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being punished for over extending and giving a choice on risk / reward gives agency to the player and I think it is a good mechanic. But for it to feel perfectly balance : you should not be punished by something outside of your control ... and climbing / physic is very inconsistent.
Maybe I'm wrong about this, but maybe better to emphasize the true culprit : physics behavior inconsistencies makes the game unjust and frustrating. Thus difficulty mechanics become nerve wrecking.
Hmmm…Ok I’ll give it another shot
Thanks for the reply, I will give the game another try tonight. I appreciate that you mentioned the item value because my internal debate was, do I keep the low tier stuff because it’s what I will be able to use first or do I keep the blue/green materials since they are rarer and more valuable?
Edit: Actually if you don’t mind me asking, if I were to need to decide between keeping for example wood vs leather, which one should I keep ?
We're sorry for the frustration this causes, and we thank you for your patience as we continue to work on this.
Materials come in only a few general types: Tanned, Forged, Woven and Carved. So Leather and Scales, Metals, Fabrics and Woodstuff. You need some ammount of those per crafting-recipe. And for basic crafting, your are quite flexible at first. Different material types give you different passives, e.g. more heat or cold resistance, but I would not worry about that too much. So what type do you need? Have a look a the crafting recipes you are interested in. I usually try to collect any high-value materials or certain stuff I really need for upgrades. And if my inventory is full, I kick out a bunch of the lowest level stuff with the smallest stack-size.
That is more than enough to have very little stress with crafting.
Thanks for the reply! Will definitely look forward to it! This combined with the other replies I have gotten have convinced me to give it another shot. Thank you.
Got it. Thanks!
Without scarcity, there's no value. If you could just collect an infinite amount of everything all the time, what's the point?
Starting a game with limited storage space is also gaming 101. There's no point in upgrading if you start out the game with everything.
Dying should have consequences. If you do something risky, you should know you are *risking* something. If you have played this game for more than five minutes, you know that *climbing is risky.* Ignore that and lose resources. I think this must be the first game some people have played.
For anyone that feels this game is too difficult, I'm sure you could use some kind of cheat program to give yourself all the resources and all the equipment at the very beginning to take the work out of it if you want. Just press start and win the game. Roll credits. Good job.
Yeah I’ve decided I’m going to give the game another shot with another mindset. I figure I will like it once I get used to it. I usually just get clouded when a game limits me, being a loot goblin.