Eternal Strands

Eternal Strands

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Have they expanded our inventory? I hate games that don’t let me pick up nearly everything not nailed down albeit with a penalty (ie running out of stamina faster o something similar). The game seemed nice when I played the demo but within the first 10 minutes of the first mission (after the tutorial) you are making me decide what to drop or keep? No way. And that was just starting out the mission.
Původně napsal Mcd00bz_YBG:
Sliding in to say that we've heard this feedback loud and clear from players. We're actively working on something for the size of inventory, which we'll be able to update the community on shortly. Other recurring feedback we've received, like death conditions from falling out of bounds, are also being looked into and we'll have an action plan to communicate on these points soon as well!

We're sorry for the frustration this causes, and we thank you for your patience as we continue to work on this.
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Zobrazeno 115 z 21 komentářů
The way the game handles resources is infuriating.
Clear most of a map on a grind run for upgrades, back off a ledge and only keep 1/5th of it. Soulslikes are more forgiving than this. Also it's 2025 if your game has manual save a quicksave feature should be standard.
I think the main problem you describe isn't about losing resources : what infuriates you may be that dying off a ledge due to inconsistencies for the climbing mechanism feels unjust.
being punished for over extending and giving a choice on risk / reward gives agency to the player and I think it is a good mechanic. But for it to feel perfectly balance : you should not be punished by something outside of your control ... and climbing / physic is very inconsistent.
Maybe I'm wrong about this, but maybe better to emphasize the true culprit : physics behavior inconsistencies makes the game unjust and frustrating. Thus difficulty mechanics become nerve wrecking.
Naposledy upravil Moltenhead; 5. úno. v 8.15
Doesn't help the game permanently uses like 5 slots base on weaves and such (why arent they in key items?)
Keep heading back to the camp, and the loot will be saved, for the first few hours, try and get the caravan upgrade for inventory capacity and always head back to the camp when you farm loot, eventually you will have enough to not worry about it much. There's ways to travel back to the camp quickly but i wont spoil.
EzioMaverick původně napsal:
Keep heading back to the camp, and the loot will be saved, for the first few hours, try and get the caravan upgrade for inventory capacity and always head back to the camp when you farm loot, eventually you will have enough to not worry about it much. There's ways to travel back to the camp quickly but i wont spoil.

Hmmm…Ok I’ll give it another shot
There are certain points in the story, where you can spend resources to upgrade your inventory. It will never be great, but it gets better. You will have to learn to only keep the higher value items and throw out the lesser stuff. Due to the crafting system, that is viable too, You lose very little, if anything, by ignoring low-level-stuff, if your inventory is already quite full.
StaSeb původně napsal:
There are certain points in the story, where you can spend resources to upgrade your inventory. It will never be great, but it gets better. You will have to learn to only keep the higher value items and throw out the lesser stuff. Due to the crafting system, that is viable too, You lose very little, if anything, by ignoring low-level-stuff, if your inventory is already quite full.


Thanks for the reply, I will give the game another try tonight. I appreciate that you mentioned the item value because my internal debate was, do I keep the low tier stuff because it’s what I will be able to use first or do I keep the blue/green materials since they are rarer and more valuable?

Edit: Actually if you don’t mind me asking, if I were to need to decide between keeping for example wood vs leather, which one should I keep ?
Naposledy upravil iCharly; 5. úno. v 8.58
Tento příspěvek byl moderátorem tohoto fóra označen jako nejlepší (často jde o odpověď na původní otázku).
Sliding in to say that we've heard this feedback loud and clear from players. We're actively working on something for the size of inventory, which we'll be able to update the community on shortly. Other recurring feedback we've received, like death conditions from falling out of bounds, are also being looked into and we'll have an action plan to communicate on these points soon as well!

We're sorry for the frustration this causes, and we thank you for your patience as we continue to work on this.
iCharly původně napsal:
Actually if you don’t mind me asking, if I were to need to decide between keeping for example wood vs leather, which one should I keep ?

