War Robots: Frontiers

War Robots: Frontiers

NO SKILL NORICUM
I'm not spending any more money in this game until you fix the Noricum problem. I see players have multiple Robots in their hanger with nothing but Noricums or a mix of Vortex and Noricum. It's literally not about skill at all right now. It's about which team has more Noricums.

I refuse to use them... and I have no respect for players who are exploiting them right now.

This game was supposed to be different in that it emphasized team-play and roles but as a Noricum player you can transcend roles altogether and just sit in the back dumping little pellets from across the entire map. Oh, and it's easy to hit multiple enemies with Noricums so you can literally 1v2 and in some cases 1v3 or even uproot the entire enemy team out of their position.

Here's the problem..

- Big Damage
- Long Range
- Large Aoe
- Big Splash Damage
- Indirect Fire without line of sight
- Negates Cover
- Fires multiple rounds
- Good reload time

The Noricum has ALL OF THESE.. when it should really only have about three, maybe four of the traits above.

If you are like me and respect yourself to much to inflate your ELO with game and Ethos breaking Noricums I commend you. Make your voice heard becfore the impact on progress and ELO is offset anymore than it already has been.

Noricums aren't just op... If that were the case you just slap a lil nerf. Op weapons don't necessarily break entire games.

But the fundamental problem right now is that Noricums destroy the basic Ethos of the game - Team-play based on utilizing the combined strength of different roles - This Ethos is dead right now...
Last edited by Mr_Puddins; Mar 18 @ 11:17am
Originally posted by Azureus MY.GAMES:
Hello, we are aware that certain weapons, especially Noricum and Vortex, have been perceived as too powerful, particularly at higher ranks. We are actively working on balancing these weapons and plan to test the proposed changes with players before making the changes permanent. Thank you for your patience!
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Showing 1-15 of 45 comments
EvilHare Mar 18 @ 11:37am 
To be good with Nori you need to know these things

1. Telegraph opponents movement
2. Use the surroundings of the obscure target to hit the target. If the object is at the range of target, then us it.
3. Learn how to use Noris for close range.
4. Always have gear/torso that assist in saving yourself from close range attacks
Gumurak Mar 18 @ 11:38am 
Originally posted by Mr_Puddins:
I'm not spending any more money in this game until you fix the Noricum problem. I see players have multiple Robots in their hanger with nothing but Noricums or a mix of Vortex and Noricum. It's literally not about skill at all right now. It's about which team has more Noricums.

I refuse to use them... and I have no respect for players who are exploiting them right now.

This game was supposed to be different in that it emphasized team-play and roles but as a Noricum player you can transcend roles altogether and just sit in the back dumping little pellets from across the entire map. Oh, and it's easy to hit multiple enemies with Noricums so you can literally 1v2 and in some cases 1v3 or even uproot the entire enemy team out of their position.

Here's the problem..

- Big Damage
- Long Range
- Large Aoe
- Big Splash Damage
- Indirect Fire without line of sight
- Negates Cover
- Fires multiple rounds
- Good reload time

The Noricum has ALL OF THESE.. when it should really only have about three, maybe four of the traits above.

If you are like me and respect yourself to much to inflate your ELO with game and Ethos breaking Noricums I commend you. Make your voice heard becfore the impact on progress and ELO is offset anymore than it already has been.

Noricums aren't just op... If that were the case you just slap a lil nerf. Op weapons don't necessarily break entire games.

But the fundamental problem right now is that Noricums destroy the basic Ethos of the game - Team-play based on utilizing the combined strength of different roles - This Ethos is dead right now...

I'm not sure where you are going with this. Missile boats can be chased down by flankers with little to no regard. Additionally, snipers can pelt missile boats all day. Good ones keep them grounded. So it sounds like to me you need a team or one that knows strategy in dealing with them. I'm not saying they aren't busted, but they aren't game breaking either. This is in all just opinion at the end of the day, and your choice is your choice.
EvilHare Mar 18 @ 11:42am 
Originally posted by Gumurak:

Good ones keep them grounded. So it sounds like to me you need a team or one that knows strategy in dealing with them.

Keeping Nori grounded does nothing. Once one of your teammates sees an opponent, it flags for you to target. You do not need line of site to shoot the target.
いか Mar 18 @ 11:49am 
Nori takes skill like archery does.

It doesn't lock on. It doesn't even give us a range finder on the viewer for firing it. Meaning you gotta do the math to use it right. Also you can misclick a small section close to you and your whole volley goes there and not on the enemy. (Noricumworld problems)

SF0yKh58

Is my missile boat. Should I as a healer role be rushing dudes with actual deadly weapons.
Vortex gets more kills. Nori just keeps people back some. Given I can heal you from across the field, I don't need to engage anything at all directly.

Nori is useless up close or in a building with roof.
Vortex you can carve curves so easy it's insane. I'm about to go full full vortex tbh.

My tyr frame would never EVER survive long in a battle. That's why I tossed Ares shoulders on. So I can at the least turn my body and let them eat the bullets.


