Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No, lock on is achieved by either the bot's FCS or the missile's guidance system perceiving and recognizing the target's signature, whether it's heat, optic or radar. The missile does not call the enemy bot on Discord and ask
- Hey mate where you at?
- Oy bruv I'm at XXX:YYY:ZZZ coordinates rn.
- Gotcha hang around now I'm coming over.
That would be signal. That's not the case for any lock-on missiles ever. A GPS-guided munition would be guided by a signal informing it of it's own current position, which would provide it with means to generate a route to the pre-programmed location of the target - but that's explicitly not a lock on an active target.
Radar (much less heat or optical) emissions do in fact get blocked by huge metal objects.
Because radio signal is information encoded in EM oscillations, not information encoded in a positional signature. With one receiver in one place (which a single combat vehicle is) it is in fact physically impossible to tell where exactly a radio signal source is located - at most you can establish a directional vector (look in it's direction) if your receiver itself is very directional. You can lock on a radio signal's direction - that's how ARMs work IRL, but that one would also not perceive a signal's content - only it's signature, and that one would also be effectively blocked by any huge metal object.
Realism kvetching aside, you are using vortices and therefore deserve everything bad happening to you. That's just how it is. What do you even have to complain about when simply getting a direct line of sight on targets is already 100% of your gameplay?
First off I don't use em. I was watching a stream of a dude and one titans arm kept obstructing it. I found it wild their own TEAM member can obstruct. I call them rude weapons because they are. Absolute mesothelioma of WRF.
You can feel that tasty bias in your post on your assumption I'm speaking for myself on behalf of myself. I speaking on behalf of a weapon I hate but see huge stupid problem with it.
Next Dumb: Holofield also obstructs. Your teams holofield.
How else is lock on coming into play here man? Seriously. It's not heat. It's not gps because we don't even know if they'd use GPS 3000 years into the future on a orbital platform being used to launch ships into space.
If it were heat it would just target.
Then let's address X ray vision mode. How it locks on to the bot from under a mountain of geometry + through team mates. So it works on like that on specific conditions but not as a standard on line of sight which is dumb. It's stupid.
It should stay on the circle building when team mates walk in front or drop stupid holoshield. It should not fire through a team mate. Since friendly fire is non existent it wouldn't matter. I fire hours of Orkans through my team mates. It doesn't seem to upset people.
Losing lock on at 99% because some dumb titan is side strafing his bulky arm and disrupting his own team mate? That's bad mmmk.
As for radar and heavy objects. Yeah no kidding. Thing is it's not even Radar because the missile hasn't been launched yet. It's radar is inactive. This is pre launch dude. This just the targeting sequence. Radar enacts on search phase.
We literally have missiles now. Right now that track signals. We use them a ton. The AGM is a glorious piece of murder hardware. I love it so much. Ace combats version of it is my favorite missile type.
My stance still stands. Team mates should not be able to disrupt their team mates lock on by just barely walking by. Once launched it doesn't matter operate as it does now because it's easy to avoid.
Insufferable comment MVP goes to: Realism kvetching aside, you are using vortices and therefore deserve everything bad happening to you. That's just how it is. What do you even have to complain about when simply getting a direct line of sight on targets is already 100% of your gameplay?
I'm a Trident main. I literally use the worst ease of use weapon in the game as my main weapon. What absolute toadstool comment.
That's why I'm assuming it's using Radio to lock on while in flight. Because of that.
Since they do track when you dip into heavy objects if it were radar they should just dud out.
If it's orbital based with a whole sat system going on. It wouldn't matter either. Because the orbital or drones or whatever would help guide the system through lock to launch to target to confirm.
It's like YOU CAN SEE the other mech if it's laser guided it's got one laser pointer set at half power. A freaking arm can distrupt it. Just a little bit of an arm. Not even the whole mech in the way, a component of it. From your own team mate.
The kicker for me is it seems to lock on fine if the titan ball has been dropped or recon. I've watched streamers be able to lock on fine with their own team mates in front of em and the enemy in front of them. Just fine.
Other things like the opposing team doing lock on resets for walking in the way is fair and it would suck if they changed that because I use my own team mates to spoof lock on by leap frogging behind and then in front. No one cares. If they get hit I got max heals coming.
Holofield is persistent full-spectrum electromagnetic interference. Of course it blocks everything. You might as well ask a smoke screen to be invisible for you because it was placed by your ally.
