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But I dunno, while there is the signature UE softness, the game looked fine. Certainly wasn't the absolute dumpsterfire like Stalker 2 or SH2 remake.
120fps here with max settings, dlss quality, framegen, 1080p, 27" monitor
Are you cpu bottlenecked?
Though if the game is using lumen hardware raytracing, haven't tested yet, then yeah good luck with your amd gpu.
If you would turn off TAA or TSR, all unreal games would look like aliasied garbage.
I've done it plenty, and I always turn TAA or TSR back on.
Seems the devs locked the TSR and FSR under the same selection box.
Though in reality you can combine them in other games, or with an engine.ini tweak.
Also well duh you don't use scalers, FSR sucks most of the time, in snow point engine with Avatar game it looks okay, including fsr framegen, but for example in First Descendant, also an unreal engine 5 game, fsr looks like garbage there.
In wayfinder I was even able to make fsr better by tweaking a setting with engine.ini, it basically gave back some visual particle effects that taa removed, but that was in unreal engine 4.
Lel at using 4k. What did you expect then. It's like shooting yourself in the foot and asking why you're bleeding and who shot you.
If you want to actually enjoy max graphics with decent fps, you should limit yourself to lower resolution. If you can't do that, then tough luck it's a you problem.
Instead of complaining why you shot yourself, try to figure out how not to shoot yourself, by trying out lower resolution with or without scaling.
If you didn't know display resolution is the most demanding setting in terms of performance and vram usage, besides raytracing.
imaagine defending the company who genuinly dont care about optimizations. they do it on every single new game. because they just let people use upscaler. i legit cant comprehend how people are okay with that. i will express my opinion that their game is ♥♥♥♥ unoptimized doesnt matter if they think i dont count. there at some people left who have some standards. its not a "you" problem. its entirly a greedy and lazy developer statement every studio is doing.
You don't even understand the definition of optimization.
Your definition of optimization means the game must run at your desired fps with your desired graphics settings with your desired hardware.
Optimization means if you meet certain requirements for the game you can expect certain results from it, and if you're way above it, you can get even more fps by tuning the graphics settings lower.
The game runs fine.
With 100% scaling, without framegen.
With highest quality + TSR, get around 87fps.
With 100% scaling, without framegen.
With max settings + TAA, get around 100fps.
With 100% scaling, without framegen.
With lowest quality + TAA, get around 170fps.
(Preset would put the scaling to 50%.)
With dlss auto scaling, framegen on.
With lowest quality, get around 280fps.
With dlss ultra performance, framegen on.
With highest quality, get around 280fps.
With dlss auto scaling or Ultra Quality, framegen on.
With highest quality, get around 205fps.
With dlss dlaa, framegen on.
With highest quality, get around 155fps.