Now then given I use em. Yeah dmg needs a nerf some but at the same time velocity should be increased. I have fire Noricum and waited a sold 20 seconds before they landed after watching a team run to the place I was pre aiming. It's battle ship rules with em.
Mr_Puddins Mar 18 @ 11:59am 
The idea I'm expressing is a bit thick and deep not going to lie..

Here's the issue -

Image all the different Roles and their builds. What makes them unique is their utility, positioning, as well as - how they apply Damage

Gota understand the concept of Applying Damage.

The idea behind Roles in the first place is so that each Role has a unique way they apply Damage - as well as being restricted. So each Role has a niche and weakness.

- Noricums transcend Roles and have no weakness.

- Noricums APPLY damage easily and restrictions on their application of Damage are minimal.

You literally just stand on something tall and left click. The only variable is travel time of your salvo - and you hardly have to worry about that because the AOE is so big.

Other Roles have certain requirements that must be fulfilled in order to effectively Apply their Damage. Like lock-on time + a clear missile path to the enemy. Or line of sight within medium to close range + time on target.

Noricums don't require:
- lock-on time
- clear missile path
- line of sight
- time on target
- and minimal Leading whilst having the range to shoot across the entire map

So it's not just, "Noricums are OP." That's a petulant complaint. They break Roles. And according to the Devs Roles were a fundamental part of this game.

***So to have Weapons and such that breaks Roles breaks the game because it destablizes the intended experience the Devs were trying to design.
いか Mar 18 @ 12:00pm 
Originally posted by EvilHare:
Originally posted by Gumurak:

Good ones keep them grounded. So it sounds like to me you need a team or one that knows strategy in dealing with them.

Keeping Nori grounded does nothing. Once one of your teammates sees an opponent, it flags for you to target. You do not need line of site to shoot the target.

Yeah but you have to math the ballistics to do real hits. Not shots in the dark. Just doing θ = sin–1(√2gh/V) in your head to hit one fast Phantom coming at you lol. It works but it's not so easy as you making out to be. Then you get to deal with this games response to how far missile dispersion is. Which is like extreme compared to many games so all that damage is just spread all over.

Meanwhile some dude with twin Zeus just shredding you. Flick shotting for 12k dmg Shield/12k dmg armor on a direct component.

Like wow you got your armor dinged by 5 projectiles in which 2 hit. Terrifying stuff.
I just literally sniper cannoned 1 hit with no shields off my center mass last game.
Oh and if you use Griffen all that dispersed damage becomes ever more watered down with it's ability to scramble and diffuse damage across all components.
Also it's an ability anything with a roof will shut down.
いか Mar 18 @ 12:08pm 
Originally posted by Mr_Puddins:
The idea I'm expressing is a bit thick and deep not going to lie..

Here's the issue -

Image all the different Roles and their builds. What makes them unique is their utility, positioning, as well as - how they apply Damage

Gota understand the concept of Applying Damage.

The idea behind Roles in the first place is so that each Role has a unique way they apply Damage - as well as being restricted. So each Role has a niche and weakness.

- Noricums transcend Roles and have no weakness.

- Noricums APPLY damage easily and restrictions on their application of Damage are minimal.

You literally just stand on something tall and left click. The only variable is travel time of your salvo - and you hardly have to worry about that because the AOE is so big.

Other Roles have certain requirements that must be fulfilled in order to effectively Apply their Damage. Like lock-on time + a clear missile path to the enemy. Or line of sight within medium to close range + time on target.

Noricums don't require:
- lock-on time
- clear missile path
- line of sight
- time on target
- and minimal Leading whilst having the range to shoot across the entire map

So it's not just, "Noricums are OP." That's a petulant complaint. They break Roles. And according to the Devs Roles were a fundamental part of this game.

***So to have Weapons and such that breaks Roles breaks the game because it destablizes the intended experience the Devs were trying to design.


They have clear weaknesses only a person who uses them would know. Once you close in at 200 you have a choice. Back off like most do and get shredded by a faster salvo with with less travel time or you just rush us. What are we gonna do? Spit aoe point blank? That's why i have Vortex on my boat.

It at the least makes people back up some but even then it's chump dmg compared to my shredders and orkan build.

STOmu-eT <---This guy here is an actual nightmare when up close. It never stops spitting explosives and smg fire lol.

You have valid complaints on the dmg part. Often times I can spread damage pretty easy but I rely on my Vortex far more than I do Noricum. I might phase it out. It's absolutely not the alpha hit I want for LMR's.
Mr_Puddins Mar 18 @ 12:18pm 
Originally posted by いか:
snip

I have used them.

I have multiple angles of perspective on this - mostly based on experience: both receiving and delivering

I use different weapons and I see the Damage Numbers jumping out right? I'm used to seeing like low Ks to high Ks _ 3000 to 6000 or a couple higher hits of 10,000. With Autocannons I'll see more x00s but alot more of them.

With Noricums it's literally 20,000 damage jumping up to several times when I hit targets. And that really alarms me. Not just how big the numbers are but how easy it is to see them verse how hard it is to see high numbers jumping out using various other set-ups.
EvilHare Mar 18 @ 12:38pm 
Originally posted by いか:
Originally posted by EvilHare:

Keeping Nori grounded does nothing. Once one of your teammates sees an opponent, it flags for you to target. You do not need line of site to shoot the target.

