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Genuinely, how does naming something like a wizard a non-generic name, make it generic?
This is mental gymnastics 101.
If they'd actually paid attention to the story (which is obvious they didn't), they would have learned that they're called Weavers because they use a Tapestry (something you weave or create fabric with) to weave "strands" (spells). They also use a Loomshard to travel back to camp, fight back the Tangle (dark magic), and many other tie-ins to what being a Weaver means in the fantasy setting.
The naming convention all lines up with the theme of the game. But here they are, so caught up in their own little world where they can't decipher any of the lore because the developers don't use the words "Wizard" or "Spells". Then they want to trash the game because they don't understand it. If they can't deduce that 'weaver' plays into everything going on in the setting just by simply observing, then they're just purposely not paying attention.
What a world we live in :D
Closet dev account strikes again!
You would've cried if the devs chose standard naming conventions for everything "magic" in this game. Don't even act like them using their own fantasy verbiage is that big of a deal, because it isn't. You're just being gate-keeping crybaby reaching for something to complain about. I'm not wasting my time on you anymore haha
Well, sometimes demos backfire. This is one of those instances.
It's called a tutorial
if i play a game about magic and weavers i thing on Harry potter, and investigation of whitches wich was the best series about weaving magic...
my i skip the most annoying scenes away, just because its done so cheap. alot of this game is so ancient old and long overcome, like the grinding and to small backpack, but if it comes to boss fighte, hell who the hell gains fun in piercing a needle in a mountain of HP for hours... thats not what i call fun, thats something i call annoying and for me it was the end of the game cuz u cant save no open world and steady resetting region so i lost my fun in this game in only 3h playing it and now unable to give it back after i encountered all this things..
It's genuinely baffling to me to that you don't seem to understand world building in a fantasy setting.
That magic is characterized as threads and that their ability to use magic is derived from things they "weave" into fabric they wear - makes it believable that in the universe people would start calling them weavers due to the mechanism by which they channel their magic and not just some generic term like "wizard". Weaver makes more etymological sense in the world.
They could have just used a term like wizard, but terms like that have a different history for how they come about in our world. Using it is not a big deal, but having a term that would naturally develop in the setting is good world building.
Wizard is literally wise-man, like drunkard is drunk-man. However in the game's setting they are seen as coming from an artisan guild (literally what the enclave is) whose craft/trade is weaving magic (literally) into fabrics/materials and so their name in universe reflects it. In our world philosophers and sages were called wizards and weavers in the game are closer to smiths, tailors, engineers, etc.
DND did not create the concept of magic or wizards and just because you see magic-user in one setting doesn't make it mean the same thing.
Also Weavers are closer to artificers than wizards if we're comparing it to DND.
There's literally a tutorial pop-up that explains the crafting when you get access to it and it's pretty self explanatory. Inventory expansion is not explicitly said, but again there's a pop-up saying you can upgrade stations and that they have benefits. And the station upgrade for the quartermaster literally says that it expands your inventory.
Reading the pop-up or reading what the upgrade does is not finding out by accident. It's literally telling you.
Pocket sizes are a little annoying at the start - evens out when you stop caring about low rarity stuff.
i havent seen that explaination tutorial for the crafting... at my game only a quest poped up and left me with riddles, like u shall sharpen ur sword wich i did, but the game wanted me to reforge the blade not sharpeing it...