Eternal Strands

Eternal Strands

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Customizable inputs for controllers Please
who in their right mind in 2025 besides Capcom makes their Default Block button R1/RB?
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Showing 1-15 of 22 comments
This was the main reason why I used the second option.
But that means switching weapons and magic with the "Up" button.

I can see why they won't let you customize it freely, since some buttons need to have multiple functions.
And not many games pull it off in a functional way.
As far as my experience go, if a game gives you the option to customize inputs while allowing multiple buttons to have multiple functions, something goes horrible wrong and it's a buggy mess, even with AAA games.
Originally posted by Billy Blaze:
This was the main reason why I used the second option.
But that means switching weapons and magic with the "Up" button.

I can see why they won't let you customize it freely, since some buttons need to have multiple functions.
And not many games pull it off in a functional way.
As far as my experience go, if a game gives you the option to customize inputs while allowing multiple buttons to have multiple functions, something goes horrible wrong and it's a buggy mess, even with AAA games.

I tend to really dislike using R1 for any form of main attacking unless it's aim is important like God of War or a Quick range option like Spider-man and Tsushima

I currently am using Controller 2 but i through Steam Input have an Extra R1 on Square and whatever is on Square as Holding R3
Thanks for sharing your feedback! We've relayed this concern with the team as it's come up quite a bit. We're looking into what is possible for key rebinding/controller remapping and will report back when we have more information :)
Adam__86 Jan 28 @ 12:48pm 
Are the keybinds improved?
In the demo you couldn't rebind every keybind and often when rebinded it broke stuff. Its kinda a dealbreaker if this has not been fixed
Cahalith Jan 28 @ 12:50pm 
If you can give us an idea of which keybinds couldn't be rebound in the demo, people who own the game could check for you.
Adam__86 Jan 28 @ 12:55pm 
I remember changing a lot like WASD and LMB, RMB, MMB
Could you provide some more details on what keybinds aren't working for you? We'll make sure to look into it and provide you with a clear answer as soon as we can :)
Adam__86 Jan 28 @ 12:57pm 
Will have to download demo again to check
Adam__86 Jan 28 @ 1:09pm 
I changed WASD to WQSE (I use an OSK to move camera with ADIK due to disability) I also changed attack to 123, dodge 4, interact F. This seemed to bug climbing for me (E wouldn't move right) and whenever I aimed for magic it didn't give the option to rebind LMB/RMB. Could be more issues because I stopped when I couldn't cast without mouse
Last edited by Adam__86; Jan 28 @ 1:12pm
Nope. Still several issues with keybinds not working correctly. For me it is trying to use mouse thumb button 2 as 'ready cast'. Also next/previous powers doesn't seem to work at all.
Last edited by VastGirth; Jan 28 @ 1:14pm
Adam__86 Jan 28 @ 1:17pm 
Just to explain I understand my keybinds are unorthodox but it works for me in 100s of other games and it's due to my physical disability
Adam__86 Jan 29 @ 7:42am 
Originally posted by VastGirth:
Nope. Still several issues with keybinds not working correctly. For me it is trying to use mouse thumb button 2 as 'ready cast'. Also next/previous powers doesn't seem to work at all.
In that case I will wait for a fix
Please allow us to change controller button settings
There are only 2 settings in the game, but my controller is not XBOX. I find it difficult to dodge and jump as I cannot set them to another button for my controller (gamenir)
Goudie71 Jan 29 @ 6:30pm 
you can change keys in option menu
Dagnet Jan 29 @ 6:35pm 
In my case I wish I could swap roll with jump on the controller. Every single game I roll with A (xbox layout) and jump with B, years of muscle memory make me press A when an attack is coming
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