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Fordítási probléma jelentése
Yeah the game could have some polish, and in a sequel there is a lot that could be done to top what we have now, but for a starting game let alone an ANIME FIGHTING GAME, this is solid stuff. Again, maybe ****not perfect****, but it's *****fun and enjoyable*****. Not to mention the fact that the devs are hearing us, at least responding, and taking the time they need to fix and implement new features. Sorry if they don't update at a speed to your liking, I know they tailored every detail just for you.
Speak for yourselves when you complain, I know I for one, among many, are enjoying the new characters and look forward to the game's future.
Oh yeah, games are hard to make, there is not a single doubt about that. However, this is a company who has made games before with a good budget. This isn't some random company with 2 indie devs on it.
I also think you purposefully ignored the part where I loved this game and loved playing and speedrunning it. I am not bashing on it being unfun. I just can't enjoy the multiplayer with bad netcode, as can most others sympathize. Is it easy? No, you're right, it's not, but just cause it's not easy doesn't mean it can be put in for an alternative method. Once again, adding bots to fill in your matches while you wait for the 2 sides to sync back up, leading to battles where the information, health, and other things are incorrect, is a bad thing. I don't think that needs to be a controversial opinion.
I still speedrun this game, I still play it, and I still practice and have fun with it. The devs may listen to us speak, but we don't want new people, we want a better netcode. Will that be easy? No, but it's what we want. When you make a game to sell to the masses and have people to play those games, you have to appeal to what they want. People won't buy things that have things that ruin the experience. I don't wanna lag all over the place and fight a bot and win the round, only for it to be confirmed that on their side they were the one who won instead. I am not losing my temper like you are.
Programming is hard, but it being hard is not an excuse for you to not add things we want like a better netcode. You have budget, you have people, and you have experience. If you want to sell a game to the masses, you have to appeal to them, and if you don't appeal to what is being asked, you lose your audiance.
The bot issue:
https://youtu.be/-bbP-OnqWFo
The devs and the games they have previously made, including The Jojo All Star Battle game, Naruto Shippuden games, etc.:
https://en.wikipedia.org/wiki/CyberConnect2
My issue is with the players of the game who speak in absolutes, and poorly represent the masses by saying obnoxious things like "the game is unplayable!" or "They never should've added characters, no one wants that!". When people complain in absolutes with no evidence (unlike you, good sir), they not only fail to achieve anything, but poorly represent the voices that the company is trying to hear.
If you enjoy the game and seek improvements, that's great. When people "hate the game" and go out of their way to simply ridicule it, it seems their time would be better spent on another game that they'd actually enjoy.
I've played in a lot of comp games that have had deplorable issues for a long time. For Honor was a mess at launch, Tekken still has horrible cheating and DC issues, but overall the things that are in the devs full control were fixed, and if they haven't been then they are working on it. Operation Healths are in my opinion not only integral for a game to thrive, but necessary for it's longevity. New tech comes out, new software and hardware things are changed in gaming all the time and some games need to be fixed ground up to suit with those new changes otherwise they don't age well. So even if they didn't want an O:H for the netcode or the 60 FPS or anything, if they want this to stay alive through time, they have to do it to at least keep up with the new tech and updates.
I've done some programming. I am not a full fledged expert, but I do have a friend that owns a small indie game company where I got most of this info about O:H from. All credit goes to him.
TL;DR Games that plan on lasting long at some point need an Operation: Health update to keep up with new tech and updates with hardware and software, but they also need it to make sure their game doesn't die. No party is innocent in a games death, but there are instances where blame goes either mostly on devs or gamers. This to me seems like 70% devs and 30% Jump-to-conclusion gamers.
Also sourced with my friend as ref
tbh theres ALOT to do for this game to be saved, and i dont really think they care so much for it to be saved again, im not saying the developers dont care at all but i really feel like they arent adding much new stuff, characters or other things
I can agree for the most part with this. They are releasing new content and story, but they just wait till the new anime episodes or things come out to add it, which is a tad annoying, but I can also understand it for the most part since most of the traction came from the anime. Though I do dislike how it's paid DLC, I can also understand it in some ways. Maybe if they made the Demons DLC and the Slayers free updates, I'd be cool with that.
For the netcode, a little while up on the messages, I expressed the issues with the netcode and it's probably worse than you think. I placed my sources up above, it's the YouTube video.
Advertising would be a good idea if their netcode was fixed and other things the community wants. Otherwise most people would probably refund it soon-ish.
I can understand why you'd think the Devs don't care, but they care at very least to give it more content (even if it is paid DLC) so they have a least a bit of faith left. The only thing I can suggest as a fix, even if it doesn't fix the deadness, it is the netcode. I've already expressed my thoughts on this before in the previous messages so I implore you to take a look at those and see if you can agree. I'd love to have a discussion about this since it might get dev attention.
(Side note: sorry for the near immediate messages. I am subbed to the thread since I find these topics interesting and like hearing multiple angles since I want to be a game dev one day)