Eternal Strands

Eternal Strands

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Human Required 26 de jan. às 17:42
4
2
Warning to consumers, grumpy feedback for devs
Hopefully this serves as a warning to consumers and, at least in part, a useful slice of (mildly toxic) feedback for the devs. I tried the demo and every step of the way, I was let down.

Game was off to a bad start with lore dumping/copious fantasy lingo before giving us a real, human reason to give a f*ck about ANYTHING in the story yet. Even Immortals of Aveum, another generic fantasy game, understood the importance of having meaningful personal conflicts kickstart a fantasy story before throwing uninspired lore dumps at the player. No one cares about your made-up proper nouns until you give us characters to care about!

Then we got a budget Vox Machina cutscene. Vox Machina and Critical Role are already bottom of the barrel fantasy, so to see that lazy art style and storytelling done at even lower framerates with even less detail... yeesh. Western anime needs to go away.

Then we get aimless wandering gameplay ala Genshin Impact/BOTW with stock Unreal Engine 5 physics and assets.

Then we have to backtrack via a cumbersome guiding tool that moves too fast for the player to keep up with and has a cooldown for NO reason. Not to mention, the guiding light goes through textures b/c it's just a compass, meaning you can't actually follow it.

THEN we finally get to the sales pitch of the game, the colossus battles, and Jesus, they're even jankier than Shadow of the Colossus' fights, which are the clear source of inspiration here. Not to mention, it takes forever to down one of these things via chip damage/removing plates/etc. Ouch.

I had to turn it off after that. The whole demo reeks of a new dev team trying to imitate a bunch of vastly superior games and entertainment products and failing to match even one of them.

A LOT of first-time studios go under after releasing far better games than this as their big debut, so I fear for Yellow Brick.
Originalmente postado por Catsim:
Originalmente postado por Human Required:
Game was off to a bad start with lore dumping/copious fantasy lingo before giving us a real, human reason to give a f*ck about ANYTHING in the story yet.

That's what got me sick of the story before it began. It's the "Proper Noun dump" style of storytelling where they have to make up new/lesser-used words for common fantasy terms like wizards or mages by calling them "weavers". They do it to make their setting unique but all it does for me is make it feel even more generic because there's nothing for me to latch onto as a solid motivation. I'm too busy, trying to keep track of a bunch of factions and places I don't even have a frame of reference for yet, to truly care about any of it.

And Vox Machina is a good description for the cutscene after it zooms out from the book, because the first thing you see after the protag looks out of the wagon is a group of what looks like a bunch of theater kid's D&D PCs.

Getting into the actual gameplay didn't wow me either with the slip and slide movement and the usual "we watched Dark Souls on Youtube at 480p for a few hours before making our combat".
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A mostrar 31-45 de 48 comentários
Human Required 28 de jan. às 13:53 
Originalmente postado por Caxius:
Little kid got so butthurt about me calling him out, he reported my post and I got a warning.

First time for everything I suppose :D
You got a warning because you used a slur; that's Valve moderation. Learn to debate with decency and maybe you won't get got!
Managedant 28 de jan. às 20:31 
Originalmente postado por Catsim:
Originalmente postado por Human Required:
Game was off to a bad start with lore dumping/copious fantasy lingo before giving us a real, human reason to give a f*ck about ANYTHING in the story yet.

That's what got me sick of the story before it began. It's the "Proper Noun dump" style of storytelling where they have to make up new/lesser-used words for common fantasy terms like wizards or mages by calling them "weavers". They do it to make their setting unique but all it does for me is make it feel even more generic because there's nothing for me to latch onto as a solid motivation. I'm too busy, trying to keep track of a bunch of factions and places I don't even have a frame of reference for yet, to truly care about any of it.

And Vox Machina is a good description for the cutscene after it zooms out from the book, because the first thing you see after the protag looks out of the wagon is a group of what looks like a bunch of theater kid's D&D PCs.

Getting into the actual gameplay didn't wow me either with the slip and slide movement and the usual "we watched Dark Souls on Youtube at 480p for a few hours before making our combat".


Genuinely, how does naming something like a wizard a non-generic name, make it generic?

This is mental gymnastics 101.
Caxius 28 de jan. às 20:58 
Originalmente postado por Managedant:
Genuinely, how does naming something like a wizard a non-generic name, make it generic?

This is mental gymnastics 101.

If they'd actually paid attention to the story (which is obvious they didn't), they would have learned that they're called Weavers because they use a Tapestry (something you weave or create fabric with) to weave "strands" (spells). They also use a Loomshard to travel back to camp, fight back the Tangle (dark magic), and many other tie-ins to what being a Weaver means in the fantasy setting.

The naming convention all lines up with the theme of the game. But here they are, so caught up in their own little world where they can't decipher any of the lore because the developers don't use the words "Wizard" or "Spells". Then they want to trash the game because they don't understand it. If they can't deduce that 'weaver' plays into everything going on in the setting just by simply observing, then they're just purposely not paying attention.

