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Stamina is there so you have a limit. Have you even played the game?
With no stamina you could hang on to a giant infinitely and they could never shake you off. Removing it would be stupid and trivialize the combat and traversal.
Same with limited inventory. That design means I can't just do a single run and farm everything. If means I have to choose what I'm bringing back. Otherwise you could just level everything up in an hour.
Why is it always people that don't own the game that are the most critical?
And yea I gotta say that's what I don't like about botw is the stamina stuff, I don't mind it for climbing per say perhaps but there's times in battle it's happening and it a little frustrating.
I'd also like to go on record saying that if this game was 5 hours of back-to-back (boss) fights, I, personally, wouldn't have bought it. To me, one of the main draws of the game (in addition to creatively using the magical powers) is the exploration aspect. And believe it or not, I feel that aspect of the gameplay is enhanced by things like the stamina system, as you need to conserve your stamina when traversing the world or else you'll run into an enemy while exhausted, or you'll fall during climbing. A stamina system is by no means necessary to make exploration fun, but I've played games before where exploration consisted of little more than pressing "w" until you reach your destination, and that feels as unengaging to me as 5 hours of nothing but combat.