Materials come in only a few general types: Tanned, Forged, Woven and Carved. So Leather and Scales, Metals, Fabrics and Woodstuff. You need some ammount of those per crafting-recipe. And for basic crafting, your are quite flexible at first. Different material types give you different passives, e.g. more heat or cold resistance, but I would not worry about that too much. So what type do you need? Have a look a the crafting recipes you are interested in. I usually try to collect any high-value materials or certain stuff I really need for upgrades. And if my inventory is full, I kick out a bunch of the lowest level stuff with the smallest stack-size.

That is more than enough to have very little stress with crafting.
Mcd00bz_YBG původně napsal:
Sliding in to say that we've heard this feedback loud and clear from players. We're actively working on something for the size of inventory, which we'll be able to update the community on shortly. Other recurring feedback we've received, like death conditions from falling out of bounds, are also being looked into and we'll have an action plan to communicate on these points soon as well!

We're sorry for the frustration this causes, and we thank you for your patience as we continue to work on this.

Thanks for the reply! Will definitely look forward to it! This combined with the other replies I have gotten have convinced me to give it another shot. Thank you.
StaSeb původně napsal:
iCharly původně napsal:
Actually if you don’t mind me asking, if I were to need to decide between keeping for example wood vs leather, which one should I keep ?

Materials come in only a few general types: Tanned, Forged, Woven and Carved. So Leather and Scales, Metals, Fabrics and Woodstuff. You need some ammount of those per crafting-recipe. And for basic crafting, your are quite flexible at first. Different material types give you different passives, e.g. more heat or cold resistance, but I would not worry about that too much. So what type do you need? Have a look a the crafting recipes you are interested in. I usually try to collect any high-value materials or certain stuff I really need for upgrades. And if my inventory is full, I kick out a bunch of the lowest level stuff with the smallest stack-size.

That is more than enough to have very little stress with crafting.

Got it. Thanks!
It's pretty basic gaming 101... When your bags fill up, either head back or drop low quality stuff in favor of the higher. Being forced to make a resource decision in a game is baked into every game that has resources.
Without scarcity, there's no value. If you could just collect an infinite amount of everything all the time, what's the point?
Starting a game with limited storage space is also gaming 101. There's no point in upgrading if you start out the game with everything.
Dying should have consequences. If you do something risky, you should know you are *risking* something. If you have played this game for more than five minutes, you know that *climbing is risky.* Ignore that and lose resources. I think this must be the first game some people have played.
For anyone that feels this game is too difficult, I'm sure you could use some kind of cheat program to give yourself all the resources and all the equipment at the very beginning to take the work out of it if you want. Just press start and win the game. Roll credits. Good job.
Naposledy upravil Hydroculator; 5. úno. v 17.24
Hydroculator původně napsal:
It's pretty basic gaming 101... When your bags fill up, either head back or drop low quality stuff in favor of the higher. Being forced to make a resource decision in a game is baked into every game that has resources.
Without scarcity, there's no value. If you could just collect an infinite amount of everything all the time, what's the point?
Starting a game with limited storage space is also gaming 101. There's no point in upgrading if you start out the game with everything.
Dying should have consequences. If you do something risky, you should know you are *risking* something. If you have played this game for more than five minutes, you know that *climbing is risky.* Ignore that and lose resources. I think this must be the first game some people have played.
For anyone that feels this game is too difficult, I'm sure you could use some kind of cheat program to give yourself all the resources and all the equipment at the very beginning to take the work out of it if you want. Just press start and win the game. Roll credits. Good job.
Go somewhere else with that crap. My complaint is not the limit. It’s how quick I reached it. Also I did not complain about losing resources if I die. That was a post from someone and it felt put of place imo. I have over 150 games in my library and I’ve played almost all of them, plus been console gaming for my entire life. Go take your “101” crap somewhere else if you don’t have anything to contribute but whining about other people’s thoughts and opinions.
Naposledy upravil iCharly; 6. úno. v 4.33
Honestly, after I got the first gate working I started to enjoy the inventory limit. For me, it's like playing an old-school board game. It's an artificial constraint that makes this game more interesting to my mind.
selino původně napsal:
Honestly, after I got the first gate working I started to enjoy the inventory limit. For me, it's like playing an old-school board game. It's an artificial constraint that makes this game more interesting to my mind.

Yeah I’ve decided I’m going to give the game another shot with another mindset. I figure I will like it once I get used to it. I usually just get clouded when a game limits me, being a loot goblin.
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