What a world we live in :D
Última alteração por Caxius; 28 de jan. às 21:00
Human Required 28 de jan. às 21:09 
Originalmente postado por Caxius:
Originalmente postado por Managedant:
Genuinely, how does naming something like a wizard a non-generic name, make it generic?

This is mental gymnastics 101.

If they'd actually paid attention to the story (which is obvious they didn't), they would have learned that they're called Weavers because they use a Tapestry (something you weave or create fabric with) to weave "strands" (spells). They also use a Loomshard to travel back to camp, fight back the Tangle (dark magic), and many other tie-ins to what being a Weaver means in the fantasy setting.

The naming convention all lines up with the theme of the game. But here they are, so caught up in their own little world where they can't decipher any of the lore because the developers don't use the words "Wizard" or "Spells". Then they want to trash the game because they don't understand it. If they can't deduce that 'weaver' plays into everything going on in the setting just by simply observing, then they're just purposely not paying attention.

What a world we live in :D
Once again, coping and proving another commenter's point that these goober devs are just making up new names for bog-standard D&D roles to feel original and poorly mask their own derivative writing.

Closet dev account strikes again!
Caxius 28 de jan. às 21:15 
Originalmente postado por Human Required:
Once again, coping and proving another commenter's point that these goober devs are just making up new names for bog-standard D&D roles to feel original and poorly mask their own derivative writing.

Closet dev account strikes again!

You would've cried if the devs chose standard naming conventions for everything "magic" in this game. Don't even act like them using their own fantasy verbiage is that big of a deal, because it isn't. You're just being gate-keeping crybaby reaching for something to complain about. I'm not wasting my time on you anymore haha
Última alteração por Caxius; 28 de jan. às 21:15
LooseCipher 28 de jan. às 21:24 
Played it on Gamepass for 7 min, can tell it’s too loose with its controls in general that I won’t put much time into it if any…unfortunate because it did look pretty unique.
Human Required 28 de jan. às 21:39 
Originalmente postado por LooseCipher:
Played it on Gamepass for 7 min, can tell it’s too loose with its controls in general that I won’t put much time into it if any…unfortunate because it did look pretty unique.
Same. I learned about the game via some Xbox Game Pass showcase, thought "that premise looks sick," saw there was a demo, and...

Well, sometimes demos backfire. This is one of those instances.
Knish Man 1 de fev. às 22:54 
Originalmente postado por Commander Tom:
I played it for 15 minutes. I think it's a kids game. Bright yellow arrows everywhere and everything you have to do explained like you are a five year old. OOh you see the fire on the ground? You have to use your ice magic to get through !
Oh I didn't think of that... lol

It's called a tutorial
Lugulbanda 1 de fev. às 23:06 
Originalmente postado por Caxius:
Originalmente postado por Managedant:
Genuinely, how does naming something like a wizard a non-generic name, make it generic?

This is mental gymnastics 101.

If they'd actually paid attention to the story (which is obvious they didn't), they would have learned that they're called Weavers because they use a Tapestry (something you weave or create fabric with) to weave "strands" (spells). They also use a Loomshard to travel back to camp, fight back the Tangle (dark magic), and many other tie-ins to what being a Weaver means in the fantasy setting.

The naming convention all lines up with the theme of the game. But here they are, so caught up in their own little world where they can't decipher any of the lore because the developers don't use the words "Wizard" or "Spells". Then they want to trash the game because they don't understand it. If they can't deduce that 'weaver' plays into everything going on in the setting just by simply observing, then they're just purposely not paying attention.

What a world we live in :D
actualy i buyed the game i was hoping to play a mage, instead i must hack and slash myself through the game with sword shield bow and armore, what a boomer, yes i can use magic on small enemys, and once u unterstood how the fighting works its cheapscake, but the bossfights are grind fights were u use a needle to fight a mountain of HP plus the steering ist so slugerisch u mostly dont deal any damage, even if u sit on its foot...
if i play a game about magic and weavers i thing on Harry potter, and investigation of whitches wich was the best series about weaving magic...
my i skip the most annoying scenes away, just because its done so cheap. alot of this game is so ancient old and long overcome, like the grinding and to small backpack, but if it comes to boss fighte, hell who the hell gains fun in piercing a needle in a mountain of HP for hours... thats not what i call fun, thats something i call annoying and for me it was the end of the game cuz u cant save no open world and steady resetting region so i lost my fun in this game in only 3h playing it and now unable to give it back after i encountered all this things..
Lugulbanda 1 de fev. às 23:07 
Originalmente postado por Knish Man:
Originalmente postado por Commander Tom:
I played it for 15 minutes. I think it's a kids game. Bright yellow arrows everywhere and everything you have to do explained like you are a five year old. OOh you see the fire on the ground? You have to use your ice magic to get through !
Oh I didn't think of that... lol

It's called a tutorial
tutorial sucks should explain how to craft instead, how to expand the inventory which found out by accident, nothing is more annoying then a to small pocket and to many items by design...
Última alteração por Lugulbanda; 1 de fev. às 23:07
Lugulbanda 1 de fev. às 23:08 
Originalmente postado por LooseCipher:
Played it on Gamepass for 7 min, can tell it’s too loose with its controls in general that I won’t put much time into it if any…unfortunate because it did look pretty unique.
no it dosent it does look like all unreal engine games, ans me personaly it reminds me a lot on wildfire by design...
Knish Man 1 de fev. às 23:23 
Originalmente postado por Human Required:
Originalmente postado por Caxius:

If they'd actually paid attention to the story (which is obvious they didn't), they would have learned that they're called Weavers because they use a Tapestry (something you weave or create fabric with) to weave "strands" (spells). They also use a Loomshard to travel back to camp, fight back the Tangle (dark magic), and many other tie-ins to what being a Weaver means in the fantasy setting.

