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1. Telegraph opponents movement
2. Use the surroundings of the obscure target to hit the target. If the object is at the range of target, then us it.
3. Learn how to use Noris for close range.
4. Always have gear/torso that assist in saving yourself from close range attacks
I'm not sure where you are going with this. Missile boats can be chased down by flankers with little to no regard. Additionally, snipers can pelt missile boats all day. Good ones keep them grounded. So it sounds like to me you need a team or one that knows strategy in dealing with them. I'm not saying they aren't busted, but they aren't game breaking either. This is in all just opinion at the end of the day, and your choice is your choice.
Keeping Nori grounded does nothing. Once one of your teammates sees an opponent, it flags for you to target. You do not need line of site to shoot the target.
It doesn't lock on. It doesn't even give us a range finder on the viewer for firing it. Meaning you gotta do the math to use it right. Also you can misclick a small section close to you and your whole volley goes there and not on the enemy. (Noricumworld problems)
SF0yKh58
Is my missile boat. Should I as a healer role be rushing dudes with actual deadly weapons.
Vortex gets more kills. Nori just keeps people back some. Given I can heal you from across the field, I don't need to engage anything at all directly.
Nori is useless up close or in a building with roof.
Vortex you can carve curves so easy it's insane. I'm about to go full full vortex tbh.
My tyr frame would never EVER survive long in a battle. That's why I tossed Ares shoulders on. So I can at the least turn my body and let them eat the bullets.
Now then given I use em. Yeah dmg needs a nerf some but at the same time velocity should be increased. I have fire Noricum and waited a sold 20 seconds before they landed after watching a team run to the place I was pre aiming. It's battle ship rules with em.
Here's the issue -
Image all the different Roles and their builds. What makes them unique is their utility, positioning, as well as - how they apply Damage
Gota understand the concept of Applying Damage.
The idea behind Roles in the first place is so that each Role has a unique way they apply Damage - as well as being restricted. So each Role has a niche and weakness.
- Noricums transcend Roles and have no weakness.
- Noricums APPLY damage easily and restrictions on their application of Damage are minimal.
You literally just stand on something tall and left click. The only variable is travel time of your salvo - and you hardly have to worry about that because the AOE is so big.
Other Roles have certain requirements that must be fulfilled in order to effectively Apply their Damage. Like lock-on time + a clear missile path to the enemy. Or line of sight within medium to close range + time on target.
Noricums don't require:
- lock-on time
- clear missile path
- line of sight
- time on target
- and minimal Leading whilst having the range to shoot across the entire map
So it's not just, "Noricums are OP." That's a petulant complaint. They break Roles. And according to the Devs Roles were a fundamental part of this game.
***So to have Weapons and such that breaks Roles breaks the game because it destablizes the intended experience the Devs were trying to design.
Yeah but you have to math the ballistics to do real hits. Not shots in the dark. Just doing θ = sin–1(√2gh/V) in your head to hit one fast Phantom coming at you lol. It works but it's not so easy as you making out to be. Then you get to deal with this games response to how far missile dispersion is. Which is like extreme compared to many games so all that damage is just spread all over.
Meanwhile some dude with twin Zeus just shredding you. Flick shotting for 12k dmg Shield/12k dmg armor on a direct component.
Like wow you got your armor dinged by 5 projectiles in which 2 hit. Terrifying stuff.
I just literally sniper cannoned 1 hit with no shields off my center mass last game.
Oh and if you use Griffen all that dispersed damage becomes ever more watered down with it's ability to scramble and diffuse damage across all components.
Also it's an ability anything with a roof will shut down.
They have clear weaknesses only a person who uses them would know. Once you close in at 200 you have a choice. Back off like most do and get shredded by a faster salvo with with less travel time or you just rush us. What are we gonna do? Spit aoe point blank? That's why i have Vortex on my boat.
It at the least makes people back up some but even then it's chump dmg compared to my shredders and orkan build.
STOmu-eT <---This guy here is an actual nightmare when up close. It never stops spitting explosives and smg fire lol.
You have valid complaints on the dmg part. Often times I can spread damage pretty easy but I rely on my Vortex far more than I do Noricum. I might phase it out. It's absolutely not the alpha hit I want for LMR's.
I have used them.
I have multiple angles of perspective on this - mostly based on experience: both receiving and delivering
I use different weapons and I see the Damage Numbers jumping out right? I'm used to seeing like low Ks to high Ks _ 3000 to 6000 or a couple higher hits of 10,000. With Autocannons I'll see more x00s but alot more of them.
With Noricums it's literally 20,000 damage jumping up to several times when I hit targets. And that really alarms me. Not just how big the numbers are but how easy it is to see them verse how hard it is to see high numbers jumping out using various other set-ups.
Aim Noricum at the corner of any geometry and behold the useless range indicator in it's purest form. 699 m? Behold it's on the corner of that roof that was 120 m away because...reasons.
I always math and end up busting a ton of parts. You can blind fire and assume where they are and that works if you like 2k dmg spreads and hate spawning titans for yourself.
There is no indicator of angle nor even a clear arc indicator like a game with giant technical marvels that are mechs would have.
These help a ton in giant mech games where you have 3 story mech and are near a roof or ceiling.
Try this with a Noricum. You know those wonderful little arches you can walk through. Go fire one though the entrance there. It's a toss up whether it will go through or hit the arch.
They are just rough weapons. The dmg they do does not justify the effort it takes to do good with them. Anyone can flip missiles it's not that hard. The art is flipping missiles and being actual threat.
I'm saying this as a guy who sits high on missile throwing. I actually dislike them compared to vortex. I just need one more and I'm ditching Nori.
Oh wait till the player base discovers Ramparts... It'll replace the Noricum problem soon enough... Rampart almost insta kill you...
Vortex are far more oppressive and you have to stay in cover to avoid them, while with Noricum all you have to do to avoid them is to keep moving.
I use my slow mech to lure players into a false sense of an easy kill and end them pretty fast.
Slow robot = high DPS
It is you who do not understand. The inability to understand and use a mech is on you.