War Robots: Frontiers

War Robots: Frontiers

Please don't let players who buy drivers with cash become clowns
I have no problem with drivers being free but it would be pointless for the money I spent. Even if the drivers I bought with real money could get the highest level, it would be a relief. People who invest money in a game they love don't deserve to be treated like this.
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Showing 1-15 of 27 comments
いか Mar 28 @ 6:37pm 
What?! Let the freebies have heroes. I'm so down for this I'm literally going to spend money just to signal I like this idea.

As someone who has purchased hero pilots I 100% adore these guys even considering adding them to rotation.
Hyaweh Mar 28 @ 7:31pm 
Originally posted by ShaakS:
wanna play the game after some months only with friends?


Without paying players, this game may not last for a few months.
Hyaweh Mar 28 @ 7:34pm 
Originally posted by いか:
What?! Let the freebies have heroes. I'm so down for this I'm literally going to spend money just to signal I like this idea.

As someone who has purchased hero pilots I 100% adore these guys even considering adding them to rotation.


Fairness shouldn't be built on sacrificing the interests of some players, right? Players want to get legendary drivers for free, but shouldn't paying players get full-level benefits as soon as they purchase?
War robot devs are trying to please everyone at once , I commend them for it they are taking feedback seriously. But I sort of semi agree, if I’m paying premium I expect to get premium things others don’t have access to that are obviously not OP/gamebreaking
Hyaweh Mar 28 @ 7:58pm 
Originally posted by Grunt4life:
War robot devs are trying to please everyone at once , I commend them for it they are taking feedback seriously. But I sort of semi agree, if I’m paying premium I expect to get premium things others don’t have access to that are obviously not OP/gamebreaking



Thanks for your approval, bro
It's ok Steam is going to have to pull the killswitch sooner or later and drop all marketing P2W aspects of all their games and resort to other means of making money when their games start losing players and failing harder than they already are because of failed marketing and resort to charging player 1-10$ per 100 hours of gameplay time .
Beats me why steam isn't charging people 1$ for every 100 hours of playtime...
People pay 5-10$ to watch a 2-5 hour movie, but nobody is charging anything more than 1-100$ for games offering more than 1000 hours of entertainment and playtime .

100 hours would be like 100$ worth of movies.... yet people pay 100$ and less for certain games, if not even F2P, and the companies and devs aren't making necessary profits for 1000's+ of hours worth of entertainment and game time .

They need to remove P2W aspects or cosmetic garbage being paid for real money in exchange for recieving payments based on playtime and not "progression"
Last edited by Pickle Picker Picking Pickles; Mar 28 @ 10:48pm
Originally posted by Hyaweh:
Originally posted by ShaakS:
wanna play the game after some months only with friends?


Without paying players, this game may not last for a few months.

I would have bought this for 40 bucks and future dlcs.
Originally posted by XELLENCE:
Beats me why steam isn't charging people 1$ for every 100 hours of playtime...
People pay 5-10$ to watch a 2-5 hour movie, but nobody is charging anything more than 1-100$ for games offering more than 1000 hours of entertainment and playtime .

100 hours would be like 100$ worth of movies.... yet people pay 100$ and less for certain games, if not even F2P, and the companies and devs aren't making necessary profits for 1000's+ of hours worth of entertainment and game time .

They need to remove P2W aspects or cosmetic garbage being paid for real money in exchange for recieving payments based on playtime and not "progression"

you used to buy a whole game. that was for future playtime included. it worked well. devs made money and gamers were happy gaming.
いか Mar 29 @ 9:57pm 
Just make the value of the pilots the cost in credits you'd buy with WARP.
So maybe 30k so on. Better than not doing it. As for the dude above me I know as blocked user. He whines literally in every game and every forum he pops on. It's quite remarkable how much someone can whine so much and yet have so little content. He's kinda a night terror demon just pops up anywhere fun might be and wrecks it all.


As for paying players. I'm pretty sure they'll be fine. The less restrictive they are to the freebies the more i tend to open my wallet because nothing is worse than just murdering someone hella good but only because you had 58 bucks to spend.

At the same, dudes just need to release paint colors. All the damn time. I'd pay like 100 warp for a neon pink paint...Or wraps or really those full decals like the wave one in the pass. Also I plan to keep paying for the pass as I play.

I guess I just value stuff. It's a terrible habit I know. I'm working on myself.
Last edited by いか; Mar 29 @ 10:01pm
A few months? This game won't last even a few days if Siren isn't hotfixed ASAP. Basically unplayable in any queue level where people have it.
Last edited by Buff Butler (no monitor); Mar 30 @ 12:16am
Originally posted by Buff Butler (no monitor):
A few months? This game won't last even a few days if Siren isn't hotfixed ASAP. Basically unplayable in any queue level where people have it.

yeah, I am taking a break from warbots until the devs decide it's not balanced.
Mk_C (Banned) Mar 30 @ 4:21am 
Originally posted by Hyaweh:
Without paying players, this game may not last for a few months.

There is no such thing as a successful game with p2w mechanics. And it was repeatedly proven that the overwhelming majority of players won't spend a dime on cosmetics if said money can be instead spent on mechanical advantages, such as extremely hard to obtain parts (khrmsiren) or pilots that can be actually built towards a sensible set of talents. It forces the monetization into a whale-centric system. A game with a whale-centric monetization has only one viable business plan: squeeze the whales as much as you can, then abandon the game once the whales are bored. That's the only remaining play for the devs if the people who pay keep spending money on parts and pilots, and not on cosmetics.

Meanwile effectively every single successful f2p game that is not an anime gacha maintains it's revenue through cosmetics, which people are very likely to buy if they simply enjoy the game and don't feel like they are being punished for not paying. Not to mention that adding new cosmetics is orders of magnitude easier for the devs compared to adding new p2w elements, and it frees them from the problem of balancing enjoyable gameplay with FOMO economic incentives, which no p2w game has ever accomplished successfly.

All in all, if you argue that the game absolutely needs such hot dumster juice solutions as buildable pilots gated behind cash payments, then I'd argue that your understanding of the game is bad, your knowledge of f2p game economies is bad, and you are an unpleasant person, the kind that can improve any sort of community only by leaving it and never returning.
Last edited by Mk_C; Mar 30 @ 4:27am
Dont worry, you still need hundreads of hours to get the premium pilots
いか Mar 31 @ 10:34am 
Originally posted by Mr_Puddins:
In Mechwarrior Online when they release a new Mech it's only available for cash for the first month or two it's released. Then it's put in the regular ingame shop.

My secret shame of a decade lol.
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Date Posted: Mar 28 @ 4:11pm
Posts: 27