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It seems more like skill issue than needing nerfs
made it to the top 100 in WRF? name?
Cause WR original is not this. Your ability to play this is what matters and it seems you want nerfs so you can have an advantage.
AKA skill issues
At 900 they are about 60 per it's definitely not a threat to shield regen. Also many of your shots are going to miss. The ticks won't be fully there. Maybe 2 or 3 per 15 ammo.
Even with 4 it's minimal. Punishers are only truly effective in the effective range. Otherwise any other weapon is better aside from shotguns and shredders. I maxed 4 punishers and still see little dmg in the way of outside effective range.
Fire range test it. They are not the long range dps you are making em out to be. The game gives us the ability to test such things. Gozer is far more effective for longer range tick dps.
From my perspective, it looks like a rain of light coming from a bot way off in the distance..Im assuming this is punisher because the fire rate is quite high. While there is damage drop off....you can still deal fair damage out to ranges I assume the would be ineffective.
If you are 400 to 600 away that is just suppression they look scarier than they are.
Where as Gozer a weapon that doesn't look scary at any distance truly will ♥♥♥♥ you up hard.
While the fire rating is very high it also suffers a very long reload period at13 it's a 5 second reload. So feed hacker and/or even scavenger is/are a must.
It's fall off wouldn't be as pronounced as some other kind of weapon, say like a flamer or acid spewer.
for all others but mortar+grenad i never seen any fall.
in theory flamers are mot falling down . the burn raise in air when combusting.
only napalm spray that last for many second at ground burning are effectively falling.
same logic for acid or toxic it can be persistant or volatile.
It's because you lost against their defense. So it's 0. You'll see this at max range with a few weapons and then if they pop emergency shields or whatever you'll lose the dmg roll.
is because a modifier made my damage fall under 1 ?
what ever kind of shield is used ever show a damage including wall and dome and that not so helpfull to use the same color. i sugest a blue number color for external shield damages.
for the 0 i guess its because invuknerability speel of this shamely torso or because its was reduced by some percent and are under one .
but at first what weapon can do 1 damage at any range ?
Chain gun, kinetic.