War Robots: Frontiers

War Robots: Frontiers

Punishers need a range band adjustment.
If these are the ones white projectiles? With an effective range of 380....these weapons when boated do a not insignificant amount of damage from as far away as 900.

380, full damage...past that they should do 10% less and then a further 10% less for each hundred past 380..

They are exactly like WR 1 blue lasers.
Last edited by SpiralRazor; Apr 10 @ 10:00pm
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Showing 1-15 of 19 comments
EvilHare Apr 10 @ 7:41am 
You are wanting a lot of weapons nerfed or banned.

It seems more like skill issue than needing nerfs
EvilHare Apr 10 @ 8:38am 
Originally posted by SpiralRazor:
Originally posted by EvilHare:
You are wanting a lot of weapons nerfed or banned.

It seems more like skill issue than needing nerfs


Now is the time to do it.... Skill issue? Youre dumb, i played WR 1 for ~5 years. I left when even the CCers started to admit that game balance was completely out of whack.
I am talking about you troubles in WRF. You post history shows you want a lot of nerfs in the game. I am assuming it is to favor your skill level.
EvilHare Apr 10 @ 8:57am 
Originally posted by SpiralRazor:
Originally posted by EvilHare:
I am talking about you troubles in WRF. You post history shows you want a lot of nerfs in the game. I am assuming it is to favor your skill level.


Dont be dense please. I left WR Plat. In terms of MWO, I made it to top 100...talking about skill in this game in this format is total lololols. Launch was a few weeks ago.
Launch was a month ago.

made it to the top 100 in WRF? name?

Cause WR original is not this. Your ability to play this is what matters and it seems you want nerfs so you can have an advantage.

AKA skill issues
Had to block this guy. Deliberate trolling, rage baiting. Reported to Steam.
Last edited by SpiralRazor; Apr 10 @ 9:01am
いか Apr 10 @ 10:20am 
At 800 they do about 111 dmg. That's not enough to even begin to slow shield regen.
At 900 they are about 60 per it's definitely not a threat to shield regen. Also many of your shots are going to miss. The ticks won't be fully there. Maybe 2 or 3 per 15 ammo.

Even with 4 it's minimal. Punishers are only truly effective in the effective range. Otherwise any other weapon is better aside from shotguns and shredders. I maxed 4 punishers and still see little dmg in the way of outside effective range.

Fire range test it. They are not the long range dps you are making em out to be. The game gives us the ability to test such things. Gozer is far more effective for longer range tick dps.
Kreur Apr 10 @ 11:08am 
I view punishers as poster child of midrange weapon. Damage drop is very noticable and I would not recommend them past 500m because of combination of bullet travel time, accuracy and already mentioned dmg drop. Punishers seems absolutely fine to me.
Originally posted by Kreur:
I view punishers as poster child of midrange weapon. Damage drop is very noticable and I would not recommend them past 500m because of combination of bullet travel time, accuracy and already mentioned dmg drop. Punishers seems absolutely fine to me.

From my perspective, it looks like a rain of light coming from a bot way off in the distance..Im assuming this is punisher because the fire rate is quite high. While there is damage drop off....you can still deal fair damage out to ranges I assume the would be ineffective.
Last edited by SpiralRazor; Apr 10 @ 12:07pm
tripodalt Apr 10 @ 12:11pm 
is that a machinegun or what ?
いか Apr 10 @ 2:18pm 
Originally posted by SpiralRazor:
Originally posted by Kreur:
I view punishers as poster child of midrange weapon. Damage drop is very noticable and I would not recommend them past 500m because of combination of bullet travel time, accuracy and already mentioned dmg drop. Punishers seems absolutely fine to me.

From my perspective, it looks like a rain of light coming from a bot way off in the distance..Im assuming this is punisher because the fire rate is quite high. While there is damage drop off....you can still deal fair damage out to ranges I assume the would be ineffective.

If you are 400 to 600 away that is just suppression they look scarier than they are.
Where as Gozer a weapon that doesn't look scary at any distance truly will ♥♥♥♥ you up hard.

While the fire rating is very high it also suffers a very long reload period at13 it's a 5 second reload. So feed hacker and/or even scavenger is/are a must.
as using damge number show option i often see some zero poping out in purple or white color. duno why.
Oh they poke for sure. Got some reach on um they do. Makes since though. What, a bullet guna just stop mid air past it's effective range?

It's fall off wouldn't be as pronounced as some other kind of weapon, say like a flamer or acid spewer.
i witnessed the magnet projectile make a little fall curve at exactlly 800m.
for all others but mortar+grenad i never seen any fall.

in theory flamers are mot falling down . the burn raise in air when combusting.
only napalm spray that last for many second at ground burning are effectively falling.
same logic for acid or toxic it can be persistant or volatile.
Last edited by tripodalt; Apr 10 @ 2:49pm
いか Apr 10 @ 2:55pm 
Originally posted by tripodalt:
as using damge number show option i often see some zero poping out in purple or white color. duno why.

It's because you lost against their defense. So it's 0. You'll see this at max range with a few weapons and then if they pop emergency shields or whatever you'll lose the dmg roll.
what mean loosing against their defence ?
is because a modifier made my damage fall under 1 ?
what ever kind of shield is used ever show a damage including wall and dome and that not so helpfull to use the same color. i sugest a blue number color for external shield damages.
for the 0 i guess its because invuknerability speel of this shamely torso or because its was reduced by some percent and are under one .
but at first what weapon can do 1 damage at any range ?
Originally posted by tripodalt:
is that a machinegun or what ?

Chain gun, kinetic.
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