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Are you familiar with the term - B E T A - TEST? I hope so.
Meta is not certainly not, but currently only a "feature" what will change.
By the way, I've been running around with it for a long time, so it's not "new" just because some youtuber "times" makes a video about it.
Yes, the meta will change. It changes all the time in War Robots causing endless balancing problems. I'm not going to replay entire history here because that would take too long, but just will say allowing 5 weapons of any kind is a mistake.
And since the video was recorded Pixonic supposedly "fixed" the issue... by slightly increasing reload times. So by not addressing the fundamental issue behind it it tells you the company has committed itself to the same power imbalances of WR.
By the way, I wrote "new youtube video", not a "new game feature".
Helped by the matchmaking, where we see him killing friends and members of my clan, who are 2 levels below him, it's pathetic.
Regarding railguns, I played this weapon and I don't like it.
If you play with 5 weapons you have certainly noticed that it is difficult to add shields or repair units.
That's why WRF has a slim chance of working, certainly not on PC, but on console, where players don't know about Pixonic's past.
Sure it can work, but with the railguns you are too statically bound. I would probably have shot you down faster even from a distance than you with your rails.
If you know the weak points of the armor and also see what you have there, you know where to shoot. I rarely shoot at the torso, the part that is best armored. Unless it's a light torso.
The weak points of almost every mecha are the shoulders or the legs. Primarily, however, the shoulders > legs > torso.
Once the armor is gone, only the critical hits come in, you are faster fish food
But that's not on Manni, but on Pixonic for basically allowing these huge imbalances and p2w. At least Manni sometimes points it out and complains about it, unlike another big WR youtuber Adrian, who is more than happy to play along with whatever Pixonic does.
But enough about that, this wasn't really about him. I don't like railguns and the camping style either, but many people will. If you want to balance game well you shouldn't allow any long range weapon to have too much power based on the principle that closer you are to the enemy the more risks you take and that should be rewarded with more damage. And when sitting on the top of the building and picking people off, you really don't need shields or other abilities.
Sure enough, they beef up the orkans and before you know it everybody was running orcan spectre because it was hard to compete without one.
WR Frontiers doesn't have enough human players right now, imagine playing against two players, one runs for beacons in an alpha and another snipes you from the rooftops. That's already happen to me, except the "sniper" didn't have railguns but vortexes. You might disagree, but alphas shouldn't be in the game and neither should be five weapon builds. It's just too difficult to balance matches with them, and we are going to end like War Robots did.
As krd mentioned, railguns were already touched a bit in one of the recent hotfix patches. More changes will come in the upcoming updates. More than that, the December update will include new tools to counter sniper playstyles – things like smokescreens and stationary barriers providing cover from long-range fire.
We appreciate and read all your feedback, it is a vital part of Early Access so please keep it coming.
Another meta that is already emerging is to quickly decimate the bots in the opponent to then stand alone against often 2 human players in 2 alphas and a few bots in the opponent team, so you have no chance to even win somehow.
The bots take the beacons, the 2 alphas stand to the right and left of the spawn, there you have 0.00 percent chance of anything.
For me it seems that without ever having played WR but what you hear so I also prefer to leave that here just copy WR, change a bit and we have a new game.
Can this work? Of course not.
Especially because no one knows the game and the player numbers will remain low. On the German news site "www.mein-mmo.de" a title has appeared that "presents" the game. But that's it, that's the only advertisement for the game I've ever seen.
Well, that's has been your classic approach from War Robots: when something is not balanced, just throw more items into the game. And that's not going to help either, because current strategy by players is just pick out AI bots, then outnumber the other human player(s). You have to bring the power of ranged weapons WAY down if you are serious about having any sort of balance in the game.
Exactly. And the best way to decimate enemy bots is to camp with ranged weapons at some high point. That's what's happening game after game.
What I enjoyed in this game (and WR) was fighting for beacons, team play and etc. If WR Frontiers is going to reward camping then it's not for me and I might as well quit now.
I play in sniper mode in all shooting games, this a support position, in WR, at a period less PTW.
A clan team, needs all playgroups, a sniper, a repairman, a defender and attackers.
In WRF, there is still no clan and few human players, the game has no stability and unbalanced teams.
There were many games that had great potential, could have become great. But all games had one thing in common:
- Wrong priorities in development
- Wrong decisions
- Too late insight to change something early on
- and the most important of all: Not listening to the community
Have fun all, will check back in few weeks to see how the game is doing.