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Regarding the weight, have you tried heavier armor? Armor sets that use more metal in their recipe affect the weight of your character, so that would impact how things feel. 😊
Damage numbers can also be disabled in settings, if you'd like, but can you provide some more context on the "weird" aspect? Is it just the damage dealt or moreso the flow of combat? Eager to hear your thoughts here! 😊
Hello,
I didn't played as far as to get a different set of armour as the one we start with, but I'm planning to play more when I have time.
Thanks for the tip about damage numbers, I will definitely disable those as they seems very superficial.
About the feeling of the fight, I don't feel like it have a lot of impact when I hit a monster, as the monster doesn't seems to react to it. On the contrary, using powers on a enemy seems to stagger it by a huge amount.
I gonna try to provide more feedback as I'm going further in the demo, and I probably gonna play the game on release as I really like the universe
Thanks for your reply!
At the moment, upgrading your weapon would take down acalas / minions in less hits (down to 2 with the highest level, if we recall correctly!), so we're curious if you've tried that and if that changes the feel - let us know! 😊