The naming convention all lines up with the theme of the game. But here they are, so caught up in their own little world where they can't decipher any of the lore because the developers don't use the words "Wizard" or "Spells". Then they want to trash the game because they don't understand it. If they can't deduce that 'weaver' plays into everything going on in the setting just by simply observing, then they're just purposely not paying attention.

What a world we live in :D
Once again, coping and proving another commenter's point that these goober devs are just making up new names for bog-standard D&D roles to feel original and poorly mask their own derivative writing.

Closet dev account strikes again!

It's genuinely baffling to me to that you don't seem to understand world building in a fantasy setting.

That magic is characterized as threads and that their ability to use magic is derived from things they "weave" into fabric they wear - makes it believable that in the universe people would start calling them weavers due to the mechanism by which they channel their magic and not just some generic term like "wizard". Weaver makes more etymological sense in the world.

They could have just used a term like wizard, but terms like that have a different history for how they come about in our world. Using it is not a big deal, but having a term that would naturally develop in the setting is good world building.

Wizard is literally wise-man, like drunkard is drunk-man. However in the game's setting they are seen as coming from an artisan guild (literally what the enclave is) whose craft/trade is weaving magic (literally) into fabrics/materials and so their name in universe reflects it. In our world philosophers and sages were called wizards and weavers in the game are closer to smiths, tailors, engineers, etc.

DND did not create the concept of magic or wizards and just because you see magic-user in one setting doesn't make it mean the same thing.

Also Weavers are closer to artificers than wizards if we're comparing it to DND.
Última alteração por Knish Man; 1 de fev. às 23:28
Knish Man 1 de fev. às 23:36 
Originalmente postado por Lugulbanda:
Originalmente postado por Knish Man:

It's called a tutorial
tutorial sucks should explain how to craft instead, how to expand the inventory which found out by accident, nothing is more annoying then a to small pocket and to many items by design...

There's literally a tutorial pop-up that explains the crafting when you get access to it and it's pretty self explanatory. Inventory expansion is not explicitly said, but again there's a pop-up saying you can upgrade stations and that they have benefits. And the station upgrade for the quartermaster literally says that it expands your inventory.

Reading the pop-up or reading what the upgrade does is not finding out by accident. It's literally telling you.

Pocket sizes are a little annoying at the start - evens out when you stop caring about low rarity stuff.
Lugulbanda 1 de fev. às 23:40 
Originalmente postado por Caxius:
Originalmente postado por Managedant:
Genuinely, how does naming something like a wizard a non-generic name, make it generic?

This is mental gymnastics 101.


The naming convention all lines up with the theme of the game. But here they are, so caught up in their own little world where they can't decipher any of the lore because the developers don't use the words "Wizard" or "Spells". Then they want to trash the game because they don't understand it. If they can't deduce that 'weaver' plays into everything going on in the setting just by simply observing, then they're just purposely not paying attention.
i noticed the first moment in game that something was off, as it was praised as a magic caster game and old magic lore and i started with a bow sword and shield, plus i need that to move forward, yes there is a bit magic, but... seriously i hoped for more then fighting hours on a Mountain of HP with a needle grinding... played it to the first boss and lost my fun, cuz i like magic iam not a tank player, but this slugery steering not hiting even if u stan bevore it, dealing no to non damage, is just annoying... cuz i dont like fighting i set it to easy and i dont even want to know how the boss is on hard...or normal...
Lugulbanda 1 de fev. às 23:46 
Originalmente postado por Knish Man:
Originalmente postado por Lugulbanda:
tutorial sucks should explain how to craft instead, how to expand the inventory which found out by accident, nothing is more annoying then a to small pocket and to many items by design...

There's literally a tutorial pop-up that explains the crafting when you get access to it and it's pretty self explanatory. Inventory expansion is not explicitly said, but again there's a pop-up saying you can upgrade stations and that they have benefits. And the station upgrade for the quartermaster literally says that it expands your inventory.

Reading the pop-up or reading what the upgrade does is not finding out by accident. It's literally telling you.

Pocket sizes are a little annoying at the start - evens out when you stop caring about low rarity stuff.
i played conan exiles for long, u have thousends of mats u need to uses and can use, u never get anywere a problem with ur backpack but u get on one point problems been overweighted, taht slows u down... this here is 10 years backward game Programming...

i havent seen that explaination tutorial for the crafting... at my game only a quest poped up and left me with riddles, like u shall sharpen ur sword wich i did, but the game wanted me to reforge the blade not sharpeing it...
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