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Having lots of keys available is one of the main advantages of M+K, after all. And you can rebind any of these keys freely, to boot.
Not necessarily stating I want double bindings - I am just enumerating the large amount of different keys the game expects me to use. You can do double-binding very effectively from my experience, but it's a balancing act.
I love the concepts here but it feels like its really underdeveloped or like most the team are pretty inexperienced.
The intro is just dull. Slow. Drawn out and dull. Too much stopping and dialogue for exposition. Not enough game-play. The voice work and audio sounds cheap.
The combat feels so flat and clunky. Firing arrows feels slow - they fly like time has slowed down. Hurling physics objects feels weightless and lacks impact.
I ended up alt+F4 and uninstalling because i'd rather be playing something else.
It's a shame because conceptually there are some very nice ideas here but it also borrows alot from other games and doesn't really offer anything much unique of its own and then what it does copy it doesn't do well.
Feels like an underwhelming and poorly developed AA game that needed way more time in the oven or a team behind it with far more experience.
I was getting thoroughly annoyed with the "Take five steps, cut-scene" loop. I want to play a game. I want to mold the story. I don't want to watch others do it for me. Developers need to figure out that we want to play from boot, not and hour later.
Using a controller felt very sluggish. Even at 150 speed it still rotates at a snails pace. I don't use target lock in games, but in this one it seemed the only way to keep an enemy on screen.
I'm not sure what the price tag is going to be, but to me it feels like a $20 game.
Overall, the game is beautiful to look at, though the sound and audio mixing is very weak.
I also can't say that the animated cutscenes were particularly well done. Far too many missing frames, looking jerky like a cheap Netflix anime.
I kind of like the characters and the dialogue isn't bad, it's far less cringe than Veilguard at least. But also can't help but notice there are no male characters of any importance, the 2 in the party are very much subservient with no actual presence.
Still, better than most things the AAA industry is turning out lately I guess.