Yeah but you have to math the ballistics to do real hits. Not shots in the dark. Just doing θ = sin–1(√2gh/V) in your head to hit one fast Phantom coming at you lol. It works but it's not so easy as you making out to be. Then you get to deal with this games response to how far missile dispersion is. Which is like extreme compared to many games so all that damage is just spread all over.

Meanwhile some dude with twin Zeus just shredding you. Flick shotting for 12k dmg Shield/12k dmg armor on a direct component.

Like wow you got your armor dinged by 5 projectiles in which 2 hit. Terrifying stuff.
I just literally sniper cannoned 1 hit with no shields off my center mass last game.
Oh and if you use Griffen all that dispersed damage becomes ever more watered down with it's ability to scramble and diffuse damage across all components.
Also it's an ability anything with a roof will shut down.
Use the rangefinder at the tip of your sight. Wherever the dot is hitting is the range. The numbers a right there. YOu do not need to math that part. Just have knowledge of the surrounding your opponent is in. If you see the target duck into a pathway, use the pathway wall or ground to aim the depth. Knowing to telegraphs where they will end up is another skill the is required. As I said in my initial post.
いか Mar 18 @ 1:16pm 
Originally posted by EvilHare:
Originally posted by いか:

Yeah but you have to math the ballistics to do real hits. Not shots in the dark. Just doing θ = sin–1(√2gh/V) in your head to hit one fast Phantom coming at you lol. It works but it's not so easy as you making out to be. Then you get to deal with this games response to how far missile dispersion is. Which is like extreme compared to many games so all that damage is just spread all over.

Meanwhile some dude with twin Zeus just shredding you. Flick shotting for 12k dmg Shield/12k dmg armor on a direct component.

Like wow you got your armor dinged by 5 projectiles in which 2 hit. Terrifying stuff.
I just literally sniper cannoned 1 hit with no shields off my center mass last game.
Oh and if you use Griffen all that dispersed damage becomes ever more watered down with it's ability to scramble and diffuse damage across all components.
Also it's an ability anything with a roof will shut down.
Use the rangefinder at the tip of your sight. Wherever the dot is hitting is the range. The numbers a right there. YOu do not need to math that part. Just have knowledge of the surrounding your opponent is in. If you see the target duck into a pathway, use the pathway wall or ground to aim the depth. Knowing to telegraphs where they will end up is another skill the is required. As I said in my initial post.


Aim Noricum at the corner of any geometry and behold the useless range indicator in it's purest form. 699 m? Behold it's on the corner of that roof that was 120 m away because...reasons.

I always math and end up busting a ton of parts. You can blind fire and assume where they are and that works if you like 2k dmg spreads and hate spawning titans for yourself.

There is no indicator of angle nor even a clear arc indicator like a game with giant technical marvels that are mechs would have.

These help a ton in giant mech games where you have 3 story mech and are near a roof or ceiling.

Try this with a Noricum. You know those wonderful little arches you can walk through. Go fire one though the entrance there. It's a toss up whether it will go through or hit the arch.

They are just rough weapons. The dmg they do does not justify the effort it takes to do good with them. Anyone can flip missiles it's not that hard. The art is flipping missiles and being actual threat.

I'm saying this as a guy who sits high on missile throwing. I actually dislike them compared to vortex. I just need one more and I'm ditching Nori.
JazzyJet Mar 18 @ 1:34pm 
I gotta agree, imo the bombard builds are too opressive and too much damage. Very little outplay because you can get hit almost anywhere. Also the freeze skill is OP has no outplay options. Would be better if it just slowed 80% or something.
Originally posted by JazzyJet:
I gotta agree, imo the bombard builds are too opressive and too much damage. Very little outplay because you can get hit almost anywhere. Also the freeze skill is OP has no outplay options. Would be better if it just slowed 80% or something.

Oh wait till the player base discovers Ramparts... It'll replace the Noricum problem soon enough... Rampart almost insta kill you...
Gilmore Mar 19 @ 6:04am 
I really don’t see the issue with Noricums. Hitting any moving target literally requires more skill than any other weapon in the game.

Vortex are far more oppressive and you have to stay in cover to avoid them, while with Noricum all you have to do to avoid them is to keep moving.
EvilHare Mar 19 @ 6:24am 
Originally posted by ShaakS:
I think its nothing vs x4 vortex robots... but anyway, slow robots - dead robots
LOL, and that is false.

I use my slow mech to lure players into a false sense of an easy kill and end them pretty fast.

Slow robot = high DPS
EvilHare Mar 19 @ 6:46am 
Originally posted by ShaakS:
Originally posted by EvilHare:
LOL, and that is false.

I use my slow mech to lure players into a false sense of an easy kill and end them pretty fast.

Slow robot = high DPS
It works only while you not been kited, the more you will play - the more you will understand it.
I have over 80 hours into the game.

It is you who do not understand. The inability to understand and use a mech is on you.
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Date Posted: Mar 18 @ 11:08am
Posts: 45