War Robots: Frontiers

War Robots: Frontiers

Fire Flanker robots pissing me off
Those little fkers are OP always running around and shooting flames the flames have ridiculous range for the damage they output. Anyone else feel the same ? Lmao
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Showing 1-15 of 19 comments
Not really. I always save my shield wall skill to plop in front of them. They can't fire through it and it gives me plenty of time to melt them. Or if I'm using my Harpy jump sniper... I get them down to half armor before they get close enough to harm me.

Just need to adjust your play style a bit and be aware of what people do so you can effectively counter it. No big deal, you'll get the hang of it in no time man.
Raio4zul Mar 11 @ 2:07pm 
It is indeed annoying but its nothing compared to the missiles coming from the sky lol
Originally posted by Raio4zul:
It is indeed annoying but its nothing compared to the missiles coming from the sky lol


Omg yes don’t even get me started about the barrage artillery bots spamming 🥲
いか Mar 11 @ 3:56pm 
Originally posted by Raio4zul:
It is indeed annoying but its nothing compared to the missiles coming from the sky lol

That would be me. I am awful. And I spam it hard. Just splitting the sky with missiles.

I love the flame flankers. They are like the equilibrium of the game. No matter how much you pay. How strong you are or how clever.

Flame Flanker owns all. I hope they never change it. I don't even use it. I only use splash missiles (See> Terrible person).
They are easy to defeat. Just lure them into your team and they die easy. Don’t over use your boost. If you get one on you body back and keep range..:
Just wait until they start abusing the wave dash exploit, and they'll be rocketing across the map the instant they turn a corner from you. Devs need to patch it.

That said, if they really felt like it needs to be in the game then they could put in a double-cost boost option that is accessed by holding down the boost button for a second, to allow the user to do a large boost forward. Similar to an overboost in the armored core series.

That way they can tailor it to "fit" more instead of seeing folks slamming their mechs face first into the ground to glitch out their velocity.
the only anoying thing about the game is when the enemy team has 3-4 artilery and sits in a corner, no counter to that
Guts Mar 13 @ 2:17am 
Originally posted by Neyreyan_Youtube:
the only anoying thing about the game is when the enemy team has 3-4 artilery and sits in a corner, no counter to that
The counter is flame flankers, ironically. I play artillery the whole match, and they're the only ones who stand a chance against a fast artillery bot.



Originally posted by Grunt4life:
Originally posted by Raio4zul:
It is indeed annoying but its nothing compared to the missiles coming from the sky lol


Omg yes don’t even get me started about the barrage artillery bots spamming 🥲
I'm sorry. It's just so funny to see the whole enemy team switch to flame flankers to try to take me out. It usually has the side effect of making them reckless and also making them forget the objective.



Originally posted by Sovery_Simple:
Just wait until they start abusing the wave dash exploit, and they'll be rocketing across the map the instant they turn a corner from you. Devs need to patch it.
The devs have acknowledged that wave dashing is an exploit that they intend to fix next patch, which is happening as I type this. I'm honestly not that happy about it, because it's not a very high skill ceiling to learn it, and there are finer points that make a person a better pilot once they learn. I use it to reposition as artillery, and to get the drop on people as a flame flanker. Wave dashing also makes for a great escape when you run out of ammo as a flamer. It's a high risk, high reward manoeuvre. But I also understand how being able to dash across the map in 5 seconds breaks the intended gameplay balance.
Edit: I have confirmation from the devs that they do not plan to patch out the wave dash exploit. It's a feature, not a bug.
Last edited by Guts; Mar 14 @ 3:05am
Those flame phantoms keep ruining my plays😤
Originally posted by The Gaming Master:
Those flame phantoms keep ruining my plays😤
I use my ares to counter them, it has 2 flamers, an orkan and a sonic cannon. If i use my shield they drain their ammo and i chase them down easily.
Cyclops is funny because they jump you and cant evade the laser.
Fury torso because you instanly reload.
The rest of the options are longer range or anything with a slow or snare but those are harder to get
いか Mar 13 @ 9:02am 
I will as a missile boat player always have about 2-3 flamers on me in a few moments after kills.

You gotta have map awareness when you play artillery.
It's a low skill set but it's hard logistics.
"do I go after the rail gunner or the lance...why not both"?

I mix my rockets, long rain and mid range lock on for those times when you just got be a peace maker.

Though honestly Missiles aren't even that powerful. My twin Zeus is far more deadly,
I never worry about Missile Incoming unless it's a titan. Artillery is legit damaging but mostly it's psychological. Uboat depth charge type of deal.
Originally posted by いか:
I will as a missile boat player always have about 2-3 flamers on me in a few moments after kills.

You gotta have map awareness when you play artillery.
It's a low skill set but it's hard logistics.
"do I go after the rail gunner or the lance...why not both"?

I mix my rockets, long rain and mid range lock on for those times when you just got be a peace maker.

Though honestly Missiles aren't even that powerful. My twin Zeus is far more deadly,
I never worry about Missile Incoming unless it's a titan. Artillery is legit damaging but mostly it's psychological. Uboat depth charge type of deal.
i got a zeus but it doesn't show up on my bulwark i think, or that robot starter with two heavys
Joker May 6 @ 6:44am 
Can the just lower the dps of Fire Flanker plaease.
This game is more and more unfunny.
Is all time 2 guys running with Fire Flanker.
My team is looking in the air and see birds i think.
Most times they rush in backline and kill 2 people befor the team is look at them.
いか May 6 @ 1:18pm 
Haw when I asked nori be nerfed recently and was told I never used it.
I'm literally defending it here.
Guts May 6 @ 1:57pm 
Originally posted by いか:
Haw when I asked nori be nerfed recently and was told I never used it.
I'm literally defending it here.
People who complain about the noricum are just coping with the fact that they got two tapped and it's their own fault. It has a high skill ceiling for aiming, despite most people thinking it's a point and click weapon. Good job, getting over your biases. Most people never gain the self awareness to change their strategy.

Flamers also have many weaknesses. Their DPS only works within about 100m. They can easily be destroyed before they get to you, if your team has any map awareness. It's a team game, and realistically you win the easiest by fortifying one spot on the map, and supporting each other. Whoever is forced to attack has a disadvantage.
Last edited by Guts; May 6 @ 1:58pm
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