War Robots: Frontiers

War Robots: Frontiers

Arty is a cringe
4 arty weapons is a cringe. unfair damage from very save distance. dont wanna play until this ♥♥♥♥ is present in the game
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Showing 1-8 of 8 comments
Darzok Apr 3 @ 10:39am 
Why not just pick a light fast mech get up close and laugh as there now unable to fight back like any normal person would?
EvilHare Apr 3 @ 10:41am 
Arty? Artillery? If so, then it is a you problem. Stop standing still or telegraphing where you are going next.
Gilmore Apr 3 @ 10:42am 
Originally posted by Darzok:
Why not just pick a light fast mech get up close and laugh as there now unable to fight back like any normal person would?

Because he’d rather complain than learn to adapt.
EvilHare Apr 3 @ 10:42am 
Originally posted by Darzok:
Why not just pick a light fast mech get up close and laugh as there now unable to fight back like any normal person would?
They are standing still wondering why the hail is harsh today.
いか Apr 3 @ 12:29pm 
Arti is so not a threat. If you use it for awhile you recognize the weaknesses and you will use those against others. Only maybe twice in the last week did a arti player surprise me by having an actual punisher as a weapon, like woah HOLD UP... Nice. Also you die now.

I ran quad for a joke and it was honestly a miserable boring experience of hearing glass break all over just boring I did walk away with about 3 mil points and feeling like an absolute garbage person.

Had one dude rush me full ass battle mode and my only response was fuel+back slide, spam my location back slide and hope he kept int he cloud. He did not.
Avlaen Apr 3 @ 1:25pm 
Originally posted by Darzok:
Why not just pick a light fast mech get up close and laugh as there now unable to fight back like any normal person would?

*enemy teammate spawns and flamers you with spawn protection*
いか Apr 3 @ 4:57pm 
Originally posted by Avlaen:
Originally posted by Darzok:
Why not just pick a light fast mech get up close and laugh as there now unable to fight back like any normal person would?

*enemy teammate spawns and flamers you with spawn protection*

Every single time dude. Every single time. The only thing I dread in this game is the fact spawns are 3 places and you will 100% get ganked by a spawning player going after snipers.

Looking at the blue and red name just like "awww man...I just got here. They for sure will spawn right here.

The messed up part is. You 100% can enter a spawn just a in few moments of play. They aren't even far enough to even make sense.

That's why I leave arti up to other people. You go deal with that. Ima take cover.
i also tryed to use 5 arty but 4 is max.
when the ennemy are aware and not complete noobs its hard to make good scores .
it can be devastating of big group who focus on local.
also against camper sniper/missiles. but by the end its very boring gameplay.
i will recommend to mix an arty to other weapon of medium range if you have 4 weapon then one of them have to be arty especially if you have missile or mortar.
canot say for sniper i dont use but probably yes too.
even the slowest mech have the time to doodge.
Last edited by tripodalt; Apr 4 @ 4:03pm
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Showing 1-8 of 8 comments
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