Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
With that in mind, upgrading Casmyn's station does increase the amount of loot you can take with you, but we'll still be taking a look at whether we can make some improvements to this overall. 😊
I mean... what is the reason for it to be limited?
It would only make sense if the inventory spaces also includes potions or other various consumables, so you have to balance out what loot you have to take with you or if you need more healing.
But here, it's just limited for the sake of it.
I don't think that anything is added to this game by choosing which material to keep and which to drop.
In "Monster Hunter" or "Elder Scrolls" for example, your inventory is limited, but the space is shared between valuable stuff, materials and healing items.
And right now, before you know what to do with this stuff, it's a guessing game what to keep and what to drop, and I don't wanna come to the situation where I say: "Well, should have kept that one instead...".
I have progressed to the point where the inventory has been upgraded. I definitely did notice a difference, which was good. The concern is more focused on the overall flow of the game. For example, seeing the chest in my tent immediately made me think I could store items there for future use, but was disappointed and mostly confused when I realized that it was a separate and itemized version of my inventory and that I could also no longer view my inventory while in the base. Hopefully this is something that can be addressed as, in its current state, it doesn't feel intuitive or particularly supportive for the game.
Thank you again for responding and I am looking forward to what the team continues to put together!
I think a compromise could be a small chest or interactive 'thing' next to the TP Looms, where we could dump our loot. It doesnt refresh potions, nor let us do any gear mods, so we always have a motivation to return to camp.
A comparative item is the "escape" badge thing we have (sorry about not knowing the names). We, at any time, can hop out to deposit loot. Changing this to teleport loot out only, imo, would be a negative change, because then it just invalidates Casmyn's upgrades. Actually on that point, loot deposit could potentially be a Casmyn effect. I'm uncertain how many upgrades will be in full release, but her offering an upgrade to bank inventory could be on her upgrade tree, perhaps only after reaching maximum inventory slots.
If nothing else, I just want to circle it back to the main point. "Forced" (its totally not forced) return to camp in a system that tracks and measures time is where people would be developing the most friction. "Is something bad going to happen if I take too long"/"Will I miss a story moment by having too many days" are genuine thoughts I had when I first saw the Day tracker after my first excursion.
My apologies if this isn't the correct place for feedback. Great game though. I plan on being a day one player. Here's hoping it distracts me long enough to reach MHWilds.