IR and thermal signatures get blocked by huge metal objects same as radio. Vortex missiles appear to be either thermal image recognition a la Javelin or radar signature recognition a la A2A missiles, but guided by the bot's own FCS instead of internal guidance system, said system perceiving both the bot and it's own missiles and feeding those missiles guiding instructions, seeing as missiles can maneuver to account for target's movements even when missiles absolutely can't see the target. So in essence it functions like AIM-120 or R-77, with the exception that after launch, it magically retains a lock-on even if neither the missiles nor the robot who launched them have any perception of the target, when retaining tracking in such conditions makes absolutely no sense.
I wonder how allies standing in the of the lock on way appears SOOO STOOOPID and unbelievable to you, and the same time you are unperturbed by the missiles retaining tracking and maneuver to accommodate for the target's movements even in situations when there is absolutely no way anything could ever know of said movements, like the target going behind a thick wall hiding it from both the missiles, the bot that launched them, and any allies, and there's no recon abilities of any kind in play.
That doesn't seem sensible for a person who actually does not use the weapon himself.
We know that every map in the game has orbiting satellites because Alpha calls down an orbital strike from one.
Recon mode and Alpha scan are obviously satellite scans, so that generally makes realistic sense, aside from the part where either can see bots even with some 20 floors of a building above and around them.
Mind your positioning, it's literally the only thing you even have to do when using vortices.
You are now aware that a missile launch platform (be in a jet fighter or a sci fi bipedal robot) typically uses active radar to acquire targets and feed the targeting information into the missiles even before it launches said missile. That's what a "lock on" is.
You are now aware that self-guiding missiles, such as Stingers, Javelins, AIM-7 etc, activate their sensors BEFORE they are launched, to acquire targets, and once the guidance system in a missile recognizes the target, then it is ready to launch. That's what a "lock on" is.
I literally mentioned ARMs in my post. They also lose tracking to a big metal object standing between them and their target.
What a remarkably consistent position: "please remove this minor mechanic that slightly inconveniences me because I pay 0 attention while playing, for realism reasons that have nothing to do with realism, but also don't change any actual unrealistic elements of that weapon because then I would also be inconvenienced"
It's not my fault or achievement that you can't suffer cold hard facts.
Ahh gonna double down on your incorrect assumption because I'm able to get beyond my bias of a weapon to say this part is broken and is exploitable and now you are Ace Attorney mode. Truly a harvard lawyer in our midst.
It's not for realism though, that's just excusing the mechanic for story sake.
The facts are it can lock on from behind team mates. In recon or as I stated a titan ball of recon. The ability to do so exists.
They often say sequels aren't as good as the original but you delivered with Insufferable Part II the insuffering. I cannot wait for your future project in the insufferverse. the ICU if you will.
Realism-wise, recon mode and Alpha scan allowing a lock-on through anything make sense because the targeting feed for the missiles comes from a satellite, not from the bot.
Gameplay-wise, target lock being interrupted by allies if no recon abilities are in play makes sense because it requires at least minimal positional awareness from the user. Otherwise Vortex becomes just a free constant stream of eh damage on any target without a roof over it's head, regardless of the user's awareness of his surroundings. It's already too braindead, the only people who would want to make it more braindead to use are the most braindead of it's users.
U mad.
Dude it's a trilogy. Nice. I love 3 parters. You didn't even MCU with a disney + show. This third part is my favorite because you cut down on insufferable content and made a plot.
I have 3 vortexes as can be seen in my crappy content on my wall. None of em are even remotely leveled. The main weapons I use are maxed or nearly so. My junk mains are trident, stupid punisher, shredder and orkan. I couldn't even begin to want to deal with all that for 2k dmg per hit when my orkans provide that constantly. Never ending.
This was sparked because a dudes team mate kept walking in front of him and doing the titan nod at em. I thought it was bs that your own team can grief a weapon.
In a way having TTV in your name is deserving of trolling. But in another it's completely screwed up.
I still say lock on is dumb. It's the only weapon with that mechanic and the mechanic can be completely disrupted by someone who disapproves of it and just messes with their team mate the entire match. It's not even that they are blocking shots. The firing hasn't begun. It can't begin.
I also recently asked if my Siren could be nerfed because I can zero shields with it's power every half minute while freezing them. 100% NWO lizardman conspiracy confirmed.
At the same time I have begged these devs to look into why my main weapon is so not working right. The Trident. The blast splash dmg weapon that literally does none of that.
