good stuff here, just needed rounded out more on some things. I just wanted to be as honest as I could so that it gives them simply more perspectives, some may agree with me some may not which is cool, but my impressions were what I felt as I played it.
I'll be curious what they will do in the future.
But that tells me all I need as I don't think they wanted to hear any true criticism of their game, it's a good but very flawed game the further you get In. As I said early on it was fun, and they built a beautiful world but too bad it was marred by some stuff that needed more work. This game would've done well with another 6 to 8 months in the oven
From one person who 100%-ed the game to another, I agree with some of your points, but you also need to realise that some of your criticism just cannot be addressed without completely re-designing the structure of the game, so don't hold your breath there. Making such sweeping changes requires resources and we don't know if the game made enough money to make that financially feasible.
If you'll allow me to give you a bit of (hopefully constructive) criticism of your criticism, I think your feedback would be more helpful to the devs if you didn't just point out what you feel wasn't fun, but also explained what they'd have to change to make it fun. Like, when you talk about the harvest animations being too prone to be interrupted, you're telling them what you think they'd need to do to improve it. But simply saying the boss felt cheap and wasn't fun or saying they need to rethink enemy placement because you were in combat so often (in an action game) doesn't really help them identify what it is you think they should do to improve the game. In what way should they "rethink enemy placement"? You mentioned some enemies disengaging too quickly for your liking, which is a good point that has been brought up before, but much of your criticism of enemy structure/placement just hinges on the idea that you were attacked by enemies (in an action game).
Not sure if you'll read this or if you'll actually move on after bumping your own thread one last time, like you said, but you can always leave a negative review, which the devs are bound to feel much more than a random thread in the forums.
P.S.: People, please stop citing low Steam concurrent players numbers for a one month old singleplayer game. Player numbers always plummet once everyone has finished the singleplayer content, and in the age of Game Pass, these numbers aren't very representative anyways.
Hey there, well the thing is I bought it on my pro for the platinum so didn't think I could leave a review still on steam but I mean its fine either way I just felt that writing an overall impression was more suited given I played elsewhere.
But the thing is it's not that I expect to see the changes made or anything but given tho that I don't think the game has done well, not as a knock just as a reality, putting the time and effort in to 100% it which like said not many will do, it'd just been nice to get a thanks for a thorough playthru and feedback. I seen them reply to some of the silliest comments about woke or dei or whatever, you'd think true actual feedback and true actual feedback from those that put in the effort to really give this game a fair shake would've been acknowledged is all, but to me and again not tryin to be a ♥♥♥♥ to me it shows that I don't think they genuinely want to hear criticism but that's my opinion. In any case thanks for the post, good read 👍