Eternal Strands

Eternal Strands

View Stats:
It's feels half-cooked
Hello, I just spent an hour or so in the demo, here is my feedback;

Pros:
The atmosphere is great and I love the art direction
The spells are fun to use*
Exploration seems rewarding

Cons:
The character feels like it have no weight at all
The feeling of the fights is weird (?)
The damage numbers are huge, why does the first enemy of the game does 154dmg?
*But seems overpowered? As I can just throw an enemy around without it have a chance to retaliate, I barely used any weapons (also because I don't like the feels of the weapons)

So voila
Originally posted by yellowbrickgames_devs:
Thanks so much for leaving us your feedback!

Regarding the weight, have you tried heavier armor? Armor sets that use more metal in their recipe affect the weight of your character, so that would impact how things feel. 😊

Damage numbers can also be disabled in settings, if you'd like, but can you provide some more context on the "weird" aspect? Is it just the damage dealt or moreso the flow of combat? Eager to hear your thoughts here! 😊
< >
Showing 1-3 of 3 comments
A developer of this app has indicated that this post answers the original topic.
yellowbrickgames_devs  [developer] Jan 21 @ 10:52am 
Thanks so much for leaving us your feedback!

Regarding the weight, have you tried heavier armor? Armor sets that use more metal in their recipe affect the weight of your character, so that would impact how things feel. 😊

Damage numbers can also be disabled in settings, if you'd like, but can you provide some more context on the "weird" aspect? Is it just the damage dealt or moreso the flow of combat? Eager to hear your thoughts here! 😊
Melidove Jan 21 @ 12:55pm 
Originally posted by yellowbrickgames_devs:
Thanks so much for leaving us your feedback!

Regarding the weight, have you tried heavier armor? Armor sets that use more metal in their recipe affect the weight of your character, so that would impact how things feel. 😊

Damage numbers can also be disabled in settings, if you'd like, but can you provide some more context on the "weird" aspect? Is it just the damage dealt or moreso the flow of combat? Eager to hear your thoughts here! 😊

Hello,

I didn't played as far as to get a different set of armour as the one we start with, but I'm planning to play more when I have time.

Thanks for the tip about damage numbers, I will definitely disable those as they seems very superficial.

About the feeling of the fight, I don't feel like it have a lot of impact when I hit a monster, as the monster doesn't seems to react to it. On the contrary, using powers on a enemy seems to stagger it by a huge amount.

I gonna try to provide more feedback as I'm going further in the demo, and I probably gonna play the game on release as I really like the universe

Thanks for your reply!
yellowbrickgames_devs  [developer] Jan 22 @ 2:54pm 
Originally posted by GͥOͣDͫ:
Hello,

I didn't played as far as to get a different set of armour as the one we start with, but I'm planning to play more when I have time.

Thanks for the tip about damage numbers, I will definitely disable those as they seems very superficial.

About the feeling of the fight, I don't feel like it have a lot of impact when I hit a monster, as the monster doesn't seems to react to it. On the contrary, using powers on a enemy seems to stagger it by a huge amount.

I gonna try to provide more feedback as I'm going further in the demo, and I probably gonna play the game on release as I really like the universe

Thanks for your reply!
Hey there! Thanks again for leaving us your reply. If you got a chance to keep playing the demo, have your thoughts stayed the same or changed? We're looking into the feedback we've been receiving on combat, and we're curious to hear if upgrading your weapon does the trick. 😊

At the moment, upgrading your weapon would take down acalas / minions in less hits (down to 2 with the highest level, if we recall correctly!), so we're curious if you've tried that and if that changes the feel - let us know! 😊
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Jan 21 @ 10:38am
Posts: 3