Meanwhile Noricum continues to be something that can zero a player in a second with so much blast splash hitting from what is often 4 ♥♥♥♥♥♥♥♥♥ missile racks. That I am mad about. It's effected my total review of the game.
I never like seeking weapons in games unless it's like Ace Combat and you need seekers for that series. Maybe Armor Core when I don't want to heavy cannon/shield but 1v1 that never works and that's why you play AC online.
HAHA BRO Fengbao! Now I feel old and terrible about my lowering time of life lol.
It's more the griefing factor of the subject here. It can be negated by reducing the time lock loses by a second or so. Enemy team 100% should be able to disrupt lock on with leap frogging and moving around between eachother. I know that's how I disrupt it. You can always tell that vortex dude by the fact they are flying in the air and not spitting 100's of noricum at you.
If we're talking about vortex. I never use em. I found Orkans to be much better and a over hang isn't going to disrupt the 50 missiles I'm firing down a lane with infinite ammo enabled. I see vortex as inferior dmg. Sometimes you get mauled by a quad vortex user but that's fine. They'll learn nothing as Ever would say.
If we're talking Trident I sit around 1st or 2nd most games until plat. That's where I dip to 3rd or 4th showing I don't belong in plat. OR even better last and just feeling terrible about my lack of skill lol.
Good stuff man.
What are you talking about? Orkans are awesome. They are best missiles in the game in my opinion. You can take hordes of people from far or close and they never stop firing if you have a 6/10 going. It's nonstop Orkan time. Ever been hit with a Orkan burst? It messes you up good. Ever been hit with a siren freeze time and then orkaned? It's a true I win button. Two Orkans easily out dps any missile user aside from the one ahole with 4 noricum just spitting it from the top corner of the crusher.
Bronze, silver, gold, plat +The other ranks I will never see.
I watched a player get griefed using 2 vortex on their junky phantom and then a titan just walks in front nods then does it again and again. I feel in my own subjective opinion team mates should not be able to block a mechanic from a weapon if no friendly fire is on.
It prevents the very use of the weapon in a game without friendly fire. Yet a infinitely thicker wall it carries on. Who cares if it fires and then hits the other player blocking them IE their team mate. It shouldn't be instant lose of lock on at all for a a nano second but then can carry on beyond cover. Missiles Incoming a few seconds after you dove to cover.
It's probably using epic's lock on plugin because it's cheap or often free depending on the day. That's the only plug in I know of that ignores geometry for lock on. If they spent days making their own when it's freely open on the shop...man a waste of time. I don't see MY spending time crafting a intricate lock on system when it's on the store. It's no Z that's for sure. I use Z for videos.
All rendered entirely moot because things like the Spike SR 2 and Spike Firefly exist now. Spike missiles are now 6th gen, and have been around for quite awhile.
You want me to depict it? Okay, its a missile that has a few different guidance types..it can be CCTV guided, wire guided or use fire and forget, homing in on an imprinted picture taken at the time its launched and its onboard AI will seek that target. SR, LR, ER denote effective range. The more advanced ones, the NLOS 6 series, can be launched with pre-programmed targets and can loiter in an area while searching for targets. 43 countries now employ spike missiles as part of their armories.
Thus far Rafael has been unwilling to provide them to Ukraine. The last deals they closed were with finland and south korea.
No such thing as a loitering munition Spike variant either. It's a solid propellant missile, not a prop drone. It fundamentally can't disable it's engine once it's launched, or even regulate it's accelertion, same as any other solid propellant rocket.
None of this has anything to do with the fact that Spike, like any other missile, can lose tracking of a target that puts a solid non-transparent obstacle between itself and the missile/ targeting platform.
Because it's $200000+ for a single shot to achieve the same outcome that $400 FPV drones currently achieve better and more reliably. High-resolution thermal imagers are ridiculously expensive, and Spike's scheme means you shoot said imagers with the missile.
Wrong, the 6th gen are being tested with onboard AI. Its not very smart AI, but its an expendable missile.
Wrong, its called the Spike Firefly. It does exactly what i said it does. Its armed with a fragmentation/hi-ex warhead. Going to be used on IFVs.
You are correct though that the newest spikes are quite expensive....but no FPV drone can access dual tandem warheads, Breech mode PBF, or high explosive fragmentation. Some vehicles carry 10 to 20 of assorted types and the naval versions are next level.