Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
You can use the green cross to land hits on enemy units with the carrier gun, too, useful is line of sight prevents visual aiming
Seals cannot carry laser missiles. Only air planes but you could have a razorblade carrying 2 lazer missiles and have a albatross shooting that missiles via a observation cam
Speculation: Capturing AI controlled islands seems to change the AI behavior depending on the situation. In my case, the AI had captured 1/2 of the map, the entire north, and then captured one of mine, when I captured it's starting island warehouse and 4 islands around that, the AI has not captured another island since. I believe it to be hunting me currently....
Enemy AI controlled islands get the same number of type of units based on their shield count (personally I think that's a little crappy. I had to clear out a bunch of units to take an island, why doesn't the AI have to expend resources doing the same AND leave those islands MORE vulnerable to counter attack??? Anyway, if you choose to use this strat be prepared to see about the same number of ground units and turrets as normal.
Tip from this - If I am correct, then I've set the AI to a different "mode" and should not have to worry about island capping as much at this phase, time to stock up on supplies and start hunting the enemy carrier...
Be careful what you trade, this is a war of attrition against an enemy that doesn't have the same supply shortages you do, so don't go wasting a bunch of missiles trying to defeat the AA turrets and guns, try and get the 160mm blueprint if you can by capping Large Munitions islands and take those out with the carrier gun. If you can't do that try and use ground forces, trust me running out of cruise missiles (and torpedo's) means you're in for a slug fest...
By the same token, "He will triumph who know's when to fight and when not to fight" - you don't always have to fire a shot to take an island, it is possible ( and you get an achievement ) to get your virus bots in, and your delivery seal out without being seen or firing a shot, especially 1 shield islands. By the same token, study the island in advance on the map, scout all the enemies, and clear out only what you need to in order to get your virus seal in and back out, this can save you a TON of time and resources, especially if you are at the phase of just trying to unlock BP's.
Keep in mind your barges can be shot up, so watch those supply lines and make sure you clear out resistance at islands you plan to use to build things.
I have not fully figured this out, but it seems you can link 1 warehouse island to another and get your barges to xfer the items over. Useful to take the fight to the top of the map, but be careful, nothing says that the AI won't come snag it.
Their AA guns can't track behind them.
Range = 20km
speed = 2200m a minute
now you can pin point your activation to the nearest 500m or so
https://youtu.be/651Yx2dcoH4
Here's how it works - only one island at a time can link to the carrier, be it a warehouse or a factory, but multiple islands can link to the same island. So if you have, say, a light munitions factory near your carrier, you can link your other factory islands to that light munitions factory, then link the light munitions factory to your carrier, and this will cause anything ordered and produced on those islands to be shipped first to the light munitions factory, and then to the carrier. This will save you the time it takes to get to the warehouse first before then moving to the carrier.
It's important to note, however, that items will ONLY get shipped this way if you place an shipping order on the carrier. Without an order, everything will sit on their production islands. Warehouses are thus still worthwhile if you can capture one near your axis of attack - you can stockpile supplies there and then ship them out to your carrier. But if your production islands are closer to you than to the nearest warehouse, and you don't need to build up a stockpile of anything but just need fuel RIGHT NOW, it makes sense to ship directly to the carrier instead.
You don't HAVE to take the islands in order, you can leap frog a bit. Capturing manufacturing facilities in a reasonable order seems to help a lot. Take note of what you start with in the starting warehouse and note all the islands within striking distance, it may or may not make sense to cap that 3 shield when there is a 1 shield just behind it, you can come back and snag that 3 shield later. Your barges can be attacked, but in my experience, even sending them right past an island with boats, the AI didn't go after them. *could change in future patches
The AI capping islands (is rather sadly) just a gimmick to instill in you a sense of artificial urgency, the Enemy AI leaves the normal compliment of defenders on an island, even the boats, so the only "rush" is to make sure you capture what you need for you supplies. Capturing AI controlled islands vs "neutral" makes no difference from the player perspective, you still have to defeat an adequate number of defenders to get your virus bots in.
Once you capture 20 or so islands the game gets slightly easier in that you will have the cash to make pretty much what you need, the big issue is blueprints. In my playthru I never got Petrel or Torpedoes or a myriad of other BP's that would have been useful, instead I ended up capping the bottom left of the map, capped a few to get to the right side of the map, and went up to the AI's starting island and discovered you can "steal" the supplies from it. It's why I beat the campaign I was able to restock on torpedoes and cruise missiles, otherwise I could not manufacture them.
User the BP's you do unlock to your advantage, unlock the 160mm shells? Then get in range with your carrier for island capping and blast away with the gun (assuming your supply line is in decent shape to deliver you fresh shells).
Carrier gun / Artillery / Cannons - These defeat AA emplacements very well, wasting cruise missiles, IR missiles, TV missiles to AA cannons doesn't make a lot of sense but I see it recommended all the time. You MUST scout and plan your attack, getting a cruise missile in to kill those 4-5 ground vehicles on the edge of the island just might open up the space you need to get your guns in range of the AA ...
Save some torpedoes if you can - the AI carrier is a beast, but it operates under similar rules to your own carrier. Try and attack her with torpedoes from the starboard (the side opposite of the tower). If you land a couple of hits you'll knock out her AA missiles (just like if you're carrier were hit in the same fashion), in the same vein, if you hit her in the front or aft you'll knock out her CWIS on that side/quarter, use that opening to your advantage and try and slam a couple of cruise missiles in her from that same direction. If you have the torps to spare, setup a pincer and get your aircraft to deliver torpedoes from two more sides. If you see the black smoke from her weapons, exploit that. In my case I was able to slam about 5 torpedoes into her (diff directions, took out 3 CWIS and the AA), so I turned in and finished her with a couple of 160mm volleys and IR missiles from my razorbills.
Aw yeah, now I can finally calculate the delay properly. Thank you!
Even better if the weapon you are using supports tracking (pressing "T" a second time), then the aim will keep following the target youre aiming on.
May be an obvious one but if encountering turrets stop or withdraw slightly your ground units THEN call in an airstrike carrier attack whatever. like you would do in real life.
I don't know if it's bugged or not, but this is not my experience. I have captured multiple 3 shield islands and received 0-1 blueprints. I don't know if I've ever gotten multiple blueprints from a single island.
I had created a bug report for this a few days ago and checked it after posting.
So yeah, the shield rating does not seem to indicate how many blueprints you get, just the general challenge of taking the island.