War Robots: Frontiers

War Robots: Frontiers

Cycle gears are useless
Extremely high time to get it, and the effect is like, "Yo, you have this cycle gear, you could probably kill someone, but someone can completely counter your cycle gear with an electro wall, bruh."
Originally posted by Azureus MY.GAMES:
Hello, thank you for sharing your feedback on this, I'll pass it on to our team!
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Showing 1-6 of 6 comments
Gilmore Mar 23 @ 10:32pm 
Yeah, the amount of charge required to activate them needs to be halved.
いか Mar 23 @ 10:41pm 
Yeah it truly needs a massive reduction in charge cost. Half the times it feels like wasted energy and weight. But other times I'm glad for it when it saves me. It's a mixed bag of emotions but 100% it takes too damn long.
A developer of this app has indicated that this post answers the original topic.
Azureus MY.GAMES  [developer] Mar 24 @ 8:37am 
Hello, thank you for sharing your feedback on this, I'll pass it on to our team!
Bul`ba Mar 24 @ 9:34am 
Originally posted by Azureus MY.GAMES:
Hello, thank you for sharing your feedback on this, I'll pass it on to our team!
:steamthumbsup:
Gilmore Mar 24 @ 10:16am 
Originally posted by ShaakS:
lol, devastating ♥♥♥♥ that can devastate any titan or any other robot... and the problem only is enerhy wall ahahaha

lol please tell me which Cycle Gear is going to devastate anyone. Infinite Ammo and Flashbang Missile are pretty good in the right situation but it’s not going to outright devastate a Titan.
Zachev Mar 24 @ 11:39am 
Part of the problem is that they cost tonnage and energy to fit in the first place.

Why bother with cycle gear when I can fit another gun.
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Showing 1-6 of 6 comments
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Date Posted: Mar 23 @ 4:48pm
Posts: 6