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Thank you for sharing your detailed and honest thoughts with us (and for completing the game!). We appreciate you taking the time to do that!
I'd be interested to hear you expand on your experience with climbing, if you're open to sharing a bit more on this topic.
* You mentioned you were finding the climbing controls on PC were frustrating to use in early game:
- Were you using auto-climb or had you disabled it?
- If you played with both, was one experience more frustrating than the other?
- Did you experience this frustration mostly when climbing bosses, or did this occur elsewhere too?
- With regards to bosses, were some more frustrating to climb than others?
- Were the input requirements clear for climbing, but responsiveness felt unpredictable? Or were the controls themselves unclear in your experience?
Any and all additional information you can provide here would be greatly appreciated and certainly very helpful for the team in analyzing climbing feedback from players :)
Thanks again!
Thank you to your team for this project! I’m glad to have received a response.
I’ll address the points you mentioned:
1. I used both options (auto-climb and manual) throughout my playtime. The main issue is that when jumping from one part to another, the character often doesn’t go where intended. For example, I’m on the chest of a colossus and want to jump onto the staff near the boss’s body, but instead of the staff, my character jumps either to the shoulder or the side of the head. This issue occurs in both modes.
2. The problem is specific to boss fights.
3. Yes, there were issues. Specifically with three types of colosses, except for the Blacksmith, who doesn’t require climbing. For example, Brenning Glasstail—it’s not always possible to jump onto his chin in the early stages of the game (later, I just removed the crystals with a spell). With the other bosses, there weren’t any major issues.
4. All the controls are clear and enjoyable to use. I didn’t have any problems with this aspect.
I’d like to add that the kinetic two-handed sword sometimes sends me flying in the wrong direction. For example, I use Chaos Tunnel (the third purple spell) and then turn around to use the sword. Instead of flying in the intended direction, I end up flying in the direction of the tunnels.
Thank you for the added detail!
We'll pass this feedback along to the team :)
You can tear off any part of the boss with it that can be torn off (except for the final boss). So you can kill a Glasstail without weapons, tear off all the crystals with grasp > wait for it to stun itself, climb it and pull the strand... That's how I got the achievement for killing a boss without weapons lol
For Ark of Earth, you can just straight up tear off its panel that's hiding the strand and go harvest it right away.
Had a feeling game basically peaked at the start, since this confirms my theory I can just completely ignore all enemies (since armor/weapon level don't matter if I'm just spamming telekenesis) and all giants (since you start with the spell which stunlocks every other enemy to death from the start, meaning the other spells only matter v giants... who don't matter)
Maybe at most it'd make sense to kill the telekenesis giant
Don't know what they were thinking with a spell that can permanently stunlock all basic enemies being the thing you start with
Yes, u can.
true
The telekinesis spell is actually very useful. And the other spells can also be used to your advantage, like the purple tunnel. The problem is that the maps themselves are very small, and having one boss per location is a boring implementation. It would also be great to add the ability to fight multiple similar bosses at once.
I know its useful.
You can spam it 2 times baseline from the very start of the game and each time you do so, even if you aim as low to the ground as possible, you regen more than enough mana to do it again. I killed what was clearly supposed to be a tough enemy (ice wolf in a cave with seemingly > 1k hp) by simply slapping it around with telekenesis until it died. It could do nothing. None of my actual character progression caused this, I simply started so strong optional super-enemies are literally nothing more than ragdolls.