War Robots: Frontiers

War Robots: Frontiers

3/20 update
https://store.steampowered.com/news/app/1491000/view/573751255204103993

I'm pretty happy about most of this. Of course you know what I'm about to say... Where is the Noricum nerf? Fine, Ima start using Noricums now then since I guess the Devs don't think they're an issue..... I just gota say this.. First time I ever used them I'm pushing out the whole enemy team from entire sections of the map.. like herding sheep.. No single player/weapon should be able to control so much of the map the way a Noricum player can..

Solid nerfs to the Lighter. I don't think they'll be countering Scourge players as much anymore. Supprized the Lighters didn't get a minor dmg nerf but I'm overall happy. And I suppose it made sense to nerf the Incinerator's range aswell. I haven't seen Incinerators used much. I didn't feel they were very popular. I use one on a Robot I have that also rocks x3Shredders.

Honestly, I don't much care for just raw dmg nerfs. Cuz then you just have a bunch weapons that do no dmg. Sometimes nerfing something requires more finesse and insight.

Kind of a strange nerf to the Bulwark. Tho, does sorta make since it wouldn't be able to absorb fire and turn it into ammo.. but then why only deny this from the Incinerator?

The nerf to the Energy Wall is really going to hurt me... But I do gota say I can actually understand why they nerfed this.. I have felt that it is a bit oppressive at times. However, it can be easily countered a variety of ways. For example, Bulga's Core Ability, Vortex at certain angles, and Noricums of course cuz they counter everything. So why did they nerf Energy Wall as hard as they did?.. I feel like they about nuked it from looking at the stats alone.

Omg, I'm very excited to see the buffs on the Shredder. I use them on a Robot I have and have really liked them. Now they'll have more range which is even nicer.

I am so happy they buffed the Thunder also. It really needed it because it was a dead weapon. Tighter shot group aught to be a significant change... and even the slight increase to effective range also aught to be noticeable immediately. Honestly, gota be careful buffing a weapon like this. It's a real slippery slope. It did ridiculous damage but you have to literally be face to face with someone. A tighter shot group will extend that kill range further out through it's effective range. But it's True Effective Range will always be less than what is listed in the stat because of the type of round it fires - spread shot. So how close do I have to be to an opponent to put all my shot into one Component of my Enemy's Robot?.. feel me?

Hopefully the crash fixes will work because I've been having alot of crash issues I wasn't having pre-release.
Originally posted by Azureus MY.GAMES:
Hello, as I've answered on multiple threads already, we do plan to apply some changes to Noricum and Vortex in a future update but we want to run more tests before pushing them to the live servers. Thank you for your patience!
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Gilmore Mar 19 @ 9:04am 
Azureus said they’re still testing Noricum nerfs for a future patch.
A developer of this app has indicated that this post answers the original topic.
Azureus MY.GAMES  [developer] Mar 19 @ 9:05am 
Hello, as I've answered on multiple threads already, we do plan to apply some changes to Noricum and Vortex in a future update but we want to run more tests before pushing them to the live servers. Thank you for your patience!
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Date Posted: Mar 19 @ 8:58am
Posts: 2