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Another way to handle this would be to keep the limited inventory, but allow players to send resources back to camp via loomgates without changing the map. But since this would, again, counteract what I assume is the point of the system, I'm guessing they wouldn't want to implement such a system either.
They have said they are looking into increasing the inventory, I replied to one of them on another thread and I suggested that each type should have it's own tab. So x amount of slots for woven,carving etc etc
I think the limit serves a purpose for what its worth (more zone variety, better sense of an 'expedition' + there's so many fast travel shrines...).
I wonder how many players just aren't upgrading their bags.