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There is a compass in the options you can turn on.
Wait, you're saying the ones I have NOT found are shown?
As for the compass, I had no idea, thank you.
I see the icons on my map. The map stats say I have found 3 out of 5 blueprints. The map shows 3 icons with green check marks. I noticed that as I found more blueprints, more icons appeared on my map - first 0, then 1, then 2, and now 3.
Am I incorrect to think that the map is showing the blueprints -that I have already found?-
Would it not show 2 icons if I was only missing 2 blueprints?
You're looking at the completed locations - the stuff you already found. Those have a green checkmark. The ones you're still looking for are very small hammer icons in the same color as the map. They're very hard to see, but if you take a look at your checkmarks you'll find the hammers next to the checkmarks. That way you can see what you're looking for.
That's fascinating. I am playing the demo. Do you have the full version?
I'm referring to the in-game map, it looks hand-drawn as 'an artist's impression' of what is where but is not terribly good at showing exact details, lol.
Thank you that is exactly what I was hoping for. I am going to look at the map again VERY closely to verify this...
If the game just said hey these blueprints are right here and here and here with big clear high contrast icons then it would no longer be a exploration for blueprints. It would nearly be following a waypoint. This lets people look at the map and possibly spot one and head to it or not even see them on the map and find them by themselves if they don't want to actively look at the hints while still having access to the map.
It's not telling the player that the map has this information that I take issue with. I was wasting time exploring the game world (as stated above) because I didn't know this was an option. I tend to lean away from making players play a game of 'did the devs consider this'
To be clear, it's fine now that I know the hints are there. Anyone who needs more help should look in a guide which is what I was just about to do...
Thank you for your feedback! Will relay this to the team for consideration :)
And the stumbling on them, and then seeing the ticked off boxes will give you the hint those icons means something.
You can unlock it if you finished the next area. There is something you have to do. The game makes it clear in another area but you can likely figure it out early. Don't worry if you can't.
Spoiler for the door at the top of the first map with the crafting blueprint:
there is a non-burning torch / brazier next to a pillar near the "door", try to ignite it