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It has both fairly familiar weapons based combat including blocking, timed parrying to allow for counters, and dodge based evasion, as well as more novel magic based combat through telekinesis, ice and fire all which impact the world around you through both physics as well as status effect propagation. In plain words, fire spreads, ice stops it, thrown enemies and items cause impact damage, you can build ice walls of your own design, etc.
Combat itself is again fairly familiar in that you fight groups of smaller enemies each with their own sets of attacks, but also again more novel in that you also fight gigantic bosses.
Add to this a free form climbing mechanic that lets you scale any cliff face and even those gigantic bosses and you have a recipe for a lot of reasonably unique combat situations as well as exploration, both of which reward creativity.
The game world consists of a hub area where NPCs help you out with crafting, give you quests and progress the story, and zones that let you freely explore which reset between each visit. A day/night and weather system changes things up to a degree in these zones.
Now, to add some personal notes.
I think the controls on a controller are generally fine, but they could be tuned a little to be a bit tighter. and I'd also like to be able to assign keybinds for the controller. Some people are struggling with it so consider that you might need a bit to get used to them if you try it out. I'm not sure how it is on Normal, but at Hard your character doesn't have that much health so you actually have to be careful, because enemies attack fast and without big telegraphing to announce they are going to hit you. I love it because it can actually be a challenge to fight something. At least in basic gear. A couple of upgrades and the starter enemies should prove to be far less dangerous. I think people not being used to the mechanics, having some issues controlling the game, and on top of that quick and dangerous enemies is what's frustrating most of those that have complaints about the controls.
The story aspects are fairly heavy, at least in the start. Including 2D animation scenes, visual novel type conversations as well as regular 3D cutscenes. I personally quite enjoyed it and I'm also enjoying the cast of characters. I find the voice acting is quite good, and the writing is perfectly fine. However, I should point out that the characters are all very supportive of each other and also freely talk about their feelings and anxieties. That's not something everyone wants to sit through and read. I personally think it's very healthy behaviour and don't mind it at all. You can skip all the visual novel style dialogue and lot of it is optional to begin with. I'm not sure if you can skip cutscenes or animation as I haven't tried. Finally, the characters talk to you while you're out in the field a lot too. Some of it is flavour, some of it is guidance. I'd think that's something you can easily ignore if you want, but just something to be aware of.
I'm on board with the presentation, and I'm interested in the world, but what really grabs me is that this game actually does something different. The magic, the giant enemies, the free form climbing. It all adds, for me personally, a fresh approach that I'm eager to play around with. The trailer caught my attention that way, and the demo sealed the deal.
Hmm, perhaps Atlas Fallen? It's not really the same but it does also have a novel approach to its combat, allowing you to customize your abilities which are drawn from a collection of dozens of options that you find out in the world. It also allows you to fight very large monsters and it too has a some interesting interactivity with the environment in the form of surfing over sand.
Dragon age: party RPG + not stylized graphics,
Flintlock: souls-like,
Enshrouded: coop-Crafting-Survival + not stylized graphics,
Black myth wukong: souls-like with very realistic and not stylized graphics.
"Immortals Fenyx Rising" seems to fit the bill mostly though.
But there is better examples out there. Hope to hear from wall of text guy.
Flintlock and Black myth wukong is fantasy ARPG and Adventure games with elements of magic and monster hunting. It has some inspiration by souls-like sub-genre, but isn't acutally souls-like. Same with The First Berserker: Khazan and Atlas Fallen as the other guy suggested.
Similar games which they all are in many different aspects, they're just not the same game. If you're looking for similar art style, Fenyx Rising does fit. Though Fenyx Rising is perhaps more similar to Hogwarts Legacy or Kena: Bridge of Spirits as a game.
Devs mentioned the game's gameplay is inspired by Shadow of the Colossus, Dragon's Dogma, and The Legend of Zelda: Breath of the Wild and Tears of the Kingdom. Though the art style had inspiration from European visual novels.
Yeah, Exactly SOC, Zelda BoW and Zelda ToK. But there is more.