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How about the 2 handed Kinetic blade, with that uppercut? I feel like you can apply stun with that in the moment of killing an enemy
Thanks, I saw this before, but I don't see the elemental damage tip in there
The way that this is phrased suggests you either get an additional % chance for rare loot to be dropped when an enemy is tempered - or it could be that high-level materials from the drop table are upgraded to the next level, so the drop chance remains the same, but you get more high-level materials overall because lower-level drops are upgraded by one level. Or it could be both...
The way I think about the material drops in Eternal Strands right now is the following (and yes, I know that's probably not how the system actually works, it just helps to visualise the general principle):
Let's say you're fighting a boss enemy that's supposed to drop up to 10 materials:
If you kill that enemy with fire, it looks like this instead:
Thoughts?
EDIT: I just hit the spot in the game where you get to upgrade the camp to max level, and once you've done that, you now get the ability to buy any materials you've previously found, using camp supplies. You essentially get to buy any high-level material you want with lower-level materials. So ignore this post and don't worry that much about farming high-level materials.
Regarding the overall drop rates on bosses, all I can say is that that's not what I've experienced so far. It's not like drop rates on untempered bosses are terrible, but I do feel like I get slightly more 5 star materials on average on tempered bosses.
The difference is particularly stark when I take Iceclaws as an example again. I've had numerous runs where I've killed one of them with fire, only to receive a grand total of, like, 2x 5 star Iceclaw Full Grain and 2x materials of 4 star or below quality. When I kill them using ice, it's more like 4-5x Iceclaw Full Grain + 5x lower level materials. Though, again, this may have just been